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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  6.5
  4.  *
  5.  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /*
  27.  * Mesa Off-Screen rendering interface.
  28.  *
  29.  * This is an operating system and window system independent interface to
  30.  * Mesa which allows one to render images into a client-supplied buffer in
  31.  * main memory.  Such images may manipulated or saved in whatever way the
  32.  * client wants.
  33.  *
  34.  * These are the API functions:
  35.  *   OSMesaCreateContext - create a new Off-Screen Mesa rendering context
  36.  *   OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
  37.  *                       and make the specified context the current one.
  38.  *   OSMesaDestroyContext - destroy an OSMesaContext
  39.  *   OSMesaGetCurrentContext - return thread's current context ID
  40.  *   OSMesaPixelStore - controls how pixels are stored in image buffer
  41.  *   OSMesaGetIntegerv - return OSMesa state parameters
  42.  *
  43.  *
  44.  * The limits on the width and height of an image buffer are MAX_WIDTH and
  45.  * MAX_HEIGHT as defined in Mesa/src/config.h.  Defaults are 1280 and 1024.
  46.  * You can increase them as needed but beware that many temporary arrays in
  47.  * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
  48.  */
  49.  
  50.  
  51. #ifndef OSMESA_H
  52. #define OSMESA_H
  53.  
  54.  
  55. #ifdef __cplusplus
  56. extern "C" {
  57. #endif
  58.  
  59.  
  60. #include <GL/gl.h>
  61.  
  62.  
  63. #define OSMESA_MAJOR_VERSION 6
  64. #define OSMESA_MINOR_VERSION 5
  65. #define OSMESA_PATCH_VERSION 0
  66.  
  67.  
  68.  
  69. /*
  70.  * Values for the format parameter of OSMesaCreateContext()
  71.  * New in version 2.0.
  72.  */
  73. #define OSMESA_COLOR_INDEX      GL_COLOR_INDEX
  74. #define OSMESA_RGBA             GL_RGBA
  75. #define OSMESA_BGRA             0x1
  76. #define OSMESA_ARGB             0x2
  77. #define OSMESA_RGB              GL_RGB
  78. #define OSMESA_BGR              0x4
  79. #define OSMESA_RGB_565          0x5
  80.  
  81.  
  82. /*
  83.  * OSMesaPixelStore() parameters:
  84.  * New in version 2.0.
  85.  */
  86. #define OSMESA_ROW_LENGTH       0x10
  87. #define OSMESA_Y_UP             0x11
  88.  
  89.  
  90. /*
  91.  * Accepted by OSMesaGetIntegerv:
  92.  */
  93. #define OSMESA_WIDTH            0x20
  94. #define OSMESA_HEIGHT           0x21
  95. #define OSMESA_FORMAT           0x22
  96. #define OSMESA_TYPE             0x23
  97. #define OSMESA_MAX_WIDTH        0x24  /* new in 4.0 */
  98. #define OSMESA_MAX_HEIGHT       0x25  /* new in 4.0 */
  99.  
  100.  
  101. typedef struct osmesa_context *OSMesaContext;
  102.  
  103.  
  104. #if defined(__BEOS__) || defined(__QUICKDRAW__)
  105. #pragma export on
  106. #endif
  107.  
  108.  
  109. /*
  110.  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
  111.  * an RGBA vs Color-Index mode flag.
  112.  *
  113.  * Input:  format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
  114.  *                  OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
  115.  *         sharelist - specifies another OSMesaContext with which to share
  116.  *                     display lists.  NULL indicates no sharing.
  117.  * Return:  an OSMesaContext or 0 if error
  118.  */
  119. GLAPI OSMesaContext GLAPIENTRY
  120. OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
  121.  
  122.  
  123.  
  124. /*
  125.  * Create an Off-Screen Mesa rendering context and specify desired
  126.  * size of depth buffer, stencil buffer and accumulation buffer.
  127.  * If you specify zero for depthBits, stencilBits, accumBits you
  128.  * can save some memory.
  129.  *
  130.  * New in Mesa 3.5
  131.  */
  132. GLAPI OSMesaContext GLAPIENTRY
  133. OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
  134.                         GLint accumBits, OSMesaContext sharelist);
  135.  
  136.  
  137. /*
  138.  * Destroy an Off-Screen Mesa rendering context.
  139.  *
  140.  * Input:  ctx - the context to destroy
  141.  */
  142. GLAPI void GLAPIENTRY
  143. OSMesaDestroyContext( OSMesaContext ctx );
  144.  
  145.  
  146.  
  147. /*
  148.  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
  149.  * block of memory which the client provides.  Its size must be at least
  150.  * as large as width*height*sizeof(type).  Its address should be a multiple
  151.  * of 4 if using RGBA mode.
