Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | Download | RSS feed

  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  7.3
  4.  *
  5.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file colormac.h
  28.  * Color-related macros
  29.  */
  30.  
  31.  
  32. #ifndef COLORMAC_H
  33. #define COLORMAC_H
  34.  
  35.  
  36. #include "config.h"
  37. #include "macros.h"
  38. #include "mtypes.h"
  39.  
  40.  
  41. /** \def BYTE_TO_CHAN
  42.  * Convert from GLbyte to GLchan */
  43.  
  44. /** \def UBYTE_TO_CHAN
  45.  * Convert from GLubyte to GLchan */
  46.  
  47. /** \def SHORT_TO_CHAN
  48.  * Convert from GLshort to GLchan */
  49.  
  50. /** \def USHORT_TO_CHAN
  51.  * Convert from GLushort to GLchan */
  52.  
  53. /** \def INT_TO_CHAN
  54.  * Convert from GLint to GLchan */
  55.  
  56. /** \def UINT_TO_CHAN
  57.  * Convert from GLuint to GLchan */
  58.  
  59. /** \def CHAN_TO_UBYTE
  60.  * Convert from GLchan to GLubyte */
  61.  
  62. /** \def CHAN_TO_FLOAT
  63.  * Convert from GLchan to GLfloat */
  64.  
  65. /** \def CLAMPED_FLOAT_TO_CHAN
  66.  * Convert from GLclampf to GLchan */
  67.  
  68. /** \def UNCLAMPED_FLOAT_TO_CHAN
  69.  * Convert from GLfloat to GLchan */
  70.  
  71. /** \def COPY_CHAN4
  72.  * Copy a GLchan[4] array */
  73.  
  74. #if CHAN_BITS == 8
  75.  
  76. #define BYTE_TO_CHAN(b)   ((b) < 0 ? 0 : (GLchan) (b))
  77. #define UBYTE_TO_CHAN(b)  (b)
  78. #define SHORT_TO_CHAN(s)  ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
  79. #define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
  80. #define INT_TO_CHAN(i)    ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
  81. #define UINT_TO_CHAN(i)   ((GLchan) ((i) >> 24))
  82.  
  83. #define CHAN_TO_UBYTE(c)  (c)
  84. #define CHAN_TO_FLOAT(c)  UBYTE_TO_FLOAT(c)
  85.  
  86. #define CLAMPED_FLOAT_TO_CHAN(c, f)    CLAMPED_FLOAT_TO_UBYTE(c, f)
  87. #define UNCLAMPED_FLOAT_TO_CHAN(c, f)  UNCLAMPED_FLOAT_TO_UBYTE(c, f)
  88.  
  89. #define COPY_CHAN4(DST, SRC)  COPY_4UBV(DST, SRC)
  90.  
  91. #elif CHAN_BITS == 16
  92.  
  93. #define BYTE_TO_CHAN(b)   ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
  94. #define UBYTE_TO_CHAN(b)  ((((GLchan) (b)) << 8) | ((GLchan) (b)))
  95. #define SHORT_TO_CHAN(s)  ((s) < 0 ? 0 : (GLchan) (s))
  96. #define USHORT_TO_CHAN(s) (s)
  97. #define INT_TO_CHAN(i)    ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
  98. #define UINT_TO_CHAN(i)   ((GLchan) ((i) >> 16))
  99.  
  100. #define CHAN_TO_UBYTE(c)  ((c) >> 8)
  101. #define CHAN_TO_FLOAT(c)  ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
  102.  
  103. #define CLAMPED_FLOAT_TO_CHAN(c, f)    CLAMPED_FLOAT_TO_USHORT(c, f)
  104. #define UNCLAMPED_FLOAT_TO_CHAN(c, f)  UNCLAMPED_FLOAT_TO_USHORT(c, f)
  105.  
  106. #define COPY_CHAN4(DST, SRC)  COPY_4V(DST, SRC)
  107.  
  108. #elif CHAN_BITS == 32
  109.  
  110. /* XXX floating-point color channels not fully thought-out */
  111. #define BYTE_TO_CHAN(b)   ((GLfloat) ((b) * (1.0F / 127.0F)))
  112. #define UBYTE_TO_CHAN(b)  ((GLfloat) ((b) * (1.0F / 255.0F)))
  113. #define SHORT_TO_CHAN(s)  ((GLfloat) ((s) * (1.0F / 32767.0F)))
  114. #define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
  115. #define INT_TO_CHAN(i)    ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
  116. #define UINT_TO_CHAN(i)   ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
  117.  
