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  1. /*******************************************************************************
  2.  *
  3.  * Module Name: utstate - state object support procedures
  4.  *
  5.  ******************************************************************************/
  6.  
  7. /******************************************************************************
  8.  *
  9.  * 1. Copyright Notice
  10.  *
  11.  * Some or all of this work - Copyright (c) 1999 - 2010, Intel Corp.
  12.  * All rights reserved.
  13.  *
  14.  * 2. License
  15.  *
  16.  * 2.1. This is your license from Intel Corp. under its intellectual property
  17.  * rights.  You may have additional license terms from the party that provided
  18.  * you this software, covering your right to use that party's intellectual
  19.  * property rights.
  20.  *
  21.  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
  22.  * copy of the source code appearing in this file ("Covered Code") an
  23.  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
  24.  * base code distributed originally by Intel ("Original Intel Code") to copy,
  25.  * make derivatives, distribute, use and display any portion of the Covered
  26.  * Code in any form, with the right to sublicense such rights; and
  27.  *
  28.  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
  29.  * license (with the right to sublicense), under only those claims of Intel
  30.  * patents that are infringed by the Original Intel Code, to make, use, sell,
  31.  * offer to sell, and import the Covered Code and derivative works thereof
  32.  * solely to the minimum extent necessary to exercise the above copyright
  33.  * license, and in no event shall the patent license extend to any additions
  34.  * to or modifications of the Original Intel Code.  No other license or right
  35.  * is granted directly or by implication, estoppel or otherwise;
  36.  *
  37.  * The above copyright and patent license is granted only if the following
  38.  * conditions are met:
  39.  *
  40.  * 3. Conditions
  41.  *
  42.  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
  43.  * Redistribution of source code of any substantial portion of the Covered
  44.  * Code or modification with rights to further distribute source must include
  45.  * the above Copyright Notice, the above License, this list of Conditions,
  46.  * and the following Disclaimer and Export Compliance provision.  In addition,
  47.  * Licensee must cause all Covered Code to which Licensee contributes to
  48.  * contain a file documenting the changes Licensee made to create that Covered
  49.  * Code and the date of any change.  Licensee must include in that file the
  50.  * documentation of any changes made by any predecessor Licensee.  Licensee
  51.  * must include a prominent statement that the modification is derived,
  52.  * directly or indirectly, from Original Intel Code.
  53.  *
  54.  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
  55.  * Redistribution of source code of any substantial portion of the Covered
  56.  * Code or modification without rights to further distribute source must
  57.  * include the following Disclaimer and Export Compliance provision in the
  58.  * documentation and/or other materials provided with distribution.  In
  59.  * addition, Licensee may not authorize further sublicense of source of any
  60.  * portion of the Covered Code, and must include terms to the effect that the
  61.  * license from Licensee to its licensee is limited to the intellectual
  62.  * property embodied in the software Licensee provides to its licensee, and
  63.  * not to intellectual property embodied in modifications its licensee may
  64.  * make.
  65.  *
  66.  * 3.3. Redistribution of Executable. Redistribution in executable form of any
  67.  * substantial portion of the Covered Code or modification must reproduce the
  68.  * above Copyright Notice, and the following Disclaimer and Export Compliance
  69.  * provision in the documentation and/or other materials provided with the
  70.  * distribution.
  71.  *
  72.  * 3.4. Intel retains all right, title, and interest in and to the Original
  73.  * Intel Code.
  74.  *
  75.  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
  76.  * Intel shall be used in advertising or otherwise to promote the sale, use or
  77.  * other dealings in products derived from or relating to the Covered Code
  78.  * without prior written authorization from Intel.
  79.  *
  80.  * 4. Disclaimer and Export Compliance
  81.  *
  82.  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
  83.  * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
  84.  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE,
  85.  * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY
  86.  * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY
  87.  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
  88.  * PARTICULAR PURPOSE.