  152.  *
  153.  * Image data is stored in the order of glDrawPixels:  row-major order
  154.  * with the lower-left image pixel stored in the first array position
  155.  * (ie. bottom-to-top).
  156.  *
  157.  * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
  158.  * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
  159.  * value.  If the context is in color indexed mode, each pixel will be
  160.  * stored as a 1-byte value.
  161.  *
  162.  * If the context's viewport hasn't been initialized yet, it will now be
  163.  * initialized to (0,0,width,height).
  164.  *
  165.  * Input:  ctx - the rendering context
  166.  *         buffer - the image buffer memory
  167.  *         type - data type for pixel components, only GL_UNSIGNED_BYTE
  168.  *                supported now
  169.  *         width, height - size of image buffer in pixels, at least 1
  170.  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid ctx,
  171.  *          invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
  172.  *          width>internal limit or height>internal limit.
  173.  */
  174. GLAPI GLboolean GLAPIENTRY
  175. OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
  176.                    GLsizei width, GLsizei height );
  177.  
  178.  
  179.  
  180.  
  181. /*
  182.  * Return the current Off-Screen Mesa rendering context handle.
  183.  */
  184. GLAPI OSMesaContext GLAPIENTRY
  185. OSMesaGetCurrentContext( void );
  186.  
  187.  
  188.  
  189. /*
  190.  * Set pixel store/packing parameters for the current context.
  191.  * This is similar to glPixelStore.
  192.  * Input:  pname - OSMESA_ROW_LENGTH
  193.  *                    specify actual pixels per row in image buffer
  194.  *                    0 = same as image width (default)
  195.  *                 OSMESA_Y_UP
  196.  *                    zero = Y coordinates increase downward
  197.  *                    non-zero = Y coordinates increase upward (default)
  198.  *         value - the value for the parameter pname
  199.  *
  200.  * New in version 2.0.
  201.  */
  202. GLAPI void GLAPIENTRY
  203. OSMesaPixelStore( GLint pname, GLint value );
  204.  
  205.  
  206.  
  207. /*
  208.  * Return an integer value like glGetIntegerv.
  209.  * Input:  pname -
  210.  *                 OSMESA_WIDTH  return current image width
  211.  *                 OSMESA_HEIGHT  return current image height
  212.  *                 OSMESA_FORMAT  return image format
  213.  *                 OSMESA_TYPE  return color component data type
  214.  *                 OSMESA_ROW_LENGTH return row length in pixels
  215.  *                 OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
  216.  *         value - pointer to integer in which to return result.
  217.  */
  218. GLAPI void GLAPIENTRY
  219. OSMesaGetIntegerv( GLint pname, GLint *value );
  220.  
  221.  
  222.  
  223. /*
  224.  * Return the depth buffer associated with an OSMesa context.
  225.  * Input:  c - the OSMesa context
  226.  * Output:  width, height - size of buffer in pixels
  227.  *          bytesPerValue - bytes per depth value (2 or 4)
  228.  *          buffer - pointer to depth buffer values
  229.  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
  230.  *
  231.  * New in Mesa 2.4.
  232.  */
  233. GLAPI GLboolean GLAPIENTRY
  234. OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
  235.                       GLint *bytesPerValue, void **buffer );
  236.  
  237.  
  238.  
  239. /*
  240.  * Return the color buffer associated with an OSMesa context.
  241.  * Input:  c - the OSMesa context
  242.  * Output:  width, height - size of buffer in pixels
  243.  *          format - buffer format (OSMESA_FORMAT)
  244.  *          buffer - pointer to depth buffer values
  245.  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
  246.  *
  247.  * New in Mesa 3.3.
  248.  */
  249. GLAPI GLboolean GLAPIENTRY
  250. OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
  251.                       GLint *format, void **buffer );
  252.  
  253.  
  254.  
  255. /**
  256.  * This typedef is new in Mesa 6.3.
  257.  */
  258. typedef void (*OSMESAproc)();
  259.  
  260.  
  261. /*
  262.  * Return pointer to the named function.
  263.  * New in Mesa 4.1
  264.  * Return OSMESAproc in 6.3.
  265.  */
  266. GLAPI OSMESAproc GLAPIENTRY
  267. OSMesaGetProcAddress( const char *funcName );
  268.  
  269.  
  270.  
  271. /**
  272.  * Enable/disable color clamping, off by default.
  273.  * New in Mesa 6.4.2
  274.  */
  275. GLAPI void GLAPIENTRY
  276. OSMesaColorClamp(GLboolean enable);
  277.  
  278.  
  279. #if defined(__BEOS__) || defined(__QUICKDRAW__)
  280. #pragma export off
  281. #endif
  282.  
  283.  
  284. #ifdef __cplusplus
  285. }
  286. #endif
  287.  
  288.  
  289. #endif
  290.