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  1. /*
  2.  * Copyright 2010 Advanced Micro Devices, Inc.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  19.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  20.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  *
  23.  * Authors:
  24.  *     Alex Deucher <alexander.deucher@amd.com>
  25.  */
  26.  
  27. #include <linux/types.h>
  28. #include <linux/kernel.h>
  29.  
  30. /*
  31.  * evergreen cards need to use the 3D engine to blit data which requires
  32.  * quite a bit of hw state setup.  Rather than pull the whole 3D driver
  33.  * (which normally generates the 3D state) into the DRM, we opt to use
  34.  * statically generated state tables.  The regsiter state and shaders
  35.  * were hand generated to support blitting functionality.  See the 3D
  36.  * driver or documentation for descriptions of the registers and
  37.  * shader instructions.
  38.  */
  39.  
  40. const u32 evergreen_default_state[] =
  41. {
  42.         0xc0016900,
  43.         0x0000023b,
  44.         0x00000000, /* SQ_LDS_ALLOC_PS */
  45.  
  46.         0xc0066900,
  47.         0x00000240,
  48.         0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
  49.         0x00000000,
  50.         0x00000000,
  51.         0x00000000,
  52.         0x00000000,
  53.         0x00000000,
  54.  
  55.         0xc0046900,
  56.         0x00000247,
  57.         0x00000000, /* SQ_GS_VERT_ITEMSIZE */
  58.         0x00000000,
  59.         0x00000000,
  60.         0x00000000,
  61.  
  62.         0xc0026900,
  63.         0x00000010,
  64.         0x00000000, /* DB_Z_INFO */
  65.         0x00000000, /* DB_STENCIL_INFO */
  66.  
  67.         0xc0016900,
  68.         0x00000200,
  69.         0x00000000, /* DB_DEPTH_CONTROL */
  70.  
  71.         0xc0066900,
  72.         0x00000000,
  73.         0x00000060, /* DB_RENDER_CONTROL */
  74.         0x00000000, /* DB_COUNT_CONTROL */
  75.         0x00000000, /* DB_DEPTH_VIEW */
  76.         0x0000002a, /* DB_RENDER_OVERRIDE */
  77.         0x00000000, /* DB_RENDER_OVERRIDE2 */
  78.         0x00000000, /* DB_HTILE_DATA_BASE */
  79.  
  80.         0xc0026900,
  81.         0x0000000a,
  82.         0x00000000, /* DB_STENCIL_CLEAR */
  83.         0x00000000, /* DB_DEPTH_CLEAR */
  84.  
  85.         0xc0016900,
  86.         0x000002dc,
  87.         0x0000aa00, /* DB_ALPHA_TO_MASK */
  88.  
  89.         0xc0016900,
  90.         0x00000080,
  91.         0x00000000, /* PA_SC_WINDOW_OFFSET */
  92.  
  93.         0xc00d6900,
  94.         0x00000083,
  95.         0x0000ffff, /* PA_SC_CLIPRECT_RULE */
  96.         0x00000000, /* PA_SC_CLIPRECT_0_TL */
  97.         0x20002000, /* PA_SC_CLIPRECT_0_BR */
  98.         0x00000000,
  99.         0x20002000,
  100.         0x00000000,
  101.         0x20002000,
  102.         0x00000000,
  103.         0x20002000,
  104.         0xaaaaaaaa, /* PA_SC_EDGERULE */
  105.         0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
  106.         0x0000000f, /* CB_TARGET_MASK */
  107.         0x0000000f, /* CB_SHADER_MASK */
  108.  
  109.         0xc0226900,
  110.         0x00000094,
  111.         0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
  112.         0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
  113.         0x80000000,
  114.         0x20002000,
  115.         0x80000000,
  116.         0x20002000,
  117.         0x80000000,
  118.         0x20002000,
  119.         0x80000000,
  120.         0x20002000,
  121.         0x80000000,
  122.         0x20002000,
  123.         0x80000000,
  124.         0x20002000,
  125.         0x80000000,
  126.         0x20002000,
  127.         0x80000000,
  128.         0x20002000,
  129.         0x80000000,
  130.         0x20002000,
  131.         0x80000000,
  132.         0x20002000,
  133.         0x80000000,
  134.         0x20002000,
  135.         0x80000000,
  136.         0x20002000,
  137.         0x80000000,
  138.         0x20002000,
  139.         0x80000000,
  140.         0x20002000,
  141.         0x80000000,
  142.         0x20002000,
  143.         0x00000000, /* PA_SC_VPORT_ZMIN_0 */
  144.         0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
  145.  