  89.  *
  90.  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
  91.  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
  92.  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
  93.  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
  94.  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
  95.  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS
  96.  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
  97.  * LIMITED REMEDY.
  98.  *
  99.  * 4.3. Licensee shall not export, either directly or indirectly, any of this
  100.  * software or system incorporating such software without first obtaining any
  101.  * required license or other approval from the U. S. Department of Commerce or
  102.  * any other agency or department of the United States Government.  In the
  103.  * event Licensee exports any such software from the United States or
  104.  * re-exports any such software from a foreign destination, Licensee shall
  105.  * ensure that the distribution and export/re-export of the software is in
  106.  * compliance with all laws, regulations, orders, or other restrictions of the
  107.  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
  108.  * any of its subsidiaries will export/re-export any technical data, process,
  109.  * software, or service, directly or indirectly, to any country for which the
  110.  * United States government or any agency thereof requires an export license,
  111.  * other governmental approval, or letter of assurance, without first obtaining
  112.  * such license, approval or letter.
  113.  *
  114.  *****************************************************************************/
  115.  
  116.  
  117. #define __UTSTATE_C__
  118.  
  119. #include "acpi.h"
  120. #include "accommon.h"
  121.  
  122. #define _COMPONENT          ACPI_UTILITIES
  123.         ACPI_MODULE_NAME    ("utstate")
  124.  
  125.  
  126. /*******************************************************************************
  127.  *
  128.  * FUNCTION:    AcpiUtCreatePkgStateAndPush
  129.  *
  130.  * PARAMETERS:  Object          - Object to be added to the new state
  131.  *              Action          - Increment/Decrement
  132.  *              StateList       - List the state will be added to
  133.  *
  134.  * RETURN:      Status
  135.  *
  136.  * DESCRIPTION: Create a new state and push it
  137.  *
  138.  ******************************************************************************/
  139.  
  140. ACPI_STATUS
  141. AcpiUtCreatePkgStateAndPush (
  142.     void                    *InternalObject,
  143.     void                    *ExternalObject,
  144.     UINT16                  Index,
  145.     ACPI_GENERIC_STATE      **StateList)
  146. {
  147.     ACPI_GENERIC_STATE       *State;
  148.  
  149.  
  150.     ACPI_FUNCTION_ENTRY ();
  151.  
  152.  
  153.     State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
  154.     if (!State)
  155.     {
  156.         return (AE_NO_MEMORY);
  157.     }
  158.  
  159.     AcpiUtPushGenericState (StateList, State);
  160.     return (AE_OK);
  161. }
  162.  
  163.  
  164. /*******************************************************************************
  165.  *
  166.  * FUNCTION:    AcpiUtPushGenericState
  167.  *
  168.  * PARAMETERS:  ListHead            - Head of the state stack
  169.  *              State               - State object to push
  170.  *
  171.  * RETURN:      None
  172.  *
  173.  * DESCRIPTION: Push a state object onto a state stack
  174.  *
  175.  ******************************************************************************/
  176.  
  177. void
  178. AcpiUtPushGenericState (
  179.     ACPI_GENERIC_STATE      **ListHead,
  180.     ACPI_GENERIC_STATE      *State)
  181. {
  182.     ACPI_FUNCTION_TRACE (UtPushGenericState);
  183.  
  184.  
  185.     /* Push the state object onto the front of the list (stack) */
  186.  
  187.     State->Common.Next = *ListHead;
  188.     *ListHead = State;
  189.  
  190.     return_VOID;
  191. }
  192.  
  193.  
  194. /*******************************************************************************
  195.  *
  196.  * FUNCTION:    AcpiUtPopGenericState
  197.  *
  198.  * PARAMETERS:  ListHead            - Head of the state stack
  199.  *
  200.  * RETURN:      The popped state object
  201.  *
  202.  * DESCRIPTION: Pop a state object from a state stack
  203.  *
  204.  ******************************************************************************/
  205.  
