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  1. View3ds 0.072 - tiny viewer to .3ds and .asc files with several graphics
  2.                 effects implementation.
  3.  
  4. What's new?
  5. 1. New displaying model - texturing with bilinear filtering and transparency
  6.     simultanusly. Note that filtering is done only inside polygon. To better
  7.     quality of image there is a need to use floats coordinates of texture to pass
  8.     as arguments to single triangle rendering proc.
  9. 2. Optimizations.
  10. 3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and
  11.     transparented texturing with filtering rendering models are disabled.
  12.  
  13. Buttons description:
  14. 1.  rotary: choosing rotary axle: x, y, x+y.
  15. 2.  shd. model: choosing shading model: flat, grd (smooth), env (spherical
  16.     environment mapping, bump (bump mapping), tex (texture mapping),
  17.     pos (position shading depend), dots (app draws only points - nodes of object),
  18.     txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
  19.     environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
  20.     mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect),
  21.     ptex (real Phong + texturing + transparency).
  22. 3.  speed: idle, full.
  23. 4,5. zoom in, out: no comment.
  24. 6.  catmull: disabled
  25. 7.  culling: backface culling on/ off.
  26. 8.  rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
  27. 9.  Blur: blur N times; N=0,1,2,3,4,5
  28. 10.11,12,13. loseless operations (rotary 90, 180 degrees).
  29. 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
  30. 13. fire: do motion blur ( looks like fire ).
  31. 14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
  32.     decrease wave effect frequency and amplitude.
  33. 15. generate: Generates some objects: node, Thorn Crown, heart...
  34. 16. bumps: random, according to texture.
  35. 17. bumps deep -> create bumps deeper or lighter.
  36. 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
  37.     around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
  38. 19. bright + -> increase picture brightness.
  39. 20. bright - -> decrease picture brightness.
  40. 21. wav effect -> do effect based sine function.
  41. 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
  42.     and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
  43.     is released apply current position. You may also decrease whole handlers count by enable culling (using
  44.     appropriate button) - some back handlers become hidden.
  45.  
  46.                          Maciej Guba             III 2021
  47.