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  1.  
  2. --------------------------------------------------------------------------------
  3. WHAT'S NEW?
  4. --------------------------------------------------------------------------------
  5.  
  6. v1.33 <- v1.32
  7.  * Joystick hat is now handled correctly.
  8.  * Added bindings to switch between previous/next save slots.
  9.  * Fixed joystick calibration issues.
  10.  * Fixed ROM corruption when using Musashi. ROM was not actually read-only.
  11.  * Fixed support for overlapping save RAM and ROM areas.
  12.  * When only Musashi is compiled-in, ROM is not byteswapped anymore to
  13.    improve performance.
  14.  * Disabled automatic ROM checksum fix as it prevents a few ROMs from
  15.    working correctly. Can still be done manually.
  16.  * Debugger: fixed Musashi disassembler to avoid truncating values read
  17.    from memory.
  18.  * Debugger: removed dependency on Musashi. Debugger support can now be
  19.    enabled without it, but it won't be able to disassemble M68K code when
  20.    doing so.
  21.  * Debugger: M68K debugging is now supported by all M68K cores (Musashi,
  22.    StarScream and Cyclone).
  23.  * Debugger: fixed Z80 endianness issue when displaying registers.
  24.  * Improved Z80 BUSREQ/RESET IO read emulation to fix a few games that rely on
  25.    prefetched PC data when reading these addresses.
  26.  * Implemented word (16 bit) memory callbacks for CZ80 to improve performance.
  27.  * Debugger: integrated dZ80, a Z80 disassembler.
  28.  * Fixed interrupt mode 0 in CZ80, fixes sound issues in a few games.
  29.  * Debugger: added full Z80 debugging support. It is supported by all Z80
  30.    cores (MZ80, CZ80 and DrZ80).
  31.  * Fixed CPU dump/restore routines which caused games to crash when switching
  32.    between CPU emulators.
  33.  * Fixed DrZ80 documentation about its Z80 state structure. Modified DGen
  34.    accordingly to solve dump/restore issues.
  35.  * Replaced bool_opengl_aspect with bool_aspect, which also forces scaling
  36.    by the same amount in both directions.
  37.  * Merged scaling and pre/postscale filters APIs. Crap TV filters and scalers
  38.    (scale2x, hqx) now use a similar API. Makes things a lot simpler.
  39.  * Added "stretch" filter to replace the basic scaler. As its name suggests,
  40.    this filter can stretch the picture to fit the window size and is as fast
  41.    as its predecessor. Useful when OpenGL cannot be used.
  42.  * Since filters can be stacked, added two combinations: scale2x + stretch and
  43.    hqx + stretch. Obviously slower than scale2x or hqx alone, but allows
  44.    picture to fit the entire window while looking nicer than simply
  45.    stretching it.
  46.  * Refactored screen initialization, window size is now completely free and
  47.    never modified by DGen/SDL (except during init).
  48.  * Disabled save/restore when no ROM is loaded.
  49.  * Added config_save and config_load commands.
  50.  * Calibration screen is not a CTV filter anymore and is always available.
  51.  * Added preliminary support for Sega Pico.
  52.  * Added VGM dumping functionality (vgmdump command).
  53.  * Fixed DAC data type for Cyclone (distorted sound due to improper type
  54.    conversion).
  55.  * Improved DAC rendering for much better sound quality (try Tiido's Tempo
  56.    Theme ROM). The default sound rate is now 44100Hz instead of 22050Hz.
  57.  * Added missing YM2612 and DAC information to save states.
  58.  * Fixed pbm2df issues on Windows by open files in text mode.
  59.  * Fixed bind_* commands to run only once.
  60.  * Added support for key/joystick button combinations bindings. In short,
  61.    pressing several buttons simultaneously to execute a command (such as
  62.    quitting DGen/SDL) is now supported. See documentation.
  63.  * Merged stopped and main events loops to remove some redundancy.
  64.  * Added standard bindings for Pico pen.
  65.  * Added mouse input support. Mouse buttons and axes can be bound like any
  66.    other controller (also added mou_* variables similar to joy_* and key_*).
  67.  * Fixed sound (re)initialization which sometimes caused sound to stop after
  68.    loading a ROM.