  206. ACPI_GENERIC_STATE *
  207. AcpiUtPopGenericState (
  208.     ACPI_GENERIC_STATE      **ListHead)
  209. {
  210.     ACPI_GENERIC_STATE      *State;
  211.  
  212.  
  213.     ACPI_FUNCTION_TRACE (UtPopGenericState);
  214.  
  215.  
  216.     /* Remove the state object at the head of the list (stack) */
  217.  
  218.     State = *ListHead;
  219.     if (State)
  220.     {
  221.         /* Update the list head */
  222.  
  223.         *ListHead = State->Common.Next;
  224.     }
  225.  
  226.     return_PTR (State);
  227. }
  228.  
  229.  
  230. /*******************************************************************************
  231.  *
  232.  * FUNCTION:    AcpiUtCreateGenericState
  233.  *
  234.  * PARAMETERS:  None
  235.  *
  236.  * RETURN:      The new state object. NULL on failure.
  237.  *
  238.  * DESCRIPTION: Create a generic state object.  Attempt to obtain one from
  239.  *              the global state cache;  If none available, create a new one.
  240.  *
  241.  ******************************************************************************/
  242.  
  243. ACPI_GENERIC_STATE *
  244. AcpiUtCreateGenericState (
  245.     void)
  246. {
  247.     ACPI_GENERIC_STATE      *State;
  248.  
  249.  
  250.     ACPI_FUNCTION_ENTRY ();
  251.  
  252.  
  253.     State = AcpiOsAcquireObject (AcpiGbl_StateCache);
  254.     if (State)
  255.     {
  256.         /* Initialize */
  257.         State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
  258.     }
  259.  
  260.     return (State);
  261. }
  262.  
  263.  
  264. /*******************************************************************************
  265.  *
  266.  * FUNCTION:    AcpiUtCreateThreadState
  267.  *
  268.  * PARAMETERS:  None
  269.  *
  270.  * RETURN:      New Thread State. NULL on failure
  271.  *
  272.  * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
  273.  *              to track per-thread info during method execution
  274.  *
  275.  ******************************************************************************/
  276.  
  277. ACPI_THREAD_STATE *
  278. AcpiUtCreateThreadState (
  279.     void)
  280. {
  281.     ACPI_GENERIC_STATE      *State;
  282.  
  283.  
  284.     ACPI_FUNCTION_TRACE (UtCreateThreadState);
  285.  
  286.  
  287.     /* Create the generic state object */
  288.  
  289.     State = AcpiUtCreateGenericState ();
  290.     if (!State)
  291.     {
  292.         return_PTR (NULL);
  293.     }
  294.  
  295.     /* Init fields specific to the update struct */
  296.  
  297.     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
  298.     State->Thread.ThreadId = AcpiOsGetThreadId ();
  299.  
  300.     /* Check for invalid thread ID - zero is very bad, it will break things */
  301.  
  302.     if (!State->Thread.ThreadId)
  303.     {
  304.         ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
  305.         State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
  306.     }
  307.  
  308.     return_PTR ((ACPI_THREAD_STATE *) State);
  309. }
  310.  
  311.  
  312. /*******************************************************************************
  313.  *
  314.  * FUNCTION:    AcpiUtCreateUpdateState
  315.  *
  316.  * PARAMETERS:  Object          - Initial Object to be installed in the state
  317.  *              Action          - Update action to be performed
  318.  *
  319.  * RETURN:      New state object, null on failure
  320.  *
  321.  * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
  322.  *              to update reference counts and delete complex objects such
  323.  *              as packages.
  324.  *
  325.  ******************************************************************************/
  326.  
  327. ACPI_GENERIC_STATE *
  328. AcpiUtCreateUpdateState (
  329.     ACPI_OPERAND_OBJECT     *Object,
  330.     UINT16                  Action)
  331. {
  332.     ACPI_GENERIC_STATE      *State;
  333.  
