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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. #include "main/imports.h"
  30. #include "main/mipmap.h"
  31. #include "main/teximage.h"
  32.  
  33. #include "pipe/p_context.h"
  34. #include "pipe/p_defines.h"
  35. #include "util/u_inlines.h"
  36. #include "util/u_format.h"
  37. #include "util/u_gen_mipmap.h"
  38.  
  39. #include "st_debug.h"
  40. #include "st_context.h"
  41. #include "st_texture.h"
  42. #include "st_gen_mipmap.h"
  43. #include "st_cb_texture.h"
  44.  
  45.  
  46. /**
  47.  * one-time init for generate mipmap
  48.  * XXX Note: there may be other times we need no-op/simple state like this.
  49.  * In that case, some code refactoring would be good.
  50.  */
  51. void
  52. st_init_generate_mipmap(struct st_context *st)
  53. {
  54.    st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
  55. }
  56.  
  57.  
  58. void
  59. st_destroy_generate_mipmap(struct st_context *st)
  60. {
  61.    util_destroy_gen_mipmap(st->gen_mipmap);
  62.    st->gen_mipmap = NULL;
  63. }
  64.  
  65.  
  66. /**
  67.  * Generate mipmap levels using hardware rendering.
  68.  * \return TRUE if successful, FALSE if not possible
  69.  */
  70. static boolean
  71. st_render_mipmap(struct st_context *st,
  72.                  GLenum target,
  73.                  struct st_texture_object *stObj,
  74.                  uint baseLevel, uint lastLevel)
  75. {
  76.    struct pipe_context *pipe = st->pipe;
  77.    struct pipe_screen *screen = pipe->screen;
  78.    struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
  79.    const uint face = _mesa_tex_target_to_face(target);
  80.  
  81.    assert(psv->texture == stObj->pt);
  82. #if 0
  83.    assert(target != GL_TEXTURE_3D); /* implemented but untested */
  84. #endif
  85.  
  86.    /* check if we can render in the texture's format */
  87.    /* XXX should probably kill this and always use util_gen_mipmap
  88.       since this implements a sw fallback as well */
  89.    if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
  90.                                     0, PIPE_BIND_RENDER_TARGET, 0)) {
  91.       return FALSE;
  92.    }
  93.  
  94.    util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
  95.                    PIPE_TEX_FILTER_LINEAR);
  96.  
  97.    return TRUE;
  98. }
  99.  
  100.  
  101. /**
  102.  * Helper function to decompress an image.  The result is a 32-bpp RGBA
  103.  * image with stride==width.
  104.  */
  105. static void
  106. decompress_image(enum pipe_format format,
  107.                  const uint8_t *src, uint8_t *dst,
  108.                  unsigned width, unsigned height)
  109. {
  110.    const struct util_format_description *desc = util_format_description(format);
  111.    const uint bw = util_format_get_blockwidth(format);
  112.    const uint bh = util_format_get_blockheight(format);
  113.    const uint dst_stride = 4 * MAX2(width, bw);
  114.    const uint src_stride = util_format_get_stride(format, width);
  115.  
  116.    desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
  117.  
  118.    if (width < bw || height < bh) {
  119.       /* We're decompressing an image smaller than the compression
  120.        * block size.  We don't want garbage pixel values in the region
  121.        * outside (width x height) so replicate pixels from the (width
  122.        * x height) region to fill out the (bw x bh) block size.
  123.        */
  124.       uint x, y;
  125.       for (y = 0; y < bh; y++) {
  126.          for (x = 0; x < bw; x++) {
  127.             if (x >= width || y >= height) {
  128.                uint p = (y * bw + x) * 4;
  129.                dst[p + 0] = dst[0];
  130.                dst[p + 1] = dst[1];
  131.                dst[p + 2] = dst[2];
  132.                dst[p + 3] = dst[3];
  133.             }
  134.          }
  135.       }
  136.    }
  137. }
  138.  
  139.  
  140. /**
  141.  * Helper function to compress an image.  The source is a 32-bpp RGBA image
  142.  * with stride==width.
  143.  */
  144. static void
  145. compress_image(enum pipe_format format,
  146.                const uint8_t *src, uint8_t *dst,
  147.                unsigned width, unsigned height)
  148. {
  149.    const struct util_format_description *desc = util_format_description(format);
  150.    const uint dst_stride = util_format_get_stride(format, width);
  151.    const uint src_stride = 4 * width;
  152.  
  153.    desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
  154. }
  155.  
  156.  
  157. /**
  158.  * Software fallback for generate mipmap levels.
  159.  */
  160. static void
  161. fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
  162.                          struct gl_texture_object *texObj)
  163. {
  164.    struct pipe_context *pipe = st_context(ctx)->pipe;
  165.    struct pipe_resource *pt = st_get_texobj_resource(texObj);
  166.    const uint baseLevel = texObj->BaseLevel;
  167.    const uint lastLevel = pt->last_level;
  168.    const uint face = _mesa_tex_target_to_face(target);
  169.    uint dstLevel;
  170.    GLenum datatype;
  171.    GLuint comps;
  172.    GLboolean compressed;
  173.  