  69.  * Added various workarounds for fbcon (Linux's framebuffer). A common issue
  70.    is screen blinking due to double buffering, now disabled by default.
  71.    Inability to run as a normal user due to missing mouse input and hanging
  72.    during SDL_SetVideoMode() are also worked around.
  73.  * Usual bunch of miscellaneous bugfixes and improvements (libarchive API
  74.    update, many compilation warnings and other issues introduced by recent
  75.    changes).
  76.  
  77. v1.32 <- v1.31
  78.  * Debugger: the displayed instruction after hitting a breakpoint was wrong,
  79.    this is now fixed.
  80.  * Debugger: the disassembler doesn't assume instructions have a fixed size
  81.    anymore.
  82.  * Debugger: fixed breakpoints support.
  83.  * Debugger: implemented the ability to step over multiple instructions.
  84.  * Debugger: implemented set(b|w|l|r) comands to read/write memory and
  85.    registers.
  86.  * Debugger: added M68K instructions counter (can be displayed with the "reg"
  87.    command).
  88.  * Debugger: added M68K instructions tracing to display instructions while
  89.    they are executed.
  90.  * Debugger: other miscellaneous fixes (such as reverse-i-search flickering in
  91.    linenoise).
  92.  * Fixed 6-button emulation that wasn't working correctly.
  93.  * OpenGL: enabled byte-swapping by default for 32-bit textures on big endian
  94.    machines so users don't have to use bool_swab.
  95.  * Fixed a crash (infinite loop) while exiting.
  96.  * Imported Cyclone 68000 0.099, a highly optimized M68K core written in pure
  97.    ARM assembly. It is much faster than Musashi, especially on low-spec
  98.    machines such as the Raspberry Pi.
  99.  * Imported DrZ80, a Z80 core also written in pure ARM assembly (from
  100.    PicoDrive). A tiny bit faster than CZ80.
  101.  * Fixed various crashes with Cyclone 68000 and DrZ80 which tend to choke on
  102.    invalid code.
  103.  * Cyclone 68000 and DrZ80 are now the default CPU emulators on ARM-based
  104.    machines.
  105.  * Fixed remaining CPU core switching bugs.
  106.  * Implemented MJazz, a feature present in the original Win32 version of DGen.
  107.    Enabling bool_mjazz initializes three FM chips instead of one. Each
  108.    additional chip runs at twice the rate of the previous one, causing the
  109.    MJazz sound effect.
  110.  * Added autogen.sh to make everyone happier.
  111.  * Updated Musashi to version 3.31. This new version fixes many games.
  112.  * Made DGen/SDL more responsive on slow machines by checking input events
  113.    after each dropped frame.
  114.  * Double-buffering can now be disabled, useful on slow machines
  115.    (bool_doublebuffer).
  116.  * Added an optional separate thread (bool_screen_thread) for displaying
  117.    frames. Only useful on slower machines where flipping video buffers takes
  118.    time, especially when V-sync is enabled and doing so blocks DGen/SDL until
  119.    the next frame without consuming CPU time (such as the case of Dispmanx on
  120.    the Raspberry Pi when bool_doublebuffer is also enabled).
  121.  * Optimized Musashi to access memory regions directly without going through
  122.    callbacks. This idea was taken from Genesis Plus GX. Although not as fast
  123.    as Cyclone 68000 on ARM, it is noticeably faster than before.
  124.  * VDP: implemented VDP interrupts properly.
  125.  * VDP: added the ability to switch VDP planes on and off
  126.    (bool_vdp_hide_plane_a, bool_vdp_hide_plane_b, bool_vdp_hide_plane_w,
  127.    bool_vdp_hide_sprites).
  128.  * VDP: improved sprites priority bit handling to fix sprites glitches in a
  129.    lot of games (Streets of Rage among others). This unfortunately makes
  130.    emulation slower.
  131.  * VDP: implemented sprites limitations (per-line, per-frame, dot overflow),
  132.    and enhanced masking (DGen/SDL now passes Nemesis' sprite masking test
  133.    ROM).
  134.  * VDP: implemented sprites boxing, the ability to draw boxes around sprites
  135.    for debugging purposes.
