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  1. /*
  2.     SDL - Simple DirectMedia Layer
  3.     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
  4.  
  5.     This library is free software; you can redistribute it and/or
  6.     modify it under the terms of the GNU Library General Public
  7.     License as published by the Free Software Foundation; either
  8.     version 2 of the License, or (at your option) any later version.
  9.  
  10.     This library is distributed in the hope that it will be useful,
  11.     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13.     Library General Public License for more details.
  14.  
  15.     You should have received a copy of the GNU Library General Public
  16.     License along with this library; if not, write to the Free
  17.     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18.  
  19.     Sam Lantinga
  20.     slouken@devolution.com
  21. */
  22.  
  23. #ifdef SAVE_RCSID
  24. static char rcsid =
  25.  "@(#) $Id: SDL_sysvideo.h,v 1.6 2001/06/19 13:33:53 hercules Exp $";
  26. #endif
  27.  
  28. #ifndef _SDL_sysvideo_h
  29. #define _SDL_sysvideo_h
  30.  
  31. #include "SDL_mouse.h"
  32. #define SDL_PROTOTYPES_ONLY
  33. #include "SDL_syswm.h"
  34. #undef SDL_PROTOTYPES_ONLY
  35.  
  36. /* This file prototypes the video driver implementation.
  37.    This is designed to be easily converted to C++ in the future.
  38.  */
  39.  
  40. /* OpenGL is pretty much available on all Windows systems */
  41. #ifdef WIN32UNDEFINED
  42. #ifndef _WIN32_WCE
  43. #define HAVE_OPENGL
  44. #endif
  45. #include <windows.h>
  46. #endif
  47.  
  48. #ifdef HAVE_OPENGL
  49. #ifdef MACOSX
  50. #include <OpenGL/gl.h>  /* OpenGL.framework */
  51. #else
  52. #include <GL/gl.h>
  53. #endif /* MACOSX */
  54. #endif /* HAVE_OPENGL */
  55.  
  56. /* The SDL video driver */
  57. typedef struct SDL_VideoDevice SDL_VideoDevice;
  58.  
  59. /* Define the SDL video driver structure */
  60. #define _THIS   SDL_VideoDevice *_this
  61. #ifndef _STATUS
  62. #define _STATUS SDL_status *status
  63. #endif
  64. struct SDL_VideoDevice {
  65.         /* * * */
  66.         /* The name of this video driver */
  67.         const char *name;
  68.  
  69.         /* * * */
  70.         /* Initialization/Query functions */
  71.  
  72.         /* Initialize the native video subsystem, filling 'vformat' with the
  73.            "best" display pixel format, returning 0 or -1 if there's an error.
  74.          */
  75.         int (*VideoInit)(_THIS, SDL_PixelFormat *vformat);
  76.  
  77.         /* List the available video modes for the given pixel format, sorted
  78.            from largest to smallest.
  79.          */
  80.         SDL_Rect **(*ListModes)(_THIS, SDL_PixelFormat *format, Uint32 flags);
  81.  
  82.         /* Set the requested video mode, returning a surface which will be
  83.            set to the SDL_VideoSurface.  The width and height will already
  84.            be verified by ListModes(), and the video subsystem is free to
  85.            set the mode to a supported bit depth different from the one
  86.            specified -- the desired bpp will be emulated with a shadow
  87.            surface if necessary.  If a new mode is returned, this function
  88.            should take care of cleaning up the current mode.
  89.          */
  90.         SDL_Surface *(*SetVideoMode)(_THIS, SDL_Surface *current,
  91.                                 int width, int height, int bpp, Uint32 flags);
  92.  
  93.         /* Toggle the fullscreen mode */
  94.         int (*ToggleFullScreen)(_THIS, int on);
  95.  
  96.         /* This is called after the video mode has been set, to get the
  97.            initial mouse state.  It should queue events as necessary to
  98.            properly represent the current mouse focus and position.
  99.          */
  100.         void (*UpdateMouse)(_THIS);
  101.  
