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  1.  
  2.                  Fixed Rate Pig
  3.                  --------------
  4.                   Instructions
  5.  
  6. The Story
  7. ---------
  8. Aw, come on! Like anyone actually cares... :-) Oh
  9. well, here it is, anyway:
  10.    You're a cute, bouncy rubber pig, caught in some
  11. weird toy world in a parallel universe. As always,
  12. the only way out is through. Or at least, that's
  13. your best bet, as you can't seem to figure out any
  14. other way - and you probably don't want to be a toy
  15. rubber pig for the rest of your life. (How long do
  16. toy rubber pigs live, anyway?)
  17.    So, off you go, to run, jump and stomp your way
  18. through this strange looking toy world. Hopefully,
  19. you will find a portal back to your universe or
  20. something eventually.
  21.    Or maybe you'll just wake up, have a big cup of
  22. black coffee, and realize that the layer of toys
  23. covering the floor reminds a great deal of
  24. something you dreamt.
  25.    Better not waste your limited supply of lives
  26. until you know for sure, tough. What if it *isn't*
  27. a dream...?
  28.  
  29.  
  30. The Game
  31. --------
  32. Well, Fixed Rate Pig is just another retro style
  33. platform game, inspired by the 8 bit generation.
  34. Controls are very simple: Left and right arrows to
  35. move left/right, and the up arrow to jump.
  36.    The enemies are the evil looking spinning heads.
  37. Some bounce around, just to be a bit more annoying.
  38. Jump and stomp'em all in the head! When all enemies
  39. are gone, the level is clear.
  40.    Jumping when stomping an enemy gives you an
  41. extra high jump from the point of impact. Note that
  42. you get knocked if you're hit by an enemy while
  43. standing or walking on a platform - even if the
  44. enemy hits you from below. You need to be falling
  45. downwards with some speed to stomp someone.
  46.    Watch out for the holes in the floor! Falling
  47. off the map means you lose one life. Avoid running
  48. into enemies or getting stomped, as that knocks you
  49. out and has you falling past platforms for a brief
  50. moment. That's actually no big deal - provided you
  51. wake up before you fall off the screen...
  52.    At certain score intervals, powerups icons are
  53. dropped into the level. Pick these up before they
  54. fall off the screen! (No need to stomp them.)
  55.