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  1. //#include "strings.h"
  2.  
  3. :void DrawRectangle(dword x,y,w,h,color1)
  4. {
  5.         if (w<=0) || (h<=0) return;
  6.         DrawBar(x,y,w,1,color1);
  7.         DrawBar(x,y+h,w,1,color1);
  8.         DrawBar(x,y,1,h,color1);
  9.         DrawBar(x+w,y,1,h+1,color1);
  10. }
  11.  
  12. :void DrawRectangle3D(dword x,y,w,h,color1,color2)
  13. {
  14.         if (w<=0) || (h<=0) return;
  15.         DrawBar(x,y,w+1,1,color1);
  16.         DrawBar(x,y+1,1,h-1,color1);
  17.         DrawBar(x+w,y+1,1,h,color2);
  18.         DrawBar(x,y+h,w,1,color2);
  19. }
  20.  
  21. :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
  22. {
  23.         if (id>0) DefineButton(x,y,w,h,id,color_b);
  24.         WriteText(-strlen(text)*6+w/2+x+1,h/2-3+y,0x80,color_t,text);
  25. }
  26.  
  27. :void WriteTextCenter(dword x,y,w,color_t,text)
  28. {
  29.         WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
  30. }
  31.  
  32. :void DrawCircle(int x, y, r, color)
  33. {
  34.         int i;
  35.         float px=0, py=r, ii = r * 3.1415926 * 2;
  36.         FOR (i = 0; i < ii; i++)
  37.         {
  38.         PutPixel(px + x, y - py, color);
  39.         px = py / r + px;
  40.         py = -px / r + py;
  41.         }
  42. }
  43.  
  44. :void CheckBox(dword x,y,w,h, bt_id, text, graph_color, text_color, is_checked)
  45. {
  46.         DefineButton(x-1, y-1, strlen(text)*6 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, graph_color);
  47.         WriteText(x+w+8, h / 2 + y -3, 0x80, text_color, text);
  48.         DrawRectangle(x, y, w, h, graph_color);
  49.         if (is_checked == 0)
  50.         {
  51.                 DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
  52.                 DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
  53.         }
  54.         else if (is_checked == 1)
  55.         {
  56.                 DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
  57.                 DrawRectangle(x+2, y+2, w-4, h-4, 0xffffff);
  58.                 DrawBar(x+3, y+3, w-5, h-5, graph_color);
  59.         }
  60.         else if (is_checked == 2) //not active
  61.         {
  62.                 DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
  63.                 DrawRectangle(x+2, y+2, w-4, h-4, 0xffffff);
  64.                 DrawBar(x+3, y+3, w-5, h-5, 0x888888);
  65.         }
  66. }
  67.  
  68. :void MoreLessBox(dword x,y,s, bt_id_more, bt_id_less, colors_pointer, value, text)
  69. {
  70.         #define VALUE_FIELD_W 26;
  71.         system_colors colors;
  72.         ESI = colors_pointer;
  73.         colors.work_graph = ESI.system_colors.work_graph;
  74.         colors.work_text = ESI.system_colors.work_text;
  75.         colors.work_button = ESI.system_colors.work_button;
  76.         colors.work_button_text = ESI.system_colors.work_button_text;
  77.  
  78.         DrawRectangle(x, y, VALUE_FIELD_W, s, colors.work_graph);
  79.         DrawRectangle3D(x+1, y+1, VALUE_FIELD_W-2, s-2, 0xDDDddd, 0xffffff);
  80.         DrawBar(x+2, y+2, VALUE_FIELD_W-3, s-3, 0xffffff);
  81.         WriteText(x+6, s / 2 + y -3, 0x80, 0x000000, itoa(value));
  82.  
  83.         DrawCaptButton(VALUE_FIELD_W + x + 1,     y, s, s, bt_id_more, colors.work_button, colors.work_button_text, "+");
  84.         DrawCaptButton(VALUE_FIELD_W + x + s + 2, y, s, s, bt_id_less, colors.work_button, colors.work_button_text, "-");
  85.         WriteText(x+VALUE_FIELD_W+s+s+10, s / 2 + y -3, 0x80, colors.work_text, text);
  86. }
  87.  
  88. :void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
  89. {
  90.         int progress_w;
  91.         static int fill_old;
  92.            
  93.         //if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
  94.         if (progress_percent<=0) || (progress_percent>=100) return;
  95.        
  96.         DrawRectangle(st_x, st_y, st_w,st_h, col_border);
  97.         DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
  98.  
  99.         if (progress_percent>0) && (progress_percent<=100)
  100.         {
  101.                 progress_w = st_w - 3 * progress_percent / 100;
  102.                 DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
  103.                 DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
  104.         }
  105. }
  106.  
  107. :void DrawLink(dword x,y,font_type,btn_id, inscription)
  108. {
  109.         int w;
  110.         WriteText(x,y,font_type,0x4E00E7,inscription);
  111.         if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7;
  112.         DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
  113.         DrawBar(x,y+8,w,1,0x4E00E7);
  114. }
  115.  
  116. :void PutShadow(dword x,y,w,h,skinned,strength)
  117. {
  118.         proc_info wForm;
  119.         dword shadow_buf, skin_height;
  120.         shadow_buf = mem_Alloc(w*h*3);
  121.         GetProcessInfo(#wForm, SelfInfo);
  122.         CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
  123.         ShadowImage(shadow_buf, w, h, strength);
  124.         _PutImage(x,y,w,h,shadow_buf);
  125.         mem_Free(shadow_buf);
  126. }
  127.  
  128. :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
  129. {
  130.         DrawRectangle(x,y,w,h,col_border);
  131.         DrawBar(x+1,y+1,w-1,1,0xFFFfff);
  132.         DrawBar(x+1,y+2,1,h-2,0xFFFfff);
  133.         if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
  134.         DrawPopupShadow(x,y,w,h-1,skinned);
  135. }
  136.  
  137. :void DrawPopupShadow(dword x,y,w,h,skinned)
  138. {
  139.         PutShadow(w+x+1,y,1,h+2,skinned,2);
  140.         PutShadow(w+x+2,y+1,1,h+2,skinned,1);
  141.         PutShadow(x,y+h+2,w+2,1,skinned,2);
  142.         PutShadow(x+1,y+h+3,w+1,1,skinned,1);
  143. }
  144.  
  145. :void GrayScaleImage(dword color_image, w, h)
  146. {
  147.         dword i,gray,rr,gg,bb;
  148.         for (i = 0; i < w*h*3; i+=3)
  149.         {
  150.                 rr = DSBYTE[i+color_image];
  151.                 gg = DSBYTE[i+1+color_image];
  152.                 bb = DSBYTE[i+2+color_image];
  153.                 gray = rr*rr;
  154.                 gray += gg*gg;
  155.                 gray += bb*bb;
  156.                 gray = sqrt(gray) / 3;
  157.                 DSBYTE[i  +color_image] = DSBYTE[i+1+color_image] = DSBYTE[i+2+color_image] = gray;
  158.         }
  159. }
  160.  
  161. :void ShadowImage(dword color_image, w, h, strength)
  162. {
  163.         dword col, to;
  164.         strength = 10 - strength;
  165.         to = w*h*3 + color_image;
  166.         for ( ; color_image < to; color_image++)
  167.         {
  168.                 col = strength * DSBYTE[color_image] / 10;
  169.                 DSBYTE[color_image] = col;
  170.         }
  171. }