  102.         /* Create a YUV video surface (possibly overlay) of the given
  103.            format.  The hardware should be able to perform at least 2x
  104.            scaling on display.
  105.          */
  106.         SDL_Overlay *(*CreateYUVOverlay)(_THIS, int width, int height,
  107.                                          Uint32 format, SDL_Surface *display);
  108.  
  109.         /* Sets the color entries { firstcolor .. (firstcolor+ncolors-1) }
  110.            of the physical palette to those in 'colors'. If the device is
  111.            using a software palette (SDL_HWPALETTE not set), then the
  112.            changes are reflected in the logical palette of the screen
  113.            as well.
  114.            The return value is 1 if all entries could be set properly
  115.            or 0 otherwise.
  116.         */
  117.         int (*SetColors)(_THIS, int firstcolor, int ncolors,
  118.                          SDL_Color *colors);
  119.  
  120.         /* This pointer should exist in the native video subsystem and should
  121.            point to an appropriate update function for the current video mode
  122.          */
  123.         void (*UpdateRects)(_THIS, int numrects, SDL_Rect *rects);
  124.  
  125.         /* Reverse the effects VideoInit() -- called if VideoInit() fails
  126.            or if the application is shutting down the video subsystem.
  127.         */
  128.         void (*VideoQuit)(_THIS);
  129.  
  130.         /* * * */
  131.         /* Hardware acceleration functions */
  132.  
  133.         /* Information about the video hardware */
  134.         SDL_VideoInfo info;
  135.  
  136.         /* Allocates a surface in video memory */
  137.         int (*AllocHWSurface)(_THIS, SDL_Surface *surface);
  138.  
  139.         /* Sets the hardware accelerated blit function, if any, based
  140.            on the current flags of the surface (colorkey, alpha, etc.)
  141.          */
  142.         int (*CheckHWBlit)(_THIS, SDL_Surface *src, SDL_Surface *dst);
  143.  
  144.         /* Fills a surface rectangle with the given color */
  145.         int (*FillHWRect)(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
  146.  
  147.         /* Sets video mem colorkey and accelerated blit function */
  148.         int (*SetHWColorKey)(_THIS, SDL_Surface *surface, Uint32 key);
  149.  
  150.         /* Sets per surface hardware alpha value */
  151.         int (*SetHWAlpha)(_THIS, SDL_Surface *surface, Uint8 value);
  152.  
  153.         /* Returns a readable/writable surface */
  154.         int (*LockHWSurface)(_THIS, SDL_Surface *surface);
  155.         void (*UnlockHWSurface)(_THIS, SDL_Surface *surface);
  156.  
  157.         /* Performs hardware flipping */
  158.         int (*FlipHWSurface)(_THIS, SDL_Surface *surface);
  159.  
  160.         /* Frees a previously allocated video surface */
  161.         void (*FreeHWSurface)(_THIS, SDL_Surface *surface);
  162.  
  163.         /* * * */
  164.         /* Gamma support */
  165.  
  166.         Uint16 *gamma;
  167.  
  168.         /* Set the gamma correction directly (emulated with gamma ramps) */
  169.         int (*SetGamma)(_THIS, float red, float green, float blue);
  170.  
  171.         /* Get the gamma correction directly (emulated with gamma ramps) */
  172.         int (*GetGamma)(_THIS, float *red, float *green, float *blue);
  173.  
  174.         /* Set the gamma ramp */
  175.         int (*SetGammaRamp)(_THIS, Uint16 *ramp);
  176.  
  177.         /* Get the gamma ramp */
  178.         int (*GetGammaRamp)(_THIS, Uint16 *ramp);
  179.  
  180.         /* * * */
  181.         /* OpenGL support */
  182.  
  183.         /* Sets the dll to use for OpenGL and loads it */
  184.         int (*GL_LoadLibrary)(_THIS, const char *path);
  185.  
  186.         /* Retrieves the address of a function in the gl library */
  187.         void* (*GL_GetProcAddress)(_THIS, const char *proc);
  188.  
