Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | Download | RSS feed

  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "main/imports.h"
  29. #include "main/context.h"
  30. #include "main/shaderobj.h"
  31. #include "program/prog_cache.h"
  32. #include "vbo/vbo.h"
  33. #include "glapi/glapi.h"
  34. #include "st_context.h"
  35. #include "st_debug.h"
  36. #include "st_cb_accum.h"
  37. #include "st_cb_bitmap.h"
  38. #include "st_cb_blit.h"
  39. #include "st_cb_bufferobjects.h"
  40. #include "st_cb_clear.h"
  41. #include "st_cb_condrender.h"
  42. #include "st_cb_drawpixels.h"
  43. #include "st_cb_rasterpos.h"
  44. #include "st_cb_drawtex.h"
  45. #include "st_cb_eglimage.h"
  46. #include "st_cb_fbo.h"
  47. #include "st_cb_feedback.h"
  48. #include "st_cb_program.h"
  49. #include "st_cb_queryobj.h"
  50. #include "st_cb_readpixels.h"
  51. #include "st_cb_texture.h"
  52. #include "st_cb_xformfb.h"
  53. #include "st_cb_flush.h"
  54. #include "st_cb_strings.h"
  55. #include "st_cb_viewport.h"
  56. #include "st_atom.h"
  57. #include "st_draw.h"
  58. #include "st_extensions.h"
  59. #include "st_gen_mipmap.h"
  60. #include "st_program.h"
  61. #include "pipe/p_context.h"
  62. #include "util/u_inlines.h"
  63. #include "cso_cache/cso_context.h"
  64.  
  65.  
  66. DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
  67.  
  68.  
  69. /**
  70.  * Called via ctx->Driver.UpdateState()
  71.  */
  72. void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
  73. {
  74.    struct st_context *st = st_context(ctx);
  75.  
  76.    st->dirty.mesa |= new_state;
  77.    st->dirty.st |= ST_NEW_MESA;
  78.  
  79.    /* This is the only core Mesa module we depend upon.
  80.     * No longer use swrast, swsetup, tnl.
  81.     */
  82.    _vbo_InvalidateState(ctx, new_state);
  83. }
  84.  
  85.  
  86. /**
  87.  * Check for multisample env var override.
  88.  */
  89. int
  90. st_get_msaa(void)
  91. {
  92.    const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
  93.    if (msaa)
  94.       return atoi(msaa);
  95.    return 0;
  96. }
  97.  
  98.  
  99. static struct st_context *
  100. st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
  101. {
  102.    uint i;
  103.    struct st_context *st = ST_CALLOC_STRUCT( st_context );
  104.    
  105.    ctx->st = st;
  106.  
  107.    st->ctx = ctx;
  108.    st->pipe = pipe;
  109.  
  110.    /* XXX: this is one-off, per-screen init: */
  111.    st_debug_init();
  112.    
  113.    /* state tracker needs the VBO module */
  114.    _vbo_CreateContext(ctx);
  115.  
  116.    st->dirty.mesa = ~0;
  117.    st->dirty.st = ~0;
  118.  
  119.    st->cso_context = cso_create_context(pipe);
  120.  
  121.    st_init_atoms( st );
  122.    st_init_bitmap(st);
  123.    st_init_clear(st);
  124.    st_init_draw( st );
  125.    st_init_generate_mipmap(st);
  126.    st_init_blit(st);
  127.  
  128.    if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
  129.       st->internal_target = PIPE_TEXTURE_2D;
  130.    else
  131.       st->internal_target = PIPE_TEXTURE_RECT;
  132.  
  133.    for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
  134.       st->state.sampler_list[i] = &st->state.samplers[i];
  135.  
  136.    for (i = 0; i < 3; i++) {
  137.       memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
  138.       st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
  139.       st->velems_util_draw[i].instance_divisor = 0;
  140.       st->velems_util_draw[i].vertex_buffer_index = 0;
  141.       st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
  142.    }
  143.  
  144.    /* we want all vertex data to be placed in buffer objects */
  145.    vbo_use_buffer_objects(ctx);
  146.  
  147.    /* Need these flags:
  148.     */
  149.    st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
  150.  
  151.    st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
  152.  
  153.    st->pixel_xfer.cache = _mesa_new_program_cache();
  154.  
  155.    st->force_msaa = st_get_msaa();
  156.  
  157.    /* GL limits and extensions */
  158.    st_init_limits(st);
  159.    st_init_extensions(st);
  160.  
  161.    return st;
  162. }
  163.  
  164.  
