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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  6.5.3
  4.  *
  5.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file swrast/s_context.h
  28.  * \brief Software rasterization context and private types.
  29.  * \author Keith Whitwell <keith@tungstengraphics.com>
  30.  */
  31.  
  32. /**
  33.  * \mainpage swrast module
  34.  *
  35.  * This module, software rasterization, contains the software fallback
  36.  * routines for drawing points, lines, triangles, bitmaps and images.
  37.  * All rendering boils down to writing spans (arrays) of pixels with
  38.  * particular colors.  The span-writing routines must be implemented
  39.  * by the device driver.
  40.  */
  41.  
  42.  
  43. #ifndef S_CONTEXT_H
  44. #define S_CONTEXT_H
  45.  
  46. #include "main/compiler.h"
  47. #include "main/mtypes.h"
  48. #include "program/prog_execute.h"
  49. #include "swrast.h"
  50. #include "s_span.h"
  51.  
  52.  
  53. typedef void (*texture_sample_func)(struct gl_context *ctx,
  54.                                     const struct gl_texture_object *tObj,
  55.                                     GLuint n, const GLfloat texcoords[][4],
  56.                                     const GLfloat lambda[], GLfloat rgba[][4]);
  57.  
  58. typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
  59.                                     const GLubyte mask[],
  60.                                     GLvoid *src, const GLvoid *dst,
  61.                                     GLenum chanType);
  62.  
  63. typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
  64.  
  65. typedef void (*swrast_line_func)( struct gl_context *ctx,
  66.                                   const SWvertex *, const SWvertex *);
  67.  
  68. typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
  69.                                  const SWvertex *, const SWvertex *);
  70.  
  71.  
  72. typedef void (*validate_texture_image_func)(struct gl_context *ctx,
  73.                                             struct gl_texture_object *texObj,
  74.                                             GLuint face, GLuint level);
  75.  
  76.  
  77. /**
  78.  * \defgroup Bitmasks
  79.  * Bitmasks to indicate which rasterization options are enabled
  80.  * (RasterMask)
  81.  */
  82. /*@{*/
  83. #define ALPHATEST_BIT           0x001   /**< Alpha-test pixels */
  84. #define BLEND_BIT               0x002   /**< Blend pixels */
  85. #define DEPTH_BIT               0x004   /**< Depth-test pixels */
  86. #define FOG_BIT                 0x008   /**< Fog pixels */
  87. #define LOGIC_OP_BIT            0x010   /**< Apply logic op in software */
  88. #define CLIP_BIT                0x020   /**< Scissor or window clip pixels */
  89. #define STENCIL_BIT             0x040   /**< Stencil pixels */
  90. #define MASKING_BIT             0x080   /**< Do glColorMask or glIndexMask */
  91. #define MULTI_DRAW_BIT          0x400   /**< Write to more than one color- */
  92.                                         /**< buffer or no buffers. */
  93. #define OCCLUSION_BIT           0x800   /**< GL_HP_occlusion_test enabled */
  94. #define TEXTURE_BIT             0x1000  /**< Texturing really enabled */
  95. #define FRAGPROG_BIT            0x2000  /**< Fragment program enabled */
  96. #define ATIFRAGSHADER_BIT       0x4000  /**< ATI Fragment shader enabled */
  97. #define CLAMPING_BIT            0x8000  /**< Clamp colors to [0,1] */
  98. /*@}*/
  99.  
  100. #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|   \
  101.                                 _NEW_SCISSOR|   \
  102.                                 _NEW_COLOR|     \
  103.                                 _NEW_DEPTH|     \
  104.                                 _NEW_FOG|       \
  105.                                 _NEW_PROGRAM|   \
  106.                                 _NEW_STENCIL|   \
  107.                                 _NEW_TEXTURE|   \
  108.                                 _NEW_VIEWPORT|  \
  109.                                 _NEW_DEPTH)
  110.  
  111.  
  112. /**
  113.  * \struct SWcontext
  114.  * \brief  Per-context state that's private to the software rasterizer module.
  115.  */
  116. typedef struct
  117. {
  118.    /** Driver interface:
  119.     */
  120.    struct swrast_device_driver Driver;
  121.  