  189.         /* Get attribute information from the windowing system. */
  190.         int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value);
  191.  
  192.         /* Make the context associated with this driver current */
  193.         int (*GL_MakeCurrent)(_THIS);
  194.  
  195.         /* Swap the current buffers in double buffer mode. */
  196.         void (*GL_SwapBuffers)(_THIS);
  197.  
  198.         /* OpenGL functions for SDL_OPENGLBLIT */
  199. #ifdef HAVE_OPENGL
  200. #ifndef WIN32UNDEFINED
  201. #define WINAPI
  202. #endif
  203. #define SDL_PROC(ret,func,params) ret (WINAPI *func) params;
  204. #include "SDL_glfuncs.h"
  205. #undef SDL_PROC
  206.  
  207.         /* Texture id */
  208.         GLuint texture;
  209. #endif
  210.         int is_32bit;
  211.  
  212.         /* * * */
  213.         /* Window manager functions */
  214.  
  215.         /* Set the title and icon text */
  216.         void (*SetCaption)(_THIS, const char *title, const char *icon);
  217.  
  218.         /* Set the window icon image */
  219.         void (*SetIcon)(_THIS, SDL_Surface *icon, Uint8 *mask);
  220.  
  221.         /* Iconify the window.
  222.            This function returns 1 if there is a window manager and the
  223.            window was actually iconified, it returns 0 otherwise.
  224.         */
  225.         int (*IconifyWindow)(_THIS);
  226.  
  227.         /* Grab or ungrab keyboard and mouse input */
  228.         SDL_GrabMode (*GrabInput)(_THIS, SDL_GrabMode mode);
  229.  
  230.         /* Get some platform dependent window information */
  231.         int (*GetWMInfo)(_THIS, SDL_SysWMinfo *info);
  232.  
  233.         /* * * */
  234.         /* Cursor manager functions */
  235.  
  236.         /* Free a window manager cursor
  237.            This function can be NULL if CreateWMCursor is also NULL.
  238.          */
  239.         void (*FreeWMCursor)(_THIS, WMcursor *cursor);
  240.  
  241.         /* If not NULL, create a black/white window manager cursor */
  242.         WMcursor *(*CreateWMCursor)(_THIS,
  243.                 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
  244.  
  245.         /* Show the specified cursor, or hide if cursor is NULL */
  246.         int (*ShowWMCursor)(_THIS, WMcursor *cursor);
  247.  
  248.         /* Warp the window manager cursor to (x,y)
  249.            If NULL, a mouse motion event is posted internally.
  250.          */
  251.         void (*WarpWMCursor)(_THIS, Uint16 x, Uint16 y);
  252.  
  253.         /* If not NULL, this is called when a mouse motion event occurs */
  254.         void (*MoveWMCursor)(_THIS, int x, int y);
  255.  
  256.         /* Determine whether the mouse should be in relative mode or not.
  257.            This function is called when the input grab state or cursor
  258.            visibility state changes.
  259.            If the cursor is not visible, and the input is grabbed, the
  260.            driver can place the mouse in relative mode, which may result
  261.            in higher accuracy sampling of the pointer motion.
  262.         */
  263.         void (*CheckMouseMode)(_THIS);
  264.  
  265.         /* * * */
  266.         /* Event manager functions */
  267.  
  268.         /* Initialize keyboard mapping for this driver */
  269.         void (*InitOSKeymap)(_THIS);
  270.  
  271.         /* Handle any queued OS events */
  272.         void (*PumpEvents)(_THIS);
  273.  
  274.         /* * * */
  275.         /* Data common to all drivers */
  276.         SDL_Surface *screen;
  277.         SDL_Surface *shadow;
  278.         SDL_Surface *visible;
  279.         SDL_Palette *physpal;   /* physical palette, if != logical palette */
  280.         SDL_Color *gammacols;   /* gamma-corrected colours, or NULL */
  281.         char *wm_title;
  282.         char *wm_icon;
  283.         int offset_x;
  284.         int offset_y;
  285.         SDL_GrabMode input_grab;
  286.  
