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  1. #ifndef INCLUDE_GUI_H
  2. #define INCLUDE_GUI_H
  3.  
  4. #ifndef INCLUDE_KOLIBRI_H
  5. #include "../lib/kolibri.h"
  6. #endif
  7.  
  8. #ifndef INCLUDE_STRING_H
  9. #include "../lib/strings.h"
  10. #endif
  11.  
  12. #ifndef INCLUDE_RGB_H
  13. #include "../lib/patterns/rgb.h"
  14. #endif
  15.  
  16. #ifndef INCLUDE_MATH_H
  17. #include "../lib/math.h"
  18. #endif
  19.  
  20. #include "../lib/gui/tabs.h"
  21. #include "../lib/gui/sensor.h"
  22. #include "../lib/gui/more_less_box.h"
  23.  
  24. #ifndef INCLUDE_CHECKBOX
  25. #include "../lib/gui/checkbox.h"
  26. #endif
  27.  
  28. #include "../lib/gui/child_window.h"
  29. #include "../lib/gui/text_view_area.h"
  30.  
  31. #ifndef INCLUDE_MENU_H
  32. #include "../lib/gui/menu.h"
  33. #endif
  34.  
  35. :int last_free_button_id = 1000;
  36. :int GetFreeButtonId()
  37. {
  38.         last_free_button_id++;
  39.         return last_free_button_id;
  40. }
  41.  
  42. :void DrawRectangle(dword x,y,w,h,color1)
  43. {
  44.         DrawRectangle3D(x,y,w,h,color1,color1);
  45.         /*
  46.         DrawBar(x,y,w,1,color1);
  47.         DrawBar(x,y+h,w,1,color1);
  48.         DrawBar(x,y,1,h,color1);
  49.         DrawBar(x+w,y,1,h+1,color1);
  50.         */
  51. }
  52.  
  53. :void DrawWideRectangle(dword x,y,w,h,boder,color1)
  54. {
  55.         DrawBar(x, y, w, boder, color1);
  56.         DrawBar(x, y+h-boder, w, boder, EDX);
  57.         DrawBar(x, y+boder, boder, h-boder-boder, EDX);
  58.         DrawBar(x+w-boder, y+boder, boder, h-boder-boder, EDX);
  59. }
  60.  
  61. :void DrawRectangle3D(dword x,y,w,h,color1,color2)
  62. {
  63.         DrawBar(x,y,w+1,1,color1);
  64.         DrawBar(x,y+1,1,h-1,EDX);
  65.         DrawBar(x+w,y+1,1,h,color2);
  66.         DrawBar(x,y+h,w,1,EDX);
  67. }
  68.  
  69. :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
  70. {
  71.         dword tx = -strlen(text)*8+w/2+x;
  72.         dword ty = h/2-7+y;
  73.         DefineButton(x,y,w,h,id,color_b);
  74.         WriteText(tx+1,ty+1,0x90,MixColors(color_b,0,230),text);
  75.         WriteText(tx,ty,0x90,color_t,text);
  76. }
  77.  
  78. :int active_button_id = 0;
  79. :int DrawStandartCaptButton(dword x, y, id, text)
  80. {
  81.         #define padding_v 5
  82.         #define padding_h 15
  83.         #define right_margin 12
  84.         #define h padding_v + padding_v + 16 //16 font height
  85.         int tx = x + padding_h;
  86.         int ty = y + padding_v+1;
  87.         int tw = strlen(text)*8;
  88.         int w = tw + padding_h + padding_h;
  89.         unsigned darker_color = MixColors(sc.button,0,230);
  90.  
  91.  
  92.         DefineButton(x,y,w,h,id,sc.button);
  93.  
  94.         WriteText(tx+1,ty+1,0x90,darker_color,text);
  95.         WriteText(tx,ty,0x90,sc.button_text,text);
  96.  
  97.         if (active_button_id==id) {
  98.                 DrawBar(tx,ty+15,tw,1, darker_color);
  99.                 DrawBar(tx,ty+14,tw,1, sc.button_text);
  100.         }
  101.  
  102.         return w + right_margin;
  103. }
  104.  
  105. /* UNSTABLE
  106. :unsigned LightenDarkenColor(dword color, amt) {
  107.         dword r = color >> 16 + amt << 16;
  108.         dword b = color >> 8 & 0x00FF + amt << 8;
  109.         dword g = color & 0x0000FF + amt;
  110.         return g | b | r ;
  111. }
  112. */
  113.  
  114. :void ActiveButtonSwitch(int min, max)
  115. {
  116.         active_button_id++;
  117.         if (active_button_id>max) || (active_button_id<max) active_button_id=min;
  118. }
  119.  
  120. :void WriteTextCenter(dword x,y,w,color_t,text)
  121. {
  122.         WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
  123. }
  124.  