  334.  
  335.     ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
  336.  
  337.  
  338.     /* Create the generic state object */
  339.  
  340.     State = AcpiUtCreateGenericState ();
  341.     if (!State)
  342.     {
  343.         return_PTR (NULL);
  344.     }
  345.  
  346.     /* Init fields specific to the update struct */
  347.  
  348.     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
  349.     State->Update.Object = Object;
  350.     State->Update.Value = Action;
  351.  
  352.     return_PTR (State);
  353. }
  354.  
  355.  
  356. /*******************************************************************************
  357.  *
  358.  * FUNCTION:    AcpiUtCreatePkgState
  359.  *
  360.  * PARAMETERS:  Object          - Initial Object to be installed in the state
  361.  *              Action          - Update action to be performed
  362.  *
  363.  * RETURN:      New state object, null on failure
  364.  *
  365.  * DESCRIPTION: Create a "Package State"
  366.  *
  367.  ******************************************************************************/
  368.  
  369. ACPI_GENERIC_STATE *
  370. AcpiUtCreatePkgState (
  371.     void                    *InternalObject,
  372.     void                    *ExternalObject,
  373.     UINT16                  Index)
  374. {
  375.     ACPI_GENERIC_STATE      *State;
  376.  
  377.  
  378.     ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
  379.  
  380.  
  381.     /* Create the generic state object */
  382.  
  383.     State = AcpiUtCreateGenericState ();
  384.     if (!State)
  385.     {
  386.         return_PTR (NULL);
  387.     }
  388.  
  389.     /* Init fields specific to the update struct */
  390.  
  391.     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
  392.     State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
  393.     State->Pkg.DestObject = ExternalObject;
  394.     State->Pkg.Index= Index;
  395.     State->Pkg.NumPackages = 1;
  396.  
  397.     return_PTR (State);
  398. }
  399.  
  400.  
  401. /*******************************************************************************
  402.  *
  403.  * FUNCTION:    AcpiUtCreateControlState
  404.  *
  405.  * PARAMETERS:  None
  406.  *
  407.  * RETURN:      New state object, null on failure
  408.  *
  409.  * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
  410.  *              to support nested IF/WHILE constructs in the AML.
  411.  *
  412.  ******************************************************************************/
  413.  
  414. ACPI_GENERIC_STATE *
  415. AcpiUtCreateControlState (
  416.     void)
  417. {
  418.     ACPI_GENERIC_STATE      *State;
  419.  
  420.  
  421.     ACPI_FUNCTION_TRACE (UtCreateControlState);
  422.  
  423.  
  424.     /* Create the generic state object */
  425.  
  426.     State = AcpiUtCreateGenericState ();
  427.     if (!State)
  428.     {
  429.         return_PTR (NULL);
  430.     }
  431.  
  432.     /* Init fields specific to the control struct */
  433.  
  434.     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
  435.     State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
  436.  
  437.     return_PTR (State);
  438. }
  439.  
  440.  
  441. /*******************************************************************************
  442.  *
  443.  * FUNCTION:    AcpiUtDeleteGenericState
  444.  *
  445.  * PARAMETERS:  State               - The state object to be deleted
  446.  *
  447.  * RETURN:      None
  448.  *
  449.  * DESCRIPTION: Release a state object to the state cache. NULL state objects
  450.  *              are ignored.
  451.  *
  452.  ******************************************************************************/
  453.  
  454. void
  455. AcpiUtDeleteGenericState (
  456.     ACPI_GENERIC_STATE      *State)
  457. {
  458.     ACPI_FUNCTION_TRACE (UtDeleteGenericState);
  459.  
  460.  
  461.     /* Ignore null state */
  462.  
  463.     if (State)
  464.     {
  465.         (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
  466.     }
  467.     return_VOID;
  468. }
  469.  
  470.  
  471.