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  1. /*
  2.     SDL - Simple DirectMedia Layer
  3.     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
  4.  
  5.     This library is free software; you can redistribute it and/or
  6.     modify it under the terms of the GNU Library General Public
  7.     License as published by the Free Software Foundation; either
  8.     version 2 of the License, or (at your option) any later version.
  9.  
  10.     This library is distributed in the hope that it will be useful,
  11.     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13.     Library General Public License for more details.
  14.  
  15.     You should have received a copy of the GNU Library General Public
  16.     License along with this library; if not, write to the Free
  17.     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18.  
  19.     Sam Lantinga
  20.     slouken@devolution.com
  21. */
  22.  
  23. #ifdef SAVE_RCSID
  24. static char rcsid =
  25.  "@(#) $Id: SDL.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
  26. #endif
  27.  
  28. /* Main include header for the SDL library */
  29.  
  30. #ifndef _SDL_H
  31. #define _SDL_H
  32.  
  33. #include "SDL_main.h"
  34. #include "SDL_types.h"
  35. #include "SDL_getenv.h"
  36. #include "SDL_error.h"
  37. #include "SDL_rwops.h"
  38. #include "SDL_timer.h"
  39. #include "SDL_audio.h"
  40. #include "SDL_cdrom.h"
  41. #include "SDL_joystick.h"
  42. #include "SDL_events.h"
  43. #include "SDL_video.h"
  44. #include "SDL_byteorder.h"
  45. #include "SDL_stdinc.h"
  46. #include "SDL_version.h"
  47.  
  48. #include "begin_code.h"
  49. /* Set up for C function definitions, even when using C++ */
  50. #ifdef __cplusplus
  51. extern "C" {
  52. #endif
  53.  
  54. /* As of version 0.5, SDL is loaded dynamically into the application */
  55.  
  56. /* These are the flags which may be passed to SDL_Init() -- you should
  57.    specify the subsystems which you will be using in your application.
  58. */
  59. #define SDL_INIT_TIMER          0x00000001
  60. #define SDL_INIT_AUDIO          0x00000010
  61. #define SDL_INIT_VIDEO          0x00000020
  62. #define SDL_INIT_CDROM          0x00000100
  63. #define SDL_INIT_JOYSTICK       0x00000200
  64. #define SDL_INIT_NOPARACHUTE    0x00100000      /* Don't catch fatal signals */
  65. #define SDL_INIT_EVENTTHREAD    0x01000000      /* Not supported on all OS's */
  66. #define SDL_INIT_EVERYTHING     0x0000FFFF
  67.  
  68. /* This function loads the SDL dynamically linked library and initializes
  69.  * the subsystems specified by 'flags' (and those satisfying dependencies)
  70.  * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
  71.  * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
  72.  */
  73. extern DECLSPEC int SDL_Init(Uint32 flags);
  74.  
  75. /* This function initializes specific SDL subsystems */
  76. extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
  77.  
  78. /* This function cleans up specific SDL subsystems */
  79. extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
  80.  
  81. /* This function returns mask of the specified subsystems which have
  82.    been initialized.
  83.    If 'flags' is 0, it returns a mask of all initialized subsystems.
  84. */
  85. extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
  86.  
  87. /* This function cleans up all initialized subsystems and unloads the
  88.  * dynamically linked library.  You should call it upon all exit conditions.
  89.  */
  90. extern DECLSPEC void SDL_Quit(void);
  91.  
  92. /* Ends C function definitions when using C++ */
  93. #ifdef __cplusplus
  94. }
  95. #endif
  96. #include "close_code.h"
  97.  
  98. #endif /* _SDL_H */
  99.