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  1. #ifndef INCLUDE_GUI_H
  2. #define INCLUDE_GUI_H
  3.  
  4. #ifndef INCLUDE_KOLIBRI_H
  5. #include "../lib/kolibri.h"
  6. #endif
  7.  
  8. #ifndef INCLUDE_STRING_H
  9. #include "../lib/strings.h"
  10. #endif
  11.  
  12. #ifndef INCLUDE_RGB_H
  13. #include "../lib/patterns/rgb.h"
  14. #endif
  15.  
  16. #ifndef INCLUDE_MATH_H
  17. #include "../lib/math.h"
  18. #endif
  19.  
  20. #include "../lib/gui/tabs.h"
  21. #include "../lib/gui/sensor.h"
  22. #include "../lib/gui/more_less_box.h"
  23.  
  24. #ifndef INCLUDE_CHECKBOX
  25. #include "../lib/gui/checkbox.h"
  26. #endif
  27.  
  28. #include "../lib/gui/child_window.h"
  29. #include "../lib/gui/text_view_area.h"
  30. #include "../lib/gui/reshare.h"
  31.  
  32. #ifndef INCLUDE_MENU_H
  33. #include "../lib/gui/menu.h"
  34. #endif
  35.  
  36. :int last_free_button_id = 1000;
  37. :int GetFreeButtonId()
  38. {
  39.         last_free_button_id++;
  40.         return last_free_button_id;
  41. }
  42.  
  43. :void DrawRectangle(dword x,y,w,h,color1)
  44. {
  45.         DrawRectangle3D(x,y,w,h,color1,color1);
  46.         /*
  47.         DrawBar(x,y,w,1,color1);
  48.         DrawBar(x,y+h,w,1,color1);
  49.         DrawBar(x,y,1,h,color1);
  50.         DrawBar(x+w,y,1,h+1,color1);
  51.         */
  52. }
  53.  
  54. :void DrawWideRectangle(dword x,y,w,h,boder,color1)
  55. {
  56.         DrawBar(x, y, w, boder, color1);
  57.         DrawBar(x, y+h-boder, w, boder, EDX);
  58.         DrawBar(x, y+boder, boder, h-boder-boder, EDX);
  59.         DrawBar(x+w-boder, y+boder, boder, h-boder-boder, EDX);
  60. }
  61.  
  62. :void DrawRectangle3D(dword x,y,w,h,color1,color2)
  63. {
  64.         DrawBar(x,y,w+1,1,color1);
  65.         DrawBar(x,y+1,1,h-1,EDX);
  66.         DrawBar(x+w,y+1,1,h,color2);
  67.         DrawBar(x,y+h,w,1,EDX);
  68. }
  69.  
  70. :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
  71. {
  72.         dword tx = -strlen(text)*8+w/2+x;
  73.         dword ty = h/2-7+y;
  74.         DefineButton(x,y,w,h,id,color_b);
  75.         WriteText(tx+1,ty+1,0x90,MixColors(color_b,0,230),text);
  76.         WriteText(tx,ty,0x90,color_t,text);
  77. }
  78.  
  79. :int active_button_id = 0;
  80. :int DrawStandartCaptButton(dword x, y, id, text)
  81. {
  82.         #define padding_v 5
  83.         #define padding_h 15
  84.         #define right_margin 12
  85.         #define h padding_v + padding_v + 16 //16 font height
  86.         int tw = strlen(text)*8;
  87.         int w = tw + padding_h + padding_h;
  88.         unsigned darker_color = MixColors(sc.button,0,230);
  89.  
  90.         DefineButton(x,y,w,h,id,sc.button);
  91.  
  92.         x += padding_h;
  93.         y += padding_v+1;
  94.  
  95.         WriteText(x+1,y+1,0x90,darker_color,text);
  96.         WriteText(x,y,0x90,sc.button_text,text);
  97.  
  98.         if (active_button_id==id) {
  99.                
  100.                 DrawBar(x,y+15,tw,1, darker_color);
  101.                 DrawBar(x,y+14,tw,1, sc.button_text);
  102.         }
  103.  
  104.         return w + right_margin;
  105. }
  106.  
  107. /* UNSTABLE
  108. :unsigned LightenDarkenColor(dword color, amt) {
  109.         dword r = color >> 16 + amt << 16;
  110.         dword b = color >> 8 & 0x00FF + amt << 8;
  111.         dword g = color & 0x0000FF + amt;
  112.         return g | b | r ;
  113. }
  114. */
  115.  
  116. :void ActiveButtonSwitch(int min, max)
  117. {
  118.         active_button_id++;
  119.         if (active_button_id>max) || (active_button_id<max) active_button_id=min;
  120. }
  121.  
  122. :void WriteTextCenter(dword x,y,w,color_t,text)
  123. {
  124.         WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
  125. }
  126.  
