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  1. #ifndef INCLUDE_LIBIMG_LOAD_SKIN_H
  2. #define INCLUDE_LIBIMG_LOAD_SKIN_H
  3.  
  4. #ifndef INCLUDE_LIBIMG_H
  5. #include "../lib/obj/libimg_lib.h"
  6. #endif
  7.  
  8. struct libimg_image {
  9.         dword image, w, h;
  10. };
  11.  
  12. :void Libimg_LoadImage(dword struct_pointer, file_path)
  13. {
  14.         dword image_pointer;
  15.         image_pointer = load_image(file_path);
  16.         if (!image_pointer) notify("'Error: Image not loaded' -E");
  17.         ESDWORD[struct_pointer] = image_pointer;
  18.         ESDWORD[struct_pointer+4] = DSWORD[image_pointer+4];
  19.         ESDWORD[struct_pointer+8] = DSWORD[image_pointer+8];
  20. }
  21.  
  22. :void Libimg_FillTransparent(dword struct_pointer, w, h, new_transparent_color)
  23. {
  24.         dword i, max_i, image_data;
  25.         image_data = ESDWORD[struct_pointer + 24];
  26.         max_i =  w * h * 4 + image_data;
  27.         for (i = image_data; i < max_i; i += 4) if (DSDWORD[i]==0) DSDWORD[i] = new_transparent_color;
  28. }
  29.  
  30. #endif