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  1. /*
  2.  * Copyright © 2006 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21.  * IN THE SOFTWARE.
  22.  *
  23.  * Authors:
  24.  *    Wang Zhenyu <zhenyu.z.wang@intel.com>
  25.  *    Keith Packard <keithp@keithp.com>
  26.  */
  27.  
  28. /*
  29.  * Register assignments:
  30.  *
  31.  *  x               g6/g7
  32.  *  y               g8/g9
  33.  *
  34.  *  temp x          g10/g11
  35.  *  temp y          g12/g13
  36.  *
  37.  *  src w           g14/g15
  38.  *  src u           m1/m2
  39.  *  src v           m3/m4
  40.  */
  41.  
  42. /* Fragment to compute per-pixel XY values */
  43.  
  44. include(`exa_wm.g4i')
  45.    
  46.     /* Load X and Y coordinates and compute per-pixel coordinates */
  47. add (16)        temp_x_uw<1>UW  dst_x_uw                0x10101010V     { align1 };
  48. add (16)        temp_y_uw<1>UW  dst_y_uw                0x11001100V     { align1 };
  49.  
  50.     /* subtract screen-space origin of vertex 0 */
  51. add (16)        dst_x<1>F       temp_x_uw<8,8,1>UW      -screen_x0      { compr align1 };
  52. add (16)        dst_y<1>F       temp_y_uw<8,8,1>UW      -screen_y0      { compr align1 };
  53.