  136.  * VDP: implemented 2-cell vertical column scrolling mode. This fixes video
  137.    glitches in several games (i.e. Psycho Pinball, Gunstar Heroes, Sonic 3).
  138.  * VDP: optimized tiles blitting (but it's hard to notice).
  139.  * VDP: implemented sprite overflow and collision bits.
  140.  * VDP: forced data offset from the name table to wrap at 8K to fix video
  141.    glitches in some games (such as Dragon Slayer I & II).
  142.  * Updated StarScream to version 0.26d (was previously 0.26a).
  143.  * Joysticks support has been reworked. They are now managed like the
  144.    keyboard, with similar names in the configuration file (joy_* instead of
  145.    key_*). Because of this, some configuration variables have been removed and
  146.    no longer work in DGen/SDL 1.32. Configuration files must be updated
  147.    manually.
  148.  * Implemented the ability to bind/unbind keys and joystick/joypad buttons to
  149.    arbitrary commands using bind_* variables. This replaces the similar
  150.    feature that only worked with joystick buttons.
  151.  * "calibrate_js" has been renamed "calibrate" and now works with both
  152.    keyboard and joystick events. Makes controllers configuration
  153.    straightforward.
  154.  * Implemented "bool_buttons" to display each pressed button in the status
  155.    bar. Helpful when configuring buttons manually.
  156.  * Documentation: updated manual pages for all of the above.
  157.  * Documentation: more files have been converted to Doxygen.
  158.  * Screenshot files names are now prefixed with the ROM name so they are
  159.    easier to find.
  160.  * Emulation bugfixes (code/address register cleared when writing a VDP
  161.    register, randomization of unused BUSREQ bits, VDP reset).
  162.  * Miscellaneous bugfixes (libarchive detection during configure, forced
  163.    flushing of debugger output, autoconf fixes, missed video resize events
  164.    during init).
  165.  
  166. v1.31 <- v1.30
  167.  * Joystick axes can now be configured for controllers with more than two.
  168.    They can also be reversed.
  169.  * Implemented command "calibrate_js" to configure joystick buttons
  170.    interactively.
  171.  * Fixed a bug in the debugger prompt handler.
  172.  * Implemented FM2612 debugging support.
  173.  * Refactored SDL keyboard handling.
  174.  * Removed Linux-specific joystick code which no one uses (not even in
  175.    Linux, where the SDL version has always been preferred).
  176.  * Implemented the ability to bind arbitrary commands to joystick buttons.
  177.    This makes DGen fully controllable from a joystick/joypad.
  178.  * Implemented proper sprite masking. This fixes annoying priority glitches in
  179.    a number of games.
  180.  * Fixed half-submitted commands support in the VDP. This finally fixes the
  181.    mangled EA logo.
  182.  * Some code refactoring and documentation.
  183.  * Improved region settings. The single "region" variable can be used to
  184.    switch interactively from one region settings to another (identifier,
  185.    resolution, PAL/NTSC mode and frame rate).
  186.  * Improved region auto detection with the ability to specify a preference
  187.    order ("str_region_order" variable).
  188.  * Fixed other miscellaneous bugs (NASM on non-x86 targets, uninitialized
  189.    variables, other warnings and errors).
  190.  
  191. v1.30 <- v1.29
  192.  * Screenshots can be taken either from the raw MD video output or the
  193.    rendered screen (now the default) using bool_raw_screenshot.
  194.  * Fixed 24 bpp (3 Bpp) video output on little endian machines. 15 bpp mode
  195.    was also broken and has been fixed, even if no one use this.
  196.  * Improved MinGW (Windows) support. There is now a -m option to prevent
  197.    it from detaching from its console during startup.
  198.  * Fixed buggy automatic info bar font size.
  199.  * Internal debugging can be enabled with --enable-debug.
  200.  * Major video initialization refactoring which among other things allows
  201.    the screen to be reconfigured on the fly.
  202.  * Improved archived ROMs support. DGen/SDL is now able to read ZIP files
  203.    properly.
  204.  * OpenGL: lower CPU usage somewhat using different texture parameters
  205.    and dropping byte swapping support.
  206.  * Support any number of ROMs on the command-line. DGen switches to the
  207.    next one instead of exiting.
