Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | Download | RSS feed

  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  7.5
  4.  *
  5.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file glheader.h
  28.  * Wrapper for GL/gl.h and GL/glext.h
  29.  */
  30.  
  31.  
  32. #ifndef GLHEADER_H
  33. #define GLHEADER_H
  34.  
  35.  
  36. #ifdef WGLAPI
  37. #undef WGLAPI
  38. #endif
  39.  
  40.  
  41. #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
  42. #  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
  43. #    define WGLAPI __declspec(dllexport)
  44. #  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
  45. #    define WGLAPI __declspec(dllimport)
  46. #  else /* for use with static link lib build of Win32 edition only */
  47. #    define WGLAPI __declspec(dllimport)
  48. #  endif /* _STATIC_MESA support */
  49. #endif /* WIN32 / CYGWIN bracket */
  50.  
  51.  
  52. #define GL_GLEXT_PROTOTYPES
  53. #include "GL/gl.h"
  54. #include "GL/glext.h"
  55.  
  56.  
  57. /**
  58.  * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
  59.  */
  60. typedef int GLfixed;
  61. typedef int GLclampx;
  62.  
  63.  
  64. #ifndef GL_OES_EGL_image
  65. typedef void *GLeglImageOES;
  66. #endif
  67.  
  68.  
  69. #ifndef GL_OES_point_size_array
  70. #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
  71. #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
  72. #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
  73. #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
  74. #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
  75. #endif
  76.  
  77.  
  78. #ifndef GL_OES_draw_texture
  79. #define GL_TEXTURE_CROP_RECT_OES  0x8B9D
  80. #endif
  81.  
  82.  
  83. #ifndef GL_PROGRAM_BINARY_LENGTH_OES
  84. #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
  85. #endif
  86.  
  87. /* GLES 2.0 tokens */
  88. #ifndef GL_RGB565
  89. #define GL_RGB565 0x8D62
  90. #endif
  91.  
  92. #ifndef GL_TEXTURE_GEN_STR_OES
  93. #define GL_TEXTURE_GEN_STR_OES                                  0x8D60
  94. #endif
  95.  
  96. #ifndef GL_OES_compressed_paletted_texture
  97. #define GL_PALETTE4_RGB8_OES                                    0x8B90
  98. #define GL_PALETTE4_RGBA8_OES                                   0x8B91
  99. #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
  100. #define GL_PALETTE4_RGBA4_OES                                   0x8B93
  101. #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
  102. #define GL_PALETTE8_RGB8_OES                                    0x8B95
  103. #define GL_PALETTE8_RGBA8_OES                                   0x8B96
  104. #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
  105. #define GL_PALETTE8_RGBA4_OES                                   0x8B98
  106. #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
  107. #endif
  108.  
  109. #ifndef GL_OES_matrix_get
  110. #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
  111. #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
  112. #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
  113. #endif
  114.  
  115. #ifndef GL_ES_VERSION_2_0
  116. #define GL_SHADER_BINARY_FORMATS            0x8DF8
  117. #define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
  118. #define GL_SHADER_COMPILER                  0x8DFA
  119. #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
  120. #define GL_MAX_VARYING_VECTORS              0x8DFC
  121. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
  122. #endif
  123.  
  124.  
  125.  
  126. /**
  127.  * Internal token to represent a GLSL shader program (a collection of
  128.  * one or more shaders that get linked together).  Note that GLSL
  129.  * shaders and shader programs share one name space (one hash table)
  130.  * so we need a value that's different from any of the
  131.  * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
  132.  */
  133. #define GL_SHADER_PROGRAM_MESA 0x9999
  134.  
  135.  
  136. /**
  137.  * Internal token for geometry programs.
  138.  * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
  139.  */
  140. #define MESA_GEOMETRY_PROGRAM 0x8c26
  141.  
  142. /* Several fields of struct gl_config can take these as values.  Since
  143.  * GLX header files may not be available everywhere they need to be used,
  144.  * redefine them here.
  145.  */
  146. #define GLX_NONE                           0x8000
  147. #define GLX_SLOW_CONFIG                    0x8001
  148. #define GLX_TRUE_COLOR                     0x8002
  149. #define GLX_DIRECT_COLOR                   0x8003
  150. #define GLX_PSEUDO_COLOR                   0x8004
  151. #define GLX_STATIC_COLOR                   0x8005
  152. #define GLX_GRAY_SCALE                     0x8006
  153. #define GLX_STATIC_GRAY                    0x8007
  154. #define GLX_TRANSPARENT_RGB                0x8008
  155. #define GLX_TRANSPARENT_INDEX              0x8009
  156. #define GLX_NON_CONFORMANT_CONFIG          0x800D
  157. #define GLX_SWAP_EXCHANGE_OML              0x8061
  158. #define GLX_SWAP_COPY_OML                  0x8062
  159. #define GLX_SWAP_UNDEFINED_OML             0x8063
  160.  
  161. #define GLX_DONT_CARE                      0xFFFFFFFF
  162.  
  163. #endif /* GLHEADER_H */
  164.