  174.    if (ST_DEBUG & DEBUG_FALLBACK)
  175.       debug_printf("%s: fallback processing\n", __FUNCTION__);
  176.  
  177.    assert(target != GL_TEXTURE_3D); /* not done yet */
  178.  
  179.    compressed =
  180.       _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
  181.  
  182.    if (compressed) {
  183.       datatype = GL_UNSIGNED_BYTE;
  184.       comps = 4;
  185.    }
  186.    else {
  187.       _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
  188.                                      &datatype, &comps);
  189.       assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
  190.    }
  191.  
  192.    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
  193.       const uint srcLevel = dstLevel - 1;
  194.       const uint srcWidth = u_minify(pt->width0, srcLevel);
  195.       const uint srcHeight = u_minify(pt->height0, srcLevel);
  196.       const uint srcDepth = u_minify(pt->depth0, srcLevel);
  197.       const uint dstWidth = u_minify(pt->width0, dstLevel);
  198.       const uint dstHeight = u_minify(pt->height0, dstLevel);
  199.       const uint dstDepth = u_minify(pt->depth0, dstLevel);
  200.       struct pipe_transfer *srcTrans, *dstTrans;
  201.       const ubyte *srcData;
  202.       ubyte *dstData;
  203.       int srcStride, dstStride;
  204.  
  205.       srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
  206.                                    face,
  207.                                    PIPE_TRANSFER_READ, 0, 0,
  208.                                    srcWidth, srcHeight);
  209.  
  210.       dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
  211.                                    face,
  212.                                    PIPE_TRANSFER_WRITE, 0, 0,
  213.                                    dstWidth, dstHeight);
  214.  
  215.       srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
  216.       dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
  217.  
  218.       srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
  219.       dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
  220.  
  221.      /* this cannot work correctly for 3d since it does
  222.         not respect layerStride. */
  223.       if (compressed) {
  224.          const enum pipe_format format = pt->format;
  225.          const uint bw = util_format_get_blockwidth(format);
  226.          const uint bh = util_format_get_blockheight(format);
  227.          const uint srcWidth2 = align(srcWidth, bw);
  228.          const uint srcHeight2 = align(srcHeight, bh);
  229.          const uint dstWidth2 = align(dstWidth, bw);
  230.          const uint dstHeight2 = align(dstHeight, bh);
  231.          uint8_t *srcTemp, *dstTemp;
  232.  
  233.          assert(comps == 4);
  234.  
  235.          srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
  236.          dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
  237.  
  238.          /* decompress the src image: srcData -> srcTemp */
  239.          decompress_image(format, srcData, srcTemp, srcWidth, srcHeight);
  240.  
  241.          _mesa_generate_mipmap_level(target, datatype, comps,
  242.                                      0 /*border*/,
  243.                                      srcWidth2, srcHeight2, srcDepth,
  244.                                      srcTemp,
  245.                                      srcWidth2, /* stride in texels */
  246.                                      dstWidth2, dstHeight2, dstDepth,
  247.                                      dstTemp,
  248.                                      dstWidth2); /* stride in texels */
  249.  
  250.          /* compress the new image: dstTemp -> dstData */
  251.          compress_image(format, dstTemp, dstData, dstWidth, dstHeight);
  252.  
  253.          free(srcTemp);
  254.          free(dstTemp);
  255.       }
  256.       else {
  257.          _mesa_generate_mipmap_level(target, datatype, comps,
  258.                                      0 /*border*/,
  259.                                      srcWidth, srcHeight, srcDepth,
  260.                                      srcData,
  261.                                      srcStride, /* stride in texels */
  262.                                      dstWidth, dstHeight, dstDepth,
  263.                                      dstData,
  264.                                      dstStride); /* stride in texels */
  265.       }
  266.  
  267.       pipe_transfer_unmap(pipe, srcTrans);
  268.       pipe_transfer_unmap(pipe, dstTrans);
  269.  
  270.       pipe->transfer_destroy(pipe, srcTrans);
  271.       pipe->transfer_destroy(pipe, dstTrans);
  272.    }
  273. }
  274.  
  275.  
  276. /**
  277.  * Compute the expected number of mipmap levels in the texture given
  278.  * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
  279.  * GL_TEXTURE_MAX_LEVEL settings.  This will tell us how many mipmap
  280.  * levels should be generated.
  281.  */
  282. static GLuint
  283. compute_num_levels(struct gl_context *ctx,
  284.                    struct gl_texture_object *texObj,
  285.                    GLenum target)
  286. {
  287.    if (target == GL_TEXTURE_RECTANGLE_ARB) {
  288.       return 1;
  289.    }
  290.    else {
  291.       const struct gl_texture_image *baseImage =
  292.          _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
  293.       GLuint size, numLevels;
  294.  