  208.  * Implement a prompt to interactively configure DGen and issue commands
  209.    (load and unload ROM files for instance, which was previously not
  210.    possible). This prompt supports history, completion and line editing.
  211.  * Keys can now be unbound using empty definitions.
  212.  * Added RC variables for video Hz, PAL mode and region configuration.
  213.  * Rendered screen is now scaled by a factor of 2 by default.
  214.  * Fixed joystick issues. bool_joystick is also enabled by default.
  215.  * The default ROM path can be configured using str_rom_path.
  216.  * When OpenGL fails to initialize, DGen fallbacks to non-OpenGL instead
  217.    of exiting.
  218.  * Added CTV filter "swab" to replace bool_opengl_swap. It can be enabled
  219.    using bool_swab.
  220.  * Added volume control keys and RC variable int_volume.
  221.  * Added bool_autoconf. This enables DGen to save its current configuration
  222.    to dgenrc.auto before exiting. Editing dgenrc directly isn't necessary
  223.    anymore.
  224.  * Added splash screen so DGen has something other than a black screen to
  225.    display when no ROM is loaded.
  226.  * Added debugger support. This debugger fully supports M68K watch points,
  227.    break points, memory dumping, registers dumping and disassembly, but can
  228.    currently only dump Z80 registers. It's available when compiled with
  229.    --enable-debugger and is triggered by pressing "`".
  230.  * CTV filters can now be stacked. This stack is managed using the commands
  231.    "ctv_push", "ctv_pop" and "ctv_none" at the prompt.
  232.  * Added FPS counter. Can be enabled with bool_fps.
  233.  * hqx: fixed 16 bpp and added 24 bpp support to hq2x, added 16 bpp and 24 bpp
  234.    support to hq3x and hq4x. hqx has also been entirely refactored.
  235.  * hqx initialization isn't done at startup anymore, only when hqx is enabled.
  236.  * Added support for non-QWERTY keyboards. Keyboard symbols are now the same
  237.    as those used in the configuration file. Non-ASCII symbols must be entered
  238.    in UTF-8. The shift modifier cannot be used with keys that generate symbols
  239.    anymore.
  240.  * Imported scale2x filters. These filters are much faster than hqx and also
  241.    look pretty nice. They are available for 15, 16 and 32 bpp.
  242.  * Many other minor bugfixes as usual.
  243.  
  244. v1.29 <- v1.28
  245.  * Reduced CPU consumption.
  246.  * Prevented CZ80 from crashing when handling invalid code.
  247.  * OpenGL: added configuration option to force square textures.
  248.  * OpenGL: fixed non-power of two texture size issue from v1.28.
  249.  * Fixed save files to manage YM2612 timers properly.
  250.  * Fixed the way files are opened relative to DGen's home directory.
  251.  * YM2612 timers are now managed externally by DGen.
  252.  * Removed unused support for M68KEM.
  253.  * Refactored memory handling, frame generation and initialization routines.
  254.    As a side effect, DGen can run more games now.
  255.  * Fixed remaining bugs in Z80 and M68K hot swapping code.
  256.  * Updated AUTHORS file.
  257.  * Added BUGS file for unresolved emulation bugs.
  258.  * Imported hqx filters. hq2x is available for 15/16 and 32 bit, hq3x and
  259.    hq4x are only available for 32 bit modes.
  260.  * Refactored graphics output functions. Filtering and scaling are now
  261.    in separate functions and new filters can be added easily.
  262.  * Improved joystick devices configuration.
  263.  * Fixed ASM files to ensure non-executable stack on ELF targets.
  264.  * Merged OpenGL and normal fonts to remove redundant code. There are now
  265.    three fonts available: 7x5 (original OpenGL font), 8x13 and 16x26.
  266.  * Fixed other minor bugs.
  267.  
  268. v1.28 <- v1.27
  269.  * ROM loader can now use libarchive when available for decompression. This
  270.    replaces the previous system()-based implementation.
  271.  * "tobin" has been renamed "dgen_tobin" and no longer has dependencies on
  272.    SDL and other unnecessary libraries.
  273.  * CZ80: fixed emulation bug ("weird sound") introduced just before the 1.27
  274.    release.