  146.         0xc0016900,
  147.         0x000000d4,
  148.         0x00000000, /* SX_MISC */
  149.  
  150.         0xc0026900,
  151.         0x00000292,
  152.         0x00000000, /* PA_SC_MODE_CNTL_0 */
  153.         0x00000000, /* PA_SC_MODE_CNTL_1 */
  154.  
  155.         0xc0106900,
  156.         0x00000300,
  157.         0x00000000, /* PA_SC_LINE_CNTL */
  158.         0x00000000, /* PA_SC_AA_CONFIG */
  159.         0x00000005, /* PA_SU_VTX_CNTL */
  160.         0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
  161.         0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
  162.         0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
  163.         0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
  164.         0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
  165.         0x00000000, /*  */
  166.         0x00000000, /*  */
  167.         0x00000000, /*  */
  168.         0x00000000, /*  */
  169.         0x00000000, /*  */
  170.         0x00000000, /*  */
  171.         0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
  172.         0xffffffff, /* PA_SC_AA_MASK */
  173.  
  174.         0xc00d6900,
  175.         0x00000202,
  176.         0x00cc0010, /* CB_COLOR_CONTROL */
  177.         0x00000210, /* DB_SHADER_CONTROL */
  178.         0x00010000, /* PA_CL_CLIP_CNTL */
  179.         0x00000004, /* PA_SU_SC_MODE_CNTL */
  180.         0x00000100, /* PA_CL_VTE_CNTL */
  181.         0x00000000, /* PA_CL_VS_OUT_CNTL */
  182.         0x00000000, /* PA_CL_NANINF_CNTL */
  183.         0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
  184.         0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
  185.         0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
  186.         0x00000000, /*  */
  187.         0x00000000, /*  */
  188.         0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
  189.  
  190.         0xc0066900,
  191.         0x000002de,
  192.         0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
  193.         0x00000000, /*  */
  194.         0x00000000, /*  */
  195.         0x00000000, /*  */
  196.         0x00000000, /*  */
  197.         0x00000000, /*  */
  198.  
  199.         0xc0016900,
  200.         0x00000229,
  201.         0x00000000, /* SQ_PGM_START_FS */
  202.  
  203.         0xc0016900,
  204.         0x0000022a,
  205.         0x00000000, /* SQ_PGM_RESOURCES_FS */
  206.  
  207.         0xc0096900,
  208.         0x00000100,
  209.         0x00ffffff, /* VGT_MAX_VTX_INDX */
  210.         0x00000000, /*  */
  211.         0x00000000, /*  */
  212.         0x00000000, /*  */
  213.         0x00000000, /* SX_ALPHA_TEST_CONTROL */
  214.         0x00000000, /* CB_BLEND_RED */
  215.         0x00000000, /* CB_BLEND_GREEN */
  216.         0x00000000, /* CB_BLEND_BLUE */
  217.         0x00000000, /* CB_BLEND_ALPHA */
  218.  
  219.         0xc0026900,
  220.         0x000002a8,
  221.         0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
  222.         0x00000000, /*  */
  223.  
  224.         0xc0026900,
  225.         0x000002ad,
  226.         0x00000000, /* VGT_REUSE_OFF */
  227.         0x00000000, /*  */
  228.  