  125. :void DrawCircle(int x, y, r, color)
  126. {
  127.         int i;
  128.         float px=0, py=r, ii = r * 3.1415926 * 2;
  129.         FOR (i = 0; i < ii; i++)
  130.         {
  131.         PutPixel(px + x, y - py, color);
  132.         px = py / r + px;
  133.         py = -px / r + py;
  134.         }
  135. }
  136.  
  137. :void DrawEditBox(dword edit_box_pointer)
  138. {
  139.         dword x,y,w,h,bg;
  140.         ESI = edit_box_pointer;
  141.         x = ESI.edit_box.left;
  142.         y = ESI.edit_box.top;
  143.         w = ESI.edit_box.width+1;
  144.         h = 22;
  145.         if (ESI.edit_box.flags & 100000000000b) bg = 0xCACACA; else bg = 0xFFFfff;
  146.         edit_box_draw  stdcall (edit_box_pointer);
  147.         DrawRectangle3D(x-1, y-1, w+1, h+1, 0xE7E7E7, bg);
  148.         DrawRectangle(x-2, y-2, w+3, h+3, sc.work_graph);
  149.         DrawRectangle3D(x-3, y-3, w+5, h+5, sc.work_dark, sc.work_light);
  150. }
  151.  
  152. #define DOT_W 37
  153. :void DrawFileBox(dword edit_box_pointer, title, btn)
  154. {
  155.         dword x,y,w,h,bg,t;
  156.         ESI = edit_box_pointer;
  157.         x = ESI.edit_box.left;
  158.         y = ESI.edit_box.top;
  159.         w = ESI.edit_box.width+1;
  160.         h = 22;
  161.  
  162.         if (ESI.edit_box.flags & 100000000000b) bg = 0xCACACA; else bg = 0xFFFfff;
  163.         edit_box_draw  stdcall (edit_box_pointer);
  164.         DrawRectangle3D(x-1, y-1, w+1, h+1, 0xE7E7E7, bg);
  165.         DrawRectangle(x-2, y-2, w+3, h+3, sc.work_graph);
  166.         DrawRectangle3D(x-3, y-3, w+DOT_W+5, h+5, sc.work_dark, sc.work_light);
  167.  
  168.         WriteText(x-2, y-19, 0x90, sc.work_text, title);
  169.         DrawCaptButton(x+w+1, y-2, DOT_W, h+3, btn, sc.button, sc.button_text, "...");
  170. }
  171.  
  172. :void DrawEditBoxPos(dword x,y, edit_box_pointer)
  173. {
  174.         ESI = edit_box_pointer;
  175.         ESI.edit_box.left = x;
  176.         ESI.edit_box.top = y;
  177.         DrawEditBox(dword edit_box_pointer);
  178. }
  179.  
  180. :void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, progress_percent)
  181. {
  182.         int progress_w;
  183.         static int fill_old;
  184.            
  185.         //if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
  186.         if (progress_percent<=0) || (progress_percent>=100) return;
  187.        
  188.         DrawRectangle(st_x, st_y, st_w,st_h, col_border);
  189.         DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
  190.  
  191.         if (progress_percent>0) && (progress_percent<=100)
  192.         {
  193.                 progress_w = st_w - 3 * progress_percent / 100;
  194.                 DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
  195.                 DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
  196.         }
  197. }
  198.  
  199. :void DrawLink(dword x,y,font_type,btn_id, inscription)
  200. {
  201.         int w;
  202.         WriteText(x,y,font_type,0x4E00E7,inscription);
  203.         if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*8;
  204.         DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
  205.         DrawBar(x,y+8,w,1,0x4E00E7);
  206. }
  207.  
  208. :void PutShadow(dword x,y,w,h,skinned, signed strength)
  209. {
  210.         proc_info wForm;
  211.         dword shadow_buf = mem_Alloc(w*h*3);
  212.         GetProcessInfo(#wForm, SelfInfo);
  213.         CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
  214.         ShadowImage(shadow_buf, w, h, strength);
  215.         _PutImage(x,y,w,h,shadow_buf);
  216.         mem_Free(shadow_buf);
  217. }
  218.  
  219. :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
  220. {
  221.         DrawRectangle(x,y,w,h,col_border);
  222.         DrawBar(x+1,y+1,w-1,1,0xFFFfff);
  223.         DrawBar(x+1,y+2,1,h-2,EDX);
  224.         if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
  225.         DrawPopupShadow(x,y,w,h-1,skinned);
  226. }
  227.  
  228. :void Draw3DPopup(dword x,y,w,h)
  229. {
  230.         DrawRectangle3D(x,y,w,h, sc.work_dark, sc.work_graph);
  231.         DrawBar(x+1,y+1,w-1,1,sc.work_light);
  232.         DrawBar(x+1,y+2,1,h-2,sc.work_light);
  233.         DrawPopupShadow(x,y,w,h-1,0);
  234. }
  235.  