  275.  * Improved CZ80/MZ80 switching.
  276.  * Improved save file handling. Z80 context and other important things are now
  277.    stored. The format is mostly compatible with Gens v5 and save states can be
  278.    exchanged between both emulators. Old save files are still supported.
  279.  * YM2612: upgraded from version 0.35f to 1.4b, as found in Final Burn Alpha.
  280.    Sound quality has improved as a result.
  281.  * Improved sound buffer management again, a single buffer is now used with
  282.    both channels instead of two separate buffers.
  283.  * Removed 8-bit sound output format since it was useless and annoying to
  284.    support with the new buffer.
  285.  * Removed superfluous window resizing messages.
  286.  * Game Genie codes can now be entered while in stopped mode to avoid crashes
  287.    when more than one is needed at once. Also, DGen now supports RAM patching.
  288.  * Corrected clock frequencies for YM2612 and SN76496, sound is pitched a bit
  289.    higher than before.
  290.  * Added region selection command-line option. This option reuses "-R"
  291.    (realtime priority). In case this option isn't given, the default region
  292.    used by DGen is now the first found in the ROM header. This option has no
  293.    effect on PAL (50Hz) mode which needs to be enabled separately.
  294.  * OpenGL: a single OpenGL texture (and subtexture) is now used instead of two
  295.    smaller ones, thus removing some of the complexity.
  296.  * Usual batch of miscellaneous bugfixes.
  297.  
  298. v1.27 <- v1.26
  299.  * Documentation clean-up, sample.dgenrc update.
  300.  * Compilation fixes for MZ80.
  301.  * When both Musashi and StarScream are available, default to Musashi since
  302.    it provides better emulation.
  303.  * Imported CZ80 0.91. This Z80 emulator is pure C and works better than the C
  304.    version of MZ80. This means that on non-x86/32 bit hardware, games that
  305.    previously didn't have sound now work properly (Sonic 2 for instance).
  306.    Thanks to DGen PSP which implemented CZ80 first.
  307.  * Modified CZ80 to work properly on big-endian machines.
  308.  * When both CZ80 and MZ80 are available, CZ80 is now the default.
  309.  * DGen can now be compiled without any external modules. MZ80, CZ80, Musashi
  310.    and StarScream can all be disabled.
  311.  * There's now a toggle key (F10 by default) to switch between MZ80, CZ80 or
  312.    neither.
  313.  * The Musashi/StarScream toggle key can now disable them both.
  314.  * New rc variables for selecting default emulators.
  315.  * FPS are now calculated every second for a more accurate message at exit.
  316.  * Implemented bool_show_carthead.
  317.  * Game Genie codes can now be entered interactively by pressing F9. They can
  318.    also be disabled by re-entering them.
  319.  * Various other fixes.
  320.  
  321. v1.26 <- v1.25
  322.  * Upgraded Musashi from 2.0 to 3.3.1. This version solves various emulation
  323.    problems.
  324.  * Reworked autoconf and automake scripts to improve readability and
  325.    portability.
  326.  * Added support for MinGW. DGen can now run in Windows.
  327.  * Fixed messy border again, this time for all video color depths.
  328.  * OpenGL: added bool_opengl_aspect to keep the original aspect ratio during
  329.    resizing. This option is enabled by default.
  330.  * Added support for 24 bpp (3 Bpp) mode.
  331.  * Made Crap TV filters available for all architectures, color depths and
  332.    OpenGL.
  333.  * OpenGL: fixed GL_LINEAR support so it can be used again instead of
  334.    GL_NEAREST, one can switch between them with bool_opengl_linear
  335.    (enabled by default).
  336.  * Refactored the main loop and SDL code for a smooth frame rate with an
  337.    improved sound synchronization.
  338.  * Made a wrapper to open and create files relative to user's home directory
  339.    in a system-independant manner.
  340.  * Fixed Z80 speed in NTSC mode, sound effects were abnormally high pitched.
  341.  * Improved FPS counter.
  342.  * Removed SIGALRM for improved portability.
  343.  * OpenGL: now enabled by default when available.
  344.  * MZ80: fixed segfault on reset.