  118. #define CHAN_TO_UBYTE(c)  FLOAT_TO_UBYTE(c)
  119. #define CHAN_TO_FLOAT(c)  (c)
  120.  
  121. #define CLAMPED_FLOAT_TO_CHAN(c, f)  c = (f)
  122. #define UNCLAMPED_FLOAT_TO_CHAN(c, f)      c = (f)
  123.  
  124. #define COPY_CHAN4(DST, SRC)  COPY_4V(DST, SRC)
  125.  
  126. #else
  127.  
  128. #error unexpected CHAN_BITS size
  129.  
  130. #endif
  131.  
  132.  
  133. /**
  134.  * Convert 3 channels at once.
  135.  *
  136.  * \param dst pointer to destination GLchan[3] array.
  137.  * \param f pointer to source GLfloat[3] array.
  138.  *
  139.  * \sa #UNCLAMPED_FLOAT_TO_CHAN.
  140.  */
  141. #define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f)     \
  142. do {                                            \
  143.    UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]);   \
  144.    UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]);   \
  145.    UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]);   \
  146. } while (0)
  147.  
  148.  
  149. /**
  150.  * Convert 4 channels at once.
  151.  *
  152.  * \param dst pointer to destination GLchan[4] array.
  153.  * \param f pointer to source GLfloat[4] array.
  154.  *
  155.  * \sa #UNCLAMPED_FLOAT_TO_CHAN.
  156.  */
  157. #define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f)    \
  158. do {                                            \
  159.    UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]);   \
  160.    UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]);   \
  161.    UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]);   \
  162.    UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]);   \
  163. } while (0)
  164.  
  165.  
  166.  
  167. /**
  168.  * \name Generic color packing macros.  All inputs should be GLubytes.
  169.  *
  170.  * \todo We may move these into texstore.h at some point.
  171.  */
  172. /*@{*/
  173.  
  174. #define PACK_COLOR_8888( X, Y, Z, W ) \
  175.    (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W))
  176.  
  177. #define PACK_COLOR_8888_REV( X, Y, Z, W ) \
  178.    (((W) << 24) | ((Z) << 16) | ((Y) << 8) | (X))
  179.  
  180. #define PACK_COLOR_888( X, Y, Z ) \
  181.    (((X) << 16) | ((Y) << 8) | (Z))
  182.  
  183. #define PACK_COLOR_565( X, Y, Z )                                  \
  184.    ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3))
  185.  
  186. #define PACK_COLOR_565_REV( X, Y, Z ) \
  187.    (((X) & 0xf8) | ((Y) & 0xe0) >> 5 | (((Y) & 0x1c) << 11) | (((Z) & 0xf8) << 5))
  188.  
  189. #define PACK_COLOR_5551( R, G, B, A )                                   \
  190.    ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) |   \
  191.     ((A) ? 1 : 0))
  192.  
  193. #define PACK_COLOR_1555( A, B, G, R )                                   \
  194.    ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) |   \
  195.     ((A) ? 0x8000 : 0))
  196.  
  197. #define PACK_COLOR_1555_REV( A, B, G, R )                                       \
  198.    ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) |    \
  199.     ((A) ? 0x80 : 0))
  200.  
  201. #define PACK_COLOR_4444( R, G, B, A )                                   \
  202.    ((((R) & 0xf0) << 8) | (((G) & 0xf0) << 4) | ((B) & 0xf0) | ((A) >> 4))
  203.  
  204. #define PACK_COLOR_4444_REV( R, G, B, A )                               \
  205.    ((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4))
  206.  
  207. #define PACK_COLOR_88( L, A )                                           \
  208.    (((L) << 8) | (A))
  209.  
  210. #define PACK_COLOR_88_REV( L, A )                                       \
  211.    (((A) << 8) | (L))
  212.  
  213. #define PACK_COLOR_1616( L, A )                                         \
  214.    (((L) << 16) | (A))
  215.  
  216. #define PACK_COLOR_1616_REV( L, A )                                     \
  217.    (((A) << 16) | (L))
  218.  
  219. #define PACK_COLOR_332( R, G, B )                                       \
  220.    (((R) & 0xe0) | (((G) & 0xe0) >> 3) | (((B) & 0xc0) >> 6))
  221.  
  222. #define PACK_COLOR_233( B, G, R )                                       \
  223.    (((B) & 0xc0) | (((G) & 0xe0) >> 2) | (((R) & 0xe0) >> 5))
  224.  
  225. /*@}*/
  226.  
  227.  
  228. #endif /* COLORMAC_H */
  229.