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  1. View3ds 0.077 - tiny viewer to .3ds and .asc files with several graphics
  2.                 effects implementation.
  3.  
  4. Whats new?
  5. 1. More divs elimination comparing to ver 0.076, - grd_cat.inc file.
  6. 2. Some 3ds object I have, reads with invalid normals - fixed.
  7. 3. Invalid submit edition bug - fixed. Smaller size of adjcent proc.
  8. 4. Edges detection fix.
  9.  
  10.  
  11. Buttons description:
  12. 1.  rotary: choosing rotary axle: x, y, x+y, keys - for object custom rotate
  13.     using keyboard - keys <, >, PgUp, PgDown.
  14. 2.  shd. model: choosing shading model: flat, grd (smooth), env (spherical
  15.     environment mapping, bump (bump mapping), tex (texture mapping),
  16.     pos (position shading depend), dots (app draws only points - nodes of object),
  17.     txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
  18.     environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
  19.     mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect),
  20.     ptex (real Phong + texturing + transparency).
  21. 3.  speed: idle, full.
  22. 4,5. zoom in, out: no comment.
  23. 6.  ray shadow: calc ray casted shadows.
  24. 7.  culling: backface culling on/ off.
  25. 8.  rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
  26. 9.  blur: blur N times; N=0,1,2,3,4,5
  27. 10.11,12,13. loseless operations (rotary 90, 180 degrees).
  28. 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges
  29.      more deep.
  30. 13. fire: do motion blur ( looks like fire ).
  31. 14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving
  32.       camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude.
  33. 15. generate: Generates some objects: node, Thorn Crown, heart...
  34. 16. bumps: random, according to texture.
  35. 17. bumps deep -> create bumps deeper or lighter.
  36. 18. re-map tex -> re-map texture and bump map coordinates, to change spherical
  37.      mapping  around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
  38. 19. bright + -> increase picture brightness.
  39. 20. bright - -> decrease picture brightness.
  40. 21. wav effect -> do effect based sine function.
  41. 22. editor -> setting editing option. If is "on" then red bars are draw according to each
  42.     vertex, Pressing  and moving left mouse button (cursor must be on handler)- change
  43.     vertex position. If left mouse button is released apply current position. You may also
  44.     decrease whole handlers count by enable culling (using appropriate button) - some
  45.     back handlers become hidden.
  46.  
  47.                          Maciej Guba   march 2022
  48.