  345.  * OpenGL: use 16 bpp mode internally instead of 32, allow textures to be 16
  346.    (default) or 32 bit with bool_opengl_32bit.
  347.  * OpenGL: added bool_opengl_swap to byte-swap colors when the host computer
  348.    endianness is not the same as the ouptut (possible with X11 sessions).
  349.  * Screenshots are now generated from the internal video buffer as TARGA files
  350.    so they are available in all modes (OpenGL or not) and depths (except 8 bpp,
  351.    as usual). Their output directory is ~/.dgen/screenshots.
  352.  * OpenGL: the message bar now spans both textures.
  353.  * Improved stopped mode to be less easily unstopped and to avoid dropping
  354.    frames. Also, it now accepts resizes and refreshes.
  355.  * Added the -H option to tweak emulation speed. Can be used to run 50Hz games
  356.    at 60Hz.
  357.  
  358. v1.25 <- v1.24
  359.  * Added 64 bits targets support, DGen can now run on those.
  360.  * Minor fix for joystick/joypad when sizeof(int) != sizeof(long).
  361.  * Fixed messy border issue (garbage on the right of the screen).
  362.  * OpenGL: worked around the vertical dark line between textures.
  363.  * OpenGL: the visible area now takes the entire window (except for the
  364.    status line). No more borders.
  365.  * OpenGL: the window can now be resized/rescaled at runtime.
  366.  * Fixed bug in which SDL-specific fields in dgenrc were not taken into
  367.    account when no command-line option was given.
  368.  * Replaced dgenrc parser with a better one. It breaks compatibility a
  369.    little with the previous version because special characters now need to
  370.    be escaped or put between quotation marks.
  371.  * Improved configure and Makefiles for proper SDL/OpenGL detection,
  372.    better dependencies in parallel builds, NASM's presence on x86 targets
  373.    which shouldn't be mandatory and various other things.
  374.  * Fixed many crashes.
  375.  * Removed many compilation warnings.
  376.  
  377. v1.24 <- v1.23
  378.  * Fixed compilation on GCC 4.
  379.  
  380. v1.23 <- v1.22
  381.  * Added fullscreen toggle, using Alt-Enter by default.
  382.  * Added the ability to set modifiers on key bindings, using the prefixes
  383.    "shift-", "ctrl-", "alt-", and "meta-".
  384.  * When 'z' is pressed to stop emulation while running fullscreen, the screen
  385.    is toggled into windowed mode until emulation resumes. (assuming SDL
  386.    supports this on your platform)
  387.  * Fixed some buffer overflows in the rc parser.
  388.  - Fixed a minor bug in creating the .dgen directory framework upon first run.
  389.  * NASM is now required on x86 platforms.
  390.  - Fixed a possible problem in the configure script detecting NASM object
  391.    format on non-ELF platforms.
  392.  
  393. v1.22 <- v1.21
  394.  * Fixed save RAM problems with some games that did not properly switch save
  395.    RAM on/off, such as Shadowrun and Shining Force.
  396.  * Fixed SDL joystick code, thanks to Cameron Moore <cameron@unbeatenpath.net>.
  397.  * Fixed timing problems on FreeBSD and on very fast machines when playing with
  398.    sound. If you use FreeBSD, I suggest updating to the latest 4-STABLE
  399.    snapshot and rebuilding your kernel to get the best sound sync.
  400.  * Added OpenGL rendering mode, thanks to Andre Souza <asouza@olinux.com.br>.
  401.    See the '-G' option in the dgen(1) manpage or 'bool_opengl' in dgenrc(5)
  402.    in order to activate it.
  403.  * Added 'bool_fullscreen', 'int_scale', 'bool_opengl', 'int_opengl_width',
  404.    and 'int_opengl_height' dgenrc fields, in order to allow fullscreen,
  405.    scaling, and OpenGL preferences to be set permanently in dgenrc.
  406.  
  407. v1.21 <- v1.20a
  408.  * Screenshot code added, courtesy of Allen Noe <psyclone42@geocities.com>.
  409.    The key_screenshot field in dgenrc sets the key that will make screenshots
  410.    happen. Its default is F12.
  411.  * MZ80 core updated to version 3.4. Sound in Aladdin and the Sonic games should
  412.    run at the correct speed now.