  122.    /** Configuration mechanisms to make software rasterizer match
  123.     * characteristics of the hardware rasterizer (if present):
  124.     */
  125.    GLboolean AllowVertexFog;
  126.    GLboolean AllowPixelFog;
  127.  
  128.    /** Derived values, invalidated on statechanges, updated from
  129.     * _swrast_validate_derived():
  130.     */
  131.    GLbitfield _RasterMask;
  132.    GLfloat _BackfaceSign;      /** +1 or -1 */
  133.    GLfloat _BackfaceCullSign;  /** +1, 0, or -1 */
  134.    GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
  135.    GLboolean _TextureCombinePrimary;
  136.    GLboolean _FogEnabled;
  137.    GLboolean _DeferredTexture;
  138.    GLenum _FogMode;  /* either GL_FOG_MODE or fragment program's fog mode */
  139.  
  140.    /** List/array of the fragment attributes to interpolate */
  141.    GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
  142.    /** Same info, but as a bitmask */
  143.    GLbitfield _ActiveAttribMask;
  144.    /** Number of fragment attributes to interpolate */
  145.    GLuint _NumActiveAttribs;
  146.    /** Indicates how each attrib is to be interpolated (lines/tris) */
  147.    GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
  148.  
  149.    /* Accum buffer temporaries.
  150.     */
  151.    GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
  152.    GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
  153.  
  154.    /* Working values:
  155.     */
  156.    GLuint StippleCounter;    /**< Line stipple counter */
  157.    GLuint PointLineFacing;
  158.    GLbitfield NewState;
  159.    GLuint StateChanges;
  160.    GLenum Primitive;    /* current primitive being drawn (ala glBegin) */
  161.    GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
  162.  
  163.    void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
  164.  
  165.    /**
  166.     * When the NewState mask intersects these masks, we invalidate the
  167.     * Point/Line/Triangle function pointers below.
  168.     */
  169.    /*@{*/
  170.    GLbitfield InvalidatePointMask;
  171.    GLbitfield InvalidateLineMask;
  172.    GLbitfield InvalidateTriangleMask;
  173.    /*@}*/
  174.  
  175.    /**
  176.     * Device drivers plug in functions for these callbacks.
  177.     * Will be called when the GL state change mask intersects the above masks.
  178.     */
  179.    /*@{*/
  180.    void (*choose_point)( struct gl_context * );
  181.    void (*choose_line)( struct gl_context * );
  182.    void (*choose_triangle)( struct gl_context * );
  183.    /*@}*/
  184.  
  185.    /**
  186.     * Current point, line and triangle drawing functions.
  187.     */
  188.    /*@{*/
  189.    swrast_point_func Point;
  190.    swrast_line_func Line;
  191.    swrast_tri_func Triangle;
  192.    /*@}*/
  193.  
  194.    /**
  195.     * Placeholders for when separate specular (or secondary color) is
  196.     * enabled but texturing is not.
  197.     */
  198.    /*@{*/
  199.    swrast_point_func SpecPoint;
  200.    swrast_line_func SpecLine;
  201.    swrast_tri_func SpecTriangle;
  202.    /*@}*/
  203.  
  204.    /**
  205.     * Typically, we'll allocate a sw_span structure as a local variable
  206.     * and set its 'array' pointer to point to this object.  The reason is
  207.     * this object is big and causes problems when allocated on the stack
  208.     * on some systems.
  209.     */
  210.    SWspanarrays *SpanArrays;
  211.    SWspanarrays *ZoomedArrays;  /**< For pixel zooming */
  212.  
  213.    /**
  214.     * Used to buffer N GL_POINTS, instead of rendering one by one.
  215.     */
  216.    SWspan PointSpan;
  217.  
  218.    /** Internal hooks, kept up to date by the same mechanism as above.
  219.     */
  220.    blend_func BlendFunc;
  221.    texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
  222.  
  223.    /** Buffer for saving the sampled texture colors.
  224.     * Needed for GL_ARB_texture_env_crossbar implementation.
  225.     */
  226.    GLfloat *TexelBuffer;
  227.  
  228.    validate_texture_image_func ValidateTextureImage;
  229.  
  230.    /** State used during execution of fragment programs */
  231.    struct gl_program_machine FragProgMachine;
  232.  
  233. } SWcontext;
  234.  
  235.  
  236. extern void
  237. _swrast_validate_derived( struct gl_context *ctx );
  238.  