  127. :void DrawCircle(int x, y, r, color)
  128. {
  129.         int i;
  130.         float px=0, py=r, ii = r * 3.1415926 * 2;
  131.         FOR (i = 0; i < ii; i++)
  132.         {
  133.         PutPixel(px + x, y - py, color);
  134.         px = py / r + px;
  135.         py = -px / r + py;
  136.         }
  137. }
  138.  
  139. :void DrawEditBox(dword edit_box_pointer)
  140. {
  141.         dword x,y,w,h,bg;
  142.         ESI = edit_box_pointer;
  143.         x = ESI.edit_box.left;
  144.         y = ESI.edit_box.top;
  145.         w = ESI.edit_box.width+1;
  146.         h = 22;
  147.         if (ESI.edit_box.flags & 100000000000b) bg = 0xCACACA; else bg = 0xFFFfff;
  148.         edit_box_draw  stdcall (edit_box_pointer);
  149.         DrawRectangle3D(x-1, y-1, w+1, h+1, 0xE7E7E7, bg);
  150.         DrawRectangle(x-2, y-2, w+3, h+3, sc.line);
  151.         DrawRectangle3D(x-3, y-3, w+5, h+5, sc.dark, sc.light);
  152. }
  153.  
  154. #define DOT_W 37
  155. :void DrawFileBox(dword edit_box_pointer, title, btn)
  156. {
  157.         dword x,y,w,bg,t;
  158.         ESI = edit_box_pointer;
  159.         x = ESI.edit_box.left;
  160.         y = ESI.edit_box.top;
  161.         w = ESI.edit_box.width+1;
  162.         #define box_h 22
  163.  
  164.         if (ESI.edit_box.flags & 100000000000b) bg = 0xCACACA; else bg = 0xFFFfff;
  165.         edit_box_draw  stdcall (edit_box_pointer);
  166.         DrawRectangle3D(x-1, y-1, w+1, box_h+1, 0xE7E7E7, bg);
  167.         DrawRectangle(x-2, y-2, w+3, box_h+3, sc.line);
  168.         DrawRectangle3D(x-3, y-3, w+DOT_W+5, box_h+5, sc.dark, sc.light);
  169.  
  170.         WriteText(x-2, y-19, 0x90, sc.work_text, title);
  171.         DrawCaptButton(x+w+1, y-2, DOT_W, box_h+3, btn, sc.button, sc.button_text, "...");
  172. }
  173.  
  174. :void DrawEditBoxPos(dword x,y, edit_box_pointer)
  175. {
  176.         ESI = edit_box_pointer;
  177.         ESI.edit_box.left = x;
  178.         ESI.edit_box.top = y;
  179.         DrawEditBox(dword edit_box_pointer);
  180. }
  181.  
  182. :void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, progress_percent)
  183. {
  184.         int progress_w;
  185.         static int fill_old;
  186.            
  187.         //if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
  188.         if (progress_percent<=0) || (progress_percent>=100) return;
  189.        
  190.         DrawRectangle(st_x, st_y, st_w,st_h, col_border);
  191.         DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
  192.  
  193.         if (progress_percent>0) && (progress_percent<=100)
  194.         {
  195.                 progress_w = st_w - 3 * progress_percent / 100;
  196.                 DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
  197.                 DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
  198.         }
  199. }
  200.  
  201. :void DrawLink(dword x,y,font_type,btn_id, inscription)
  202. {
  203.         int w;
  204.         WriteText(x,y,font_type,0x4E00E7,inscription);
  205.         if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*8;
  206.         DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
  207.         DrawBar(x,y+8,w,1,0x4E00E7);
  208. }
  209.  
  210. :void PutShadow(dword x,y,w,h,skinned, signed strength)
  211. {
  212.         proc_info wForm;
  213.         dword shadow_buf = mem_Alloc(w*h*3);
  214.         GetProcessInfo(#wForm, SelfInfo);
  215.         CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
  216.         ShadowImage(shadow_buf, w, h, strength);
  217.         PutImage(x,y,w,h,shadow_buf);
  218.         mem_Free(shadow_buf);
  219. }
  220.  
  221. :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
  222. {
  223.         DrawRectangle(x,y,w,h,col_border);
  224.         DrawBar(x+1,y+1,w-1,1,0xFFFfff);
  225.         DrawBar(x+1,y+2,1,h-2,EDX);
  226.         if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
  227.         DrawPopupShadow(x,y,w,h-1,skinned);
  228. }
  229.  
  230. :void Draw3DPopup(dword x,y,w,h)
  231. {
  232.         DrawRectangle3D(x,y,w,h, sc.dark, sc.line);
  233.         DrawBar(x+1,y+1,w-1,1,sc.light);
  234.         DrawBar(x+1,y+2,1,h-2,sc.light);
  235.         DrawPopupShadow(x,y,w,h-1,0);
  236. }
  237.  
