/*
* All Video Processing kernels
* Copyright © <2010>, Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This file was originally licensed under the following license
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Module name: RGBA_Load_16x8.asm (copied from AYUV_Load_16x8.asm)
//----------------------------------------------------------------
#include "RGBX_Load_16x8.inc"
// In order to load 64x8 RGBA data (16x8 pixels), we need to divide the data
// into two regions and load them separately.
//
// 32 byte 32 byte
//|----------------|----------------|
//| | |
//| A | B |8
//| | |
//| | |
//|----------------|----------------|
// Load the first 32x8 data block
// Packed data block should be loaded as 32x8 pixel block
add (2) rMSGSRC.0<1>:d wORIX<2;2,1>:w wSRC_H_ORI_OFFSET<2;2,1>:w // Source Block origin
shl (1) rMSGSRC.0<1>:d rMSGSRC.0<0;1,0>:w 2:w { NoDDClr } // H. block origin need to be four times larger
mov (1) rMSGSRC.2<1>:ud nDPR_BLOCK_SIZE_RGBA:ud { NoDDChk } // Block width and height (32x8)
mov (8) mMSGHDRY<1>:ud rMSGSRC<8;8,1>:ud
send (8) udSRC_RGBA(0)<1> mMSGHDRY udDUMMY_NULL nDATAPORT_READ nDPMR_MSGDSC+nDPR_MSG_SIZE_RGBA+nBI_CURRENT_SRC_YUV:ud
//Load the second 32x8 data block
// Offset the origin X - move to next 32 colomns
add (1) rMSGSRC.0<1>:d rMSGSRC.0<0;1,0>:d 32:w // Increase X origin by 8
// Size stays the same - 32x8
mov (8) mMSGHDRY<1>:ud rMSGSRC<8;8,1>:ud // Copy message description to message header
send (8) udSRC_RGBA(8)<1> mMSGHDRY udDUMMY_NULL nDATAPORT_READ nDPMR_MSGDSC+nDPR_MSG_SIZE_RGBA+nBI_CURRENT_SRC_YUV:ud
// Give AYUV region addresses to address register
// a0.0 is 0x38*32, a0.1 is 0x40*32. 0x40-0x38=8 (pixel)
mov (1) SRC_RGBA_OFFSET<1>:ud 0x00400038*32:ud //Address registers contain starting addresses of two halves
#if !defined(FIX_POINT_CONVERSION) && !defined(FLOAT_POINT_CONVERSION)
//Directly move the data to destination
$for(0; <nY_NUM_OF_ROWS; 1) {
// 8 means 8 elements, not 2=8/2 element per row.
mov (16) uwDEST_Y(%1)<1> r[SRC_RGBA_OFFSET,%1*32+3]<8,4>:ub // A/R
mov (16) uwDEST_U(%1)<1> r[SRC_RGBA_OFFSET,%1*32+2]<8,4>:ub // Y/G
mov (16) uwDEST_V(%1)<1> r[SRC_RGBA_OFFSET,%1*32+1]<8,4>:ub // U/B
}
#endif