  165. struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
  166.                                      const struct gl_config *visual,
  167.                                      struct st_context *share)
  168. {
  169.    struct gl_context *ctx;
  170.    struct gl_context *shareCtx = share ? share->ctx : NULL;
  171.    struct dd_function_table funcs;
  172.  
  173.    /* Sanity checks */
  174.    assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
  175.    assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
  176.    assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
  177.  
  178.    memset(&funcs, 0, sizeof(funcs));
  179.    st_init_driver_functions(&funcs);
  180.  
  181.    ctx = _mesa_create_context_for_api(api, visual, shareCtx, &funcs, NULL);
  182.  
  183.    /* XXX: need a capability bit in gallium to query if the pipe
  184.     * driver prefers DP4 or MUL/MAD for vertex transformation.
  185.     */
  186.    if (debug_get_option_mesa_mvp_dp4())
  187.       _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
  188.  
  189.    return st_create_context_priv(ctx, pipe);
  190. }
  191.  
  192.  
  193. static void st_destroy_context_priv( struct st_context *st )
  194. {
  195.    uint i;
  196.  
  197.    st_destroy_atoms( st );
  198.    st_destroy_draw( st );
  199.    st_destroy_generate_mipmap(st);
  200.    st_destroy_blit(st);
  201.    st_destroy_clear(st);
  202.    st_destroy_bitmap(st);
  203.    st_destroy_drawpix(st);
  204.    st_destroy_drawtex(st);
  205.  
  206.    for (i = 0; i < Elements(st->state.sampler_views); i++) {
  207.       pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
  208.    }
  209.  
  210.    for (i = 0; i < Elements(st->state.constants); i++) {
  211.       if (st->state.constants[i]) {
  212.          pipe_resource_reference(&st->state.constants[i], NULL);
  213.       }
  214.    }
  215.  
  216.    if (st->default_texture) {
  217.       st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
  218.       st->default_texture = NULL;
  219.    }
  220.  
  221.    free( st );
  222. }
  223.  
  224.  
  225. void st_destroy_context( struct st_context *st )
  226. {
  227.    struct pipe_context *pipe = st->pipe;
  228.    struct cso_context *cso = st->cso_context;
  229.    struct gl_context *ctx = st->ctx;
  230.    GLuint i;
  231.  
  232.    /* need to unbind and destroy CSO objects before anything else */
  233.    cso_release_all(st->cso_context);
  234.  
  235.    st_reference_fragprog(st, &st->fp, NULL);
  236.    st_reference_vertprog(st, &st->vp, NULL);
  237.  
  238.    /* release framebuffer surfaces */
  239.    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
  240.       pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
  241.    }
  242.    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
  243.  
  244.    pipe->set_index_buffer(pipe, NULL);
  245.  
  246.    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
  247.       pipe->set_constant_buffer(pipe, i, 0, NULL);
  248.       pipe_resource_reference(&st->state.constants[i], NULL);
  249.    }
  250.  
  251.    _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
  252.  
  253.    _vbo_DestroyContext(st->ctx);
  254.  
  255.    _mesa_free_context_data(ctx);
  256.  
  257.    st_destroy_context_priv(st);
  258.  
  259.    cso_destroy_context(cso);
  260.  
  261.    pipe->destroy( pipe );
  262.  
  263.    free(ctx);
  264. }
  265.  
  266.  
  267. void st_init_driver_functions(struct dd_function_table *functions)
  268. {
  269.    _mesa_init_shader_object_functions(functions);
  270.  
  271.    st_init_accum_functions(functions);
  272.    st_init_blit_functions(functions);
  273.    st_init_bufferobject_functions(functions);
  274.    st_init_clear_functions(functions);
  275.    st_init_bitmap_functions(functions);
  276.    st_init_drawpixels_functions(functions);
  277.    st_init_rasterpos_functions(functions);
  278.  
  279.    st_init_drawtex_functions(functions);
  280.  
  281.    st_init_eglimage_functions(functions);
  282.  
  283.    st_init_fbo_functions(functions);
  284.    st_init_feedback_functions(functions);
  285.    st_init_program_functions(functions);
  286.    st_init_query_functions(functions);
  287.    st_init_cond_render_functions(functions);
  288.    st_init_readpixels_functions(functions);
  289.    st_init_texture_functions(functions);
  290.    st_init_flush_functions(functions);
  291.    st_init_string_functions(functions);
  292.    st_init_viewport_functions(functions);
  293.  
  294.    st_init_xformfb_functions(functions);
  295.  
  296.    functions->UpdateState = st_invalidate_state;
  297. }
  298.