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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  7.3
  4.  *
  5.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. /*
  26.  * New (3.1) transformation code written by Keith Whitwell.
  27.  */
  28.  
  29.  
  30. #ifndef _M_VECTOR_H_
  31. #define _M_VECTOR_H_
  32.  
  33. #include "main/glheader.h"
  34.  
  35.  
  36. #define VEC_DIRTY_0        0x1
  37. #define VEC_DIRTY_1        0x2
  38. #define VEC_DIRTY_2        0x4
  39. #define VEC_DIRTY_3        0x8
  40. #define VEC_MALLOC         0x10 /* storage field points to self-allocated mem*/
  41. #define VEC_NOT_WRITEABLE  0x40 /* writable elements to hold clipped data */
  42. #define VEC_BAD_STRIDE     0x100 /* matches tnl's prefered stride */
  43.  
  44.  
  45. #define VEC_SIZE_1   VEC_DIRTY_0
  46. #define VEC_SIZE_2   (VEC_DIRTY_0|VEC_DIRTY_1)
  47. #define VEC_SIZE_3   (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
  48. #define VEC_SIZE_4   (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
  49.  
  50.  
  51.  
  52. /**
  53.  * Wrap all the information about vectors up in a struct.  Has
  54.  * additional fields compared to the other vectors to help us track of
  55.  * different vertex sizes, and whether we need to clean columns out
  56.  * because they contain non-(0,0,0,1) values.
  57.  *
  58.  * The start field is used to reserve data for copied vertices at the
  59.  * end of _mesa_transform_vb, and avoids the need for a multiplication in
  60.  * the transformation routines.
  61.  */
  62. typedef struct {
  63.    GLfloat (*data)[4];  /**< may be malloc'd or point to client data */
  64.    GLfloat *start;      /**< points somewhere inside of <data> */
  65.    GLuint count;        /**< size of the vector (in elements) */
  66.    GLuint stride;       /**< stride from one element to the next (in bytes) */
  67.    GLuint size;         /**< 2-4 for vertices and 1-4 for texcoords */
  68.    GLbitfield flags;    /**< bitmask of VEC_x flags */
  69.    void *storage;       /**< self-allocated storage */
  70.    GLuint storage_count; /**< storage size in elements */
  71. } GLvector4f;
  72.  
  73.  
  74. extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
  75.                               GLfloat (*storage)[4] );
  76. extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
  77.                                GLuint count, GLuint alignment );
  78. extern void _mesa_vector4f_free( GLvector4f *v );
  79. extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
  80. extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
  81.  
  82.  
  83. /**
  84.  * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
  85.  *
  86.  * End up doing a lot of slow imuls if not careful.
  87.  */
  88. #define VEC_ELT( v, type, i ) \
  89.        ( (type *)  ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
  90.  
  91.  
  92. #endif
  93.