  413.  * Fixed a bug in the handling of handling saved state and RAM filenames, which
  414.    would result in saved state files being saved with a null filename.
  415.  - Added a '-s' switch, which will load the given saved state at startup.
  416.  * Added support for joystick through SDL for SDL 1.1.x.
  417.  - Fixed compilation problems with the gcc "2.96" on Redhat 7.x systems. Thanks
  418.    to Jeff Grady <jgrady@chimera.acm.jhu.edu>.
  419.  
  420. v1.20a <- 1.20
  421.  - Fixed a tiny problem that caused MMX to be improperly detected on some Linux
  422.    boxes.
  423.  
  424. v1.20 <- 1.18
  425.  * DGen now uses autoconf/automake, so compiling DGen is now as easy as
  426.    './configure && make && make install'.
  427.    Because of this, though, you'll need to upgrade SDL to v1.0.1.
  428.    The new Autoconf scripts are still a bit experimental; if it seems broken
  429.    on your platform, try to fix it and send a patch.
  430.  - I rewrote and reorganized documentation to better fit the way Automake likes
  431.    to do things.
  432.  * Manpages are now available, for dgen(1) and dgenrc(5).
  433.  * If the normal window size is too small for you, you can now scale the window
  434.    with the new -X and -Y options.
  435.  
  436. v1.19 <- v1.18
  437.  - $%&($! Nothing was working!
  438.  
  439. v1.18 <- v1.17
  440.  * Enormous speed increase, thanks to the hard work of John Stiles, who also
  441.    has put all interrupt bugs to rest, finally.
  442.  * DGen works in FreeBSD! The included Makefile.config.FreeBSD should work
  443.    without modifications. You need the GNU make and EGCS ports, though.
  444.  * Demo record/play! You can record a demo of yourself playing a game with the
  445.    '-d DEMONAME' switch, i.e. "dgen -d foo.demo my_rom.smd". Then play it back
  446.    later with "dgen -D foo.demo my_rom.smd". Also, no verifaction checks are
  447.    done on the demos, so you can feed it arbitrary files and see what happens,
  448.    if you like. :)
  449.  
  450. v1.17 <- v1.16
  451.  * Save RAM implementation has been overhauled, so now games with overlapping
  452.    ROM and save RAM (like Phantasy Star IV and Sonic 3 + Knuckles) can save
  453.    games correctly. Many thanks to Steve Snake for helping me make this work
  454.    right.
  455.  * Crude PAL mode support, give the '-P' option to use it. Doesn't work very
  456.    well yet.
  457.  - I made some changes that should (hopefully) make DGen run properly on
  458.    big-endian platforms, but I don't have any way of testing it. If you have
  459.    a PowerPC, SPARC, or other big-endian system, give it a try and help me
  460.    iron out the wrinkles. :)
  461.  * Window is now emulated properly, so Herzog Zwei split-screen and other
  462.    little bugs should be fixed. Thanks again to Steve.
  463.  - A little bug that caused SDL to complain about not being able to
  464.    initialize sound, even if bool_sound was false in dgenrc, was fixed. This
  465.    should help all you folks without sound cards.
  466.  * Assembler tile rendering is now in place for the new raster effect engine.
  467.    A small but noticeable speed increase. :) [PKH]
  468.  * All the SDL-dependent stuff has been separated into the sdl/ directory,
  469.    and I wrote a little platform-dependent (pd) API so you can attach an
  470.    interface for your favorite Unix-like operating system and toolkit. :)
  471.    If you want to do a port to BeOS, MacOS X, QNX, etc. this should make your
  472.    life easier. I also hope to have raw Xlib and SVGAlib interfaces to replace
  473.    SDL, and thus require one less thing to download. :)
  474.  - Improved sound writing method, by Daniel Wislocki <wislocki@math.grin.edu>.
  475.    He says this improves flaky sound in 44kHz, and also fixes the problem of
  476.    the emulator being too fast. I have a very slow computer, so I have to take
  477.    his word for it. ;)
  478.  - I also removed most of the messages dgen makes (except for errors), so that
  479.    it is quieter. If you liked having all those messages, tell me and I'll put
  480.    them back in. ;)
  481.