  236. :void DrawPopupShadow(dword x,y,w,h,skinned)
  237. {
  238.         PutShadow(w+x+1,y,1,h+2,skinned,2);
  239.         PutShadow(w+x+2,y+1,1,h+2,skinned,1);
  240.         PutShadow(x,y+h+2,w+2,1,skinned,2);
  241.         PutShadow(x+1,y+h+3,w+1,1,skinned,1);
  242. }
  243.  
  244. :dword GrayScaleImage(dword color_image, w, h)
  245. {
  246.         dword i,gray,to,rr,gg,bb;
  247.         to = w*h*3 + color_image;
  248.         for (i = color_image; i < to; i+=3)
  249.         {
  250.                 rr = DSBYTE[i];
  251.                 gg = DSBYTE[i+1];
  252.                 bb = DSBYTE[i+2];
  253.                 gray = rr*rr;
  254.                 gray += gg*gg;
  255.                 gray += bb*bb;
  256.                 gray = sqrt(gray) / 3;
  257.                 DSBYTE[i] = DSBYTE[i+1] = DSBYTE[i+2] = gray;
  258.         }
  259.         return gray;
  260. }
  261.  
  262. :void ShadowImage(dword color_image, w, h, signed strength)
  263. {
  264.         byte col;
  265.         dword to;
  266.         strength = 10 - strength;
  267.         to = w*h*3 + color_image;
  268.         for ( ; color_image < to; color_image++)
  269.         {
  270.                 col = math.min(strength * DSBYTE[color_image] / 10, 255);
  271.                 DSBYTE[color_image] = col;
  272.         }
  273. }
  274.  
  275. :void WriteTextLines(dword x,y,byte fontType, dword color, text_pointer, line_h)
  276. {
  277.         dword next_word_pointer = strchr(text_pointer, '\n');
  278.         if (next_word_pointer) WriteTextLines(dword x, y+line_h, byte fontType, dword color, next_word_pointer+2, line_h);
  279.         ESBYTE[next_word_pointer] = NULL;
  280.         WriteText(dword x, y, byte fontType, dword color, text_pointer);
  281.         ESBYTE[next_word_pointer] = '\n';
  282. }
  283.  
  284. :void DrawOvalBorder(dword x,y,w,h, light,dark,right,dots)
  285. {
  286.         DrawBar(x+1,    y,     w, 1,   light);
  287.         DrawBar(x+1,    y+h+1, w, 1,   dark);
  288.         DrawBar(x,      y+1,   1, h-1, light);
  289.         DrawBar(x+w+1,  y+2,   1, h-2, right);
  290.  
  291.         PutPixel(x,     y,     dots);
  292.         PutPixel(x+w+1, y+h+1, EDX);
  293.         PutPixel(x,     y+h+1, EDX);
  294.         PutPixel(x+w+1, y,     EDX);
  295.        
  296.         PutPixel(x,     y+h, dark);
  297.         PutPixel(x+w+1, y+1, light);
  298.         PutPixel(x+w+1, y+h, dark);    
  299. }
  300.  
  301. :bool skin_is_dark()
  302. {
  303.         ESI = #sc.work;
  304.  
  305.         EDI = DSBYTE[ESI]*DSBYTE[ESI];
  306.         EDI += DSBYTE[ESI+1]*DSBYTE[ESI+1];
  307.         EDI += DSBYTE[ESI+2]*DSBYTE[ESI+2];
  308.  
  309.         if (sqrt(EDI) / 3 < 65) {
  310.                 return true;
  311.         } else {
  312.                 return false;
  313.         }
  314. }
  315.  
  316. //this function increase falue and return it
  317. //useful for list of controls which goes one after one
  318. :struct incn
  319. {
  320.         dword n;
  321.         dword inc(dword _addition);
  322.         dword set(dword _new_val);
  323. };
  324.  
  325. :dword incn::inc(dword _addition)
  326. {
  327.         n += _addition;
  328.         return n;
  329. }
  330.  
  331. :dword incn::set(dword _new_val)
  332. {
  333.         n =_new_val;
  334.         return n;
  335. }
  336.  
  337. //block with hover
  338. struct block {
  339.         int x,y,w,h;
  340.         bool hovered();
  341.         void set_size();
  342. };
  343.  
  344. :bool block::hovered() {
  345.         if ((mouse.x>=x) && (mouse.y>=y)
  346.         && (mouse.y<=y+h) && (mouse.x<=x+w))
  347.                 return true;
  348.         return false;
  349. }
  350.  
  351. :void block::set_size(dword _x, _y, _w, _h)
  352. {
  353.         x=_x;
  354.         y=_y;
  355.         w=_w;
  356.         h=_h;
  357. }
  358.  
  359.  
  360.  
  361.  
  362.  
  363. #endif