  229.         0xc0116900,
  230.         0x00000280,
  231.         0x00000000, /* PA_SU_POINT_SIZE */
  232.         0x00000000, /* PA_SU_POINT_MINMAX */
  233.         0x00000008, /* PA_SU_LINE_CNTL */
  234.         0x00000000, /* PA_SC_LINE_STIPPLE */
  235.         0x00000000, /* VGT_OUTPUT_PATH_CNTL */
  236.         0x00000000, /* VGT_HOS_CNTL */
  237.         0x00000000, /*  */
  238.         0x00000000, /*  */
  239.         0x00000000, /*  */
  240.         0x00000000, /*  */
  241.         0x00000000, /*  */
  242.         0x00000000, /*  */
  243.         0x00000000, /*  */
  244.         0x00000000, /*  */
  245.         0x00000000, /*  */
  246.         0x00000000, /*  */
  247.         0x00000000, /* VGT_GS_MODE */
  248.  
  249.         0xc0016900,
  250.         0x000002a1,
  251.         0x00000000, /* VGT_PRIMITIVEID_EN */
  252.  
  253.         0xc0016900,
  254.         0x000002a5,
  255.         0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
  256.  
  257.         0xc0016900,
  258.         0x000002d5,
  259.         0x00000000, /* VGT_SHADER_STAGES_EN */
  260.  
  261.         0xc0026900,
  262.         0x000002e5,
  263.         0x00000000, /* VGT_STRMOUT_CONFIG */
  264.         0x00000000, /*  */
  265.  
  266.         0xc0016900,
  267.         0x000001e0,
  268.         0x00000000, /* CB_BLEND0_CONTROL */
  269.  
  270.         0xc0016900,
  271.         0x000001b1,
  272.         0x00000000, /* SPI_VS_OUT_CONFIG */
  273.  
  274.         0xc0016900,
  275.         0x00000187,
  276.         0x00000000, /* SPI_VS_OUT_ID_0 */
  277.  
  278.         0xc0016900,
  279.         0x00000191,
  280.         0x00000100, /* SPI_PS_INPUT_CNTL_0 */
  281.  
  282.         0xc00b6900,
  283.         0x000001b3,
  284.         0x20000001, /* SPI_PS_IN_CONTROL_0 */
  285.         0x00000000, /* SPI_PS_IN_CONTROL_1 */
  286.         0x00000000, /* SPI_INTERP_CONTROL_0 */
  287.         0x00000000, /* SPI_INPUT_Z */
  288.         0x00000000, /* SPI_FOG_CNTL */
  289.         0x00100000, /* SPI_BARYC_CNTL */
  290.         0x00000000, /* SPI_PS_IN_CONTROL_2 */
  291.         0x00000000, /*  */
  292.         0x00000000, /*  */
  293.         0x00000000, /*  */
  294.         0x00000000, /*  */
  295.  
  296.         0xc0026900,
  297.         0x00000316,
  298.         0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
  299.         0x00000010, /*  */
  300. };
  301.  
  302. const u32 evergreen_vs[] =
  303. {
  304.         0x00000004,
  305.         0x80800400,
  306.         0x0000a03c,
  307.         0x95000688,
  308.         0x00004000,
  309.         0x15200688,
  310.         0x00000000,
  311.         0x00000000,
  312.         0x3c000000,
  313.         0x67961001,
  314. #ifdef __BIG_ENDIAN
  315.         0x000a0000,
  316. #else
  317.         0x00080000,
  318. #endif
  319.         0x00000000,
  320.         0x1c000000,
  321.         0x67961000,
  322. #ifdef __BIG_ENDIAN
  323.         0x00020008,
  324. #else
  325.         0x00000008,
  326. #endif
  327.         0x00000000,
  328. };
  329.  
  330. const u32 evergreen_ps[] =
  331. {
  332.         0x00000003,
  333.         0xa00c0000,
  334.         0x00000008,
  335.         0x80400000,
  336.         0x00000000,
  337.         0x95200688,
  338.         0x00380400,
  339.         0x00146b10,
  340.         0x00380000,
  341.         0x20146b10,
  342.         0x00380400,
  343.         0x40146b00,
  344.         0x80380000,
  345.         0x60146b00,
  346.         0x00000000,
  347.         0x00000000,
  348.         0x00000010,
  349.         0x000d1000,
  350.         0xb0800000,
  351.         0x00000000,
  352. };
  353.  
  354. const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
  355. const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
  356. const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
  357.