  238. :void DrawPopupShadow(dword x,y,w,h,skinned)
  239. {
  240.         PutShadow(w+x+1,y,1,h+2,skinned,2);
  241.         PutShadow(w+x+2,y+1,1,h+2,skinned,1);
  242.         PutShadow(x,y+h+2,w+2,1,skinned,2);
  243.         PutShadow(x+1,y+h+3,w+1,1,skinned,1);
  244. }
  245.  
  246. :dword GrayScaleImage(dword color_image, w, h)
  247. {
  248.         dword i,gray,to,rr,gg,bb;
  249.         to = w*h*3 + color_image;
  250.         for (i = color_image; i < to; i+=3)
  251.         {
  252.                 rr = DSBYTE[i];
  253.                 gg = DSBYTE[i+1];
  254.                 bb = DSBYTE[i+2];
  255.                 gray = rr*rr;
  256.                 gray += gg*gg;
  257.                 gray += bb*bb;
  258.                 gray = sqrt(gray) / 3;
  259.                 DSBYTE[i] = DSBYTE[i+1] = DSBYTE[i+2] = gray;
  260.         }
  261.         return gray;
  262. }
  263.  
  264. :void ShadowImage(dword color_image, w, h, signed strength)
  265. {
  266.         byte col;
  267.         dword to;
  268.         strength = 10 - strength;
  269.         to = w*h*3 + color_image;
  270.         for ( ; color_image < to; color_image++)
  271.         {
  272.                 col = math.min(strength * DSBYTE[color_image] / 10, 255);
  273.                 DSBYTE[color_image] = col;
  274.         }
  275. }
  276.  
  277. :void WriteTextLines(dword x,y,byte fontType, dword color, text_pointer, line_h)
  278. {
  279.         dword next_word_pointer = strchr(text_pointer, '\n');
  280.         if (next_word_pointer) WriteTextLines(dword x, y+line_h, byte fontType, dword color, next_word_pointer+2, line_h);
  281.         ESBYTE[next_word_pointer] = NULL;
  282.         WriteText(dword x, y, byte fontType, dword color, text_pointer);
  283.         ESBYTE[next_word_pointer] = '\n';
  284. }
  285.  
  286. :void DrawOvalBorder(dword x,y,w,h, light,dark,right,dots)
  287. {
  288.         DrawBar(x+1,    y,     w, 1,   light);
  289.         DrawBar(x+1,    y+h+1, w, 1,   dark);
  290.         DrawBar(x,      y+1,   1, h-1, light);
  291.         DrawBar(x+w+1,  y+2,   1, h-2, right);
  292.  
  293.         PutPixel(x,     y,     dots);
  294.         PutPixel(x+w+1, y+h+1, EDX);
  295.         PutPixel(x,     y+h+1, EDX);
  296.         PutPixel(x+w+1, y,     EDX);
  297.        
  298.         PutPixel(x,     y+h, dark);
  299.         PutPixel(x+w+1, y+1, light);
  300.         PutPixel(x+w+1, y+h, dark);    
  301. }
  302.  
  303. :bool skin_is_dark()
  304. {
  305.         ESI = #sc.work;
  306.  
  307.         EDI = DSBYTE[ESI]*DSBYTE[ESI];
  308.         EDI += DSBYTE[ESI+1]*DSBYTE[ESI+1];
  309.         EDI += DSBYTE[ESI+2]*DSBYTE[ESI+2];
  310.  
  311.         if (sqrt(EDI) / 3 < 65) {
  312.                 return true;
  313.         } else {
  314.                 return false;
  315.         }
  316. }
  317.  
  318. //this function increase falue and return it
  319. //useful for list of controls which goes one after one
  320. :struct incn
  321. {
  322.         dword n;
  323.         dword inc(dword _addition);
  324.         dword set(dword _new_val);
  325. };
  326.  
  327. :dword incn::inc(dword _addition)
  328. {
  329.         n += _addition;
  330.         return n;
  331. }
  332.  
  333. :dword incn::set(dword _new_val)
  334. {
  335.         n =_new_val;
  336.         return n;
  337. }
  338.  
  339. //block with hover
  340. struct block {
  341.         int x,y,w,h;
  342.         bool hovered();
  343.         void set_size();
  344. };
  345.  
  346. :bool block::hovered() {
  347.         if ((mouse.x>=x) && (mouse.y>=y)
  348.         && (mouse.y<=y+h) && (mouse.x<=x+w))
  349.                 return true;
  350.         return false;
  351. }
  352.  
  353. :void block::set_size(dword _x, _y, _w, _h)
  354. {
  355.         x=_x;
  356.         y=_y;
  357.         w=_w;
  358.         h=_h;
  359. }
  360.  
  361.  
  362. #endif