  295.       size = MAX2(baseImage->Width2, baseImage->Height2);
  296.       size = MAX2(size, baseImage->Depth2);
  297.  
  298.       numLevels = texObj->BaseLevel;
  299.  
  300.       while (size > 0) {
  301.          numLevels++;
  302.          size >>= 1;
  303.       }
  304.  
  305.       numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
  306.  
  307.       assert(numLevels >= 1);
  308.  
  309.       return numLevels;
  310.    }
  311. }
  312.  
  313.  
  314. /**
  315.  * Called via ctx->Driver.GenerateMipmap().
  316.  */
  317. void
  318. st_generate_mipmap(struct gl_context *ctx, GLenum target,
  319.                    struct gl_texture_object *texObj)
  320. {
  321.    struct st_context *st = st_context(ctx);
  322.    struct st_texture_object *stObj = st_texture_object(texObj);
  323.    struct pipe_resource *pt = st_get_texobj_resource(texObj);
  324.    const uint baseLevel = texObj->BaseLevel;
  325.    uint lastLevel;
  326.    uint dstLevel;
  327.  
  328.    if (!pt)
  329.       return;
  330.  
  331.    /* not sure if this ultimately actually should work,
  332.       but we're not supporting multisampled textures yet. */
  333.    assert(pt->nr_samples < 2);
  334.  
  335.    /* find expected last mipmap level to generate*/
  336.    lastLevel = compute_num_levels(ctx, texObj, target) - 1;
  337.  
  338.    if (lastLevel == 0)
  339.       return;
  340.  
  341.    if (pt->last_level < lastLevel) {
  342.       /* The current gallium texture doesn't have space for all the
  343.        * mipmap levels we need to generate.  So allocate a new texture.
  344.        */
  345.       struct pipe_resource *oldTex = stObj->pt;
  346.  
  347.       /* create new texture with space for more levels */
  348.       stObj->pt = st_texture_create(st,
  349.                                     oldTex->target,
  350.                                     oldTex->format,
  351.                                     lastLevel,
  352.                                     oldTex->width0,
  353.                                     oldTex->height0,
  354.                                     oldTex->depth0,
  355.                                     oldTex->bind);
  356.  
  357.       /* The texture isn't in a "complete" state yet so set the expected
  358.        * lastLevel here, since it won't get done in st_finalize_texture().
  359.        */
  360.       stObj->lastLevel = lastLevel;
  361.  
  362.       /* This will copy the old texture's base image into the new texture
  363.        * which we just allocated.
  364.        */
  365.       st_finalize_texture(ctx, st->pipe, texObj);
  366.  
  367.       /* release the old tex (will likely be freed too) */
  368.       pipe_resource_reference(&oldTex, NULL);
  369.       pipe_sampler_view_reference(&stObj->sampler_view, NULL);
  370.  
  371.       pt = stObj->pt;
  372.    }
  373.    else {
  374.       /* Make sure that the base texture image data is present in the
  375.        * texture buffer.
  376.        */
  377.       st_finalize_texture(ctx, st->pipe, texObj);
  378.    }
  379.  
  380.    assert(pt->last_level >= lastLevel);
  381.  
  382.    /* Try to generate the mipmap by rendering/texturing.  If that fails,
  383.     * use the software fallback.
  384.     */
  385.    if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
  386.       /* since the util code actually also has a fallback, should
  387.          probably make it never fail and kill this */
  388.       fallback_generate_mipmap(ctx, target, texObj);
  389.    }
  390.  
  391.    /* Fill in the Mesa gl_texture_image fields */
  392.    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
  393.       const uint srcLevel = dstLevel - 1;
  394.       const struct gl_texture_image *srcImage
  395.          = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
  396.       struct gl_texture_image *dstImage;
  397.       struct st_texture_image *stImage;
  398.       uint dstWidth = u_minify(pt->width0, dstLevel);
  399.       uint dstHeight = u_minify(pt->height0, dstLevel);
  400.       uint dstDepth = u_minify(pt->depth0, dstLevel);
  401.       uint border = srcImage->Border;
  402.  
  403.       dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
  404.       if (!dstImage) {
  405.          _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
  406.          return;
  407.       }
  408.  
  409.       /* Free old image data */
  410.       if (dstImage->Data)
  411.          ctx->Driver.FreeTexImageData(ctx, dstImage);
  412.  
  413.       /* initialize new image */
  414.       _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
  415.                                  dstDepth, border, srcImage->InternalFormat,
  416.                                  srcImage->TexFormat);
  417.  
  418.       stImage = st_texture_image(dstImage);
  419.       stImage->level = dstLevel;
  420.  
  421.       pipe_resource_reference(&stImage->pt, pt);
  422.    }
  423. }
  424.