  287.         /* Driver information flags */
  288.         int handles_any_size;   /* Driver handles any size video mode */
  289.  
  290.         /* * * */
  291.         /* Data used by the GL drivers */
  292.         struct {
  293.                 int red_size;
  294.                 int green_size;
  295.                 int blue_size;
  296.                 int alpha_size;
  297.                 int depth_size;
  298.                 int buffer_size;
  299.                 int stencil_size;
  300.                 int double_buffer;
  301.                 int accum_red_size;
  302.                 int accum_green_size;
  303.                 int accum_blue_size;
  304.                 int accum_alpha_size;
  305.                 int driver_loaded;
  306.                 char driver_path[256];
  307.                 void* dll_handle;
  308.         } gl_config;
  309.  
  310.         /* * * */
  311.         /* Data private to this driver */
  312.         struct SDL_PrivateVideoData *hidden;
  313.         struct SDL_PrivateGLData *gl_data;
  314.  
  315.         /* * * */
  316.         /* The function used to dispose of this structure */
  317.         void (*free)(_THIS);
  318. };
  319. #undef _THIS
  320.  
  321. typedef struct VideoBootStrap {
  322.         const char *name;
  323.         const char *desc;
  324.         int (*available)(void);
  325.         SDL_VideoDevice *(*create)(int devindex);
  326. } VideoBootStrap;
  327.  
  328. #ifdef ENABLE_X11
  329. extern VideoBootStrap X11_bootstrap;
  330. #endif
  331. #ifdef ENABLE_DGA
  332. extern VideoBootStrap DGA_bootstrap;
  333. #endif
  334. #ifdef ENABLE_NANOX
  335. extern VideoBootStrap NX_bootstrap;
  336. #endif
  337. #ifdef ENABLE_FBCON
  338. extern VideoBootStrap FBCON_bootstrap;
  339. #endif
  340. #ifdef ENABLE_PS2GS
  341. extern VideoBootStrap PS2GS_bootstrap;
  342. #endif
  343. #ifdef ENABLE_GGI
  344. extern VideoBootStrap GGI_bootstrap;
  345. #endif
  346. #ifdef ENABLE_VGL
  347. extern VideoBootStrap VGL_bootstrap;
  348. #endif
  349. #ifdef ENABLE_SVGALIB
  350. extern VideoBootStrap SVGALIB_bootstrap;
  351. #endif
  352. #ifdef ENABLE_AALIB
  353. extern VideoBootStrap AALIB_bootstrap;
  354. #endif
  355. #ifdef ENABLE_WINDIB
  356. extern VideoBootStrap WINDIB_bootstrap;
  357. #endif
  358. #ifdef ENABLE_DIRECTX
  359. extern VideoBootStrap DIRECTX_bootstrap;
  360. #endif
  361. #ifdef ENABLE_BWINDOW
  362. extern VideoBootStrap BWINDOW_bootstrap;
  363. #endif
  364. #ifdef ENABLE_DUMMYVIDEO
  365. extern VideoBootStrap DUMMY_bootstrap;
  366. #endif
  367. #ifdef ENABLE_PHOTON
  368. extern VideoBootStrap ph_bootstrap;
  369. #endif
  370. /* MacOS X gets the proper defines from configure */
  371. #if defined(macintosh) && !defined(MACOSX)
  372. #define ENABLE_TOOLBOX
  373. #if !TARGET_API_MAC_CARBON
  374. #define ENABLE_DRAWSPROCKET
  375. #endif
  376. #endif
  377. #ifdef ENABLE_TOOLBOX
  378. extern VideoBootStrap TOOLBOX_bootstrap;
  379. #endif
  380. #ifdef ENABLE_DRAWSPROCKET
  381. extern VideoBootStrap DSp_bootstrap;
  382. #endif
  383. #ifdef ENABLE_QUARTZ
  384. extern VideoBootStrap QZ_bootