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  1.  
  2. /*
  3.  * Mesa 3-D graphics library
  4.  * Version:  3.5
  5.  *
  6.  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
  7.  *
  8.  * Permission is hereby granted, free of charge, to any person obtaining a
  9.  * copy of this software and associated documentation files (the "Software"),
  10.  * to deal in the Software without restriction, including without limitation
  11.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  12.  * and/or sell copies of the Software, and to permit persons to whom the
  13.  * Software is furnished to do so, subject to the following conditions:
  14.  *
  15.  * The above copyright notice and this permission notice shall be included
  16.  * in all copies or substantial portions of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  21.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  22.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  23.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24.  */
  25.  
  26. /*
  27.  * Transform function interface for assembly code.  Simply define
  28.  * FRAME_OFFSET to the number of bytes pushed onto the stack before
  29.  * using the ARG_* argument macros.
  30.  *
  31.  * Gareth Hughes
  32.  */
  33.  
  34. #ifndef __XFORM_ARGS_H__
  35. #define __XFORM_ARGS_H__
  36.  
  37. /* Offsets for transform_func arguments
  38.  *
  39.  * typedef void (*transform_func)( GLvector4f *to_vec,
  40.  *                                 const GLfloat m[16],
  41.  *                                 const GLvector4f *from_vec );
  42.  */
  43. #define OFFSET_DEST     4
  44. #define OFFSET_MATRIX   8
  45. #define OFFSET_SOURCE   12
  46.  
  47. #define ARG_DEST        REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
  48. #define ARG_MATRIX      REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP)
  49. #define ARG_SOURCE      REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
  50.  
  51. #endif
  52.