  239. extern void
  240. _swrast_update_texture_samplers(struct gl_context *ctx);
  241.  
  242.  
  243. /** Return SWcontext for the given struct gl_context */
  244. static INLINE SWcontext *
  245. SWRAST_CONTEXT(struct gl_context *ctx)
  246. {
  247.    return (SWcontext *) ctx->swrast_context;
  248. }
  249.  
  250. /** const version of above */
  251. static INLINE const SWcontext *
  252. CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
  253. {
  254.    return (const SWcontext *) ctx->swrast_context;
  255. }
  256.  
  257.  
  258. /**
  259.  * Called prior to framebuffer reading/writing.
  260.  * For drivers that rely on swrast for fallback rendering, this is the
  261.  * driver's opportunity to map renderbuffers and textures.
  262.  */
  263. static INLINE void
  264. swrast_render_start(struct gl_context *ctx)
  265. {
  266.    SWcontext *swrast = SWRAST_CONTEXT(ctx);
  267.    if (swrast->Driver.SpanRenderStart)
  268.       swrast->Driver.SpanRenderStart(ctx);
  269. }
  270.  
  271.  
  272. /** Called after framebuffer reading/writing */
  273. static INLINE void
  274. swrast_render_finish(struct gl_context *ctx)
  275. {
  276.    SWcontext *swrast = SWRAST_CONTEXT(ctx);
  277.    if (swrast->Driver.SpanRenderFinish)
  278.       swrast->Driver.SpanRenderFinish(ctx);
  279. }
  280.  
  281.  
  282.  
  283. /**
  284.  * Size of an RGBA pixel, in bytes, for given datatype.
  285.  */
  286. #define RGBA_PIXEL_SIZE(TYPE)                                     \
  287.          ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
  288.           ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
  289.            : 4 * sizeof(GLfloat)))
  290.  
  291.  
  292.  
  293. /*
  294.  * Fixed point arithmetic macros
  295.  */
  296. #ifndef FIXED_FRAC_BITS
  297. #define FIXED_FRAC_BITS 11
  298. #endif
  299.  
  300. #define FIXED_SHIFT     FIXED_FRAC_BITS
  301. #define FIXED_ONE       (1 << FIXED_SHIFT)
  302. #define FIXED_HALF      (1 << (FIXED_SHIFT-1))
  303. #define FIXED_FRAC_MASK (FIXED_ONE - 1)
  304. #define FIXED_INT_MASK  (~FIXED_FRAC_MASK)
  305. #define FIXED_EPSILON   1
  306. #define FIXED_SCALE     ((float) FIXED_ONE)
  307. #define FIXED_DBL_SCALE ((double) FIXED_ONE)
  308. #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
  309. #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
  310. #define IntToFixed(I)   ((I) << FIXED_SHIFT)
  311. #define FixedToInt(X)   ((X) >> FIXED_SHIFT)
  312. #define FixedToUns(X)   (((unsigned int)(X)) >> FIXED_SHIFT)
  313. #define FixedCeil(X)    (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
  314. #define FixedFloor(X)   ((X) & FIXED_INT_MASK)
  315. #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
  316. #define PosFloatToFixed(X)      FloatToFixed(X)
  317. #define SignedFloatToFixed(X)   FloatToFixed(X)
  318.  
  319.  
  320.  
  321. /*
  322.  * XXX these macros are just bandages for now in order to make
  323.  * CHAN_BITS==32 compile cleanly.
  324.  * These should probably go elsewhere at some point.
  325.  */
  326. #if CHAN_TYPE == GL_FLOAT
  327. #define ChanToFixed(X)  (X)
  328. #define FixedToChan(X)  (X)
  329. #else
  330. #define ChanToFixed(X)  IntToFixed(X)
  331. #define FixedToChan(X)  FixedToInt(X)
  332. #endif
  333.  
  334.  
  335. /**
  336.  * For looping over fragment attributes in the pointe, line
  337.  * triangle rasterizers.
  338.  */
  339. #define ATTRIB_LOOP_BEGIN                                \
  340.    {                                                     \
  341.       GLuint a;                                          \
  342.       for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
  343.          const GLuint attr = swrast->_ActiveAttribs[a];
  344.  
  345. #define ATTRIB_LOOP_END } }
  346.  
  347.  
  348.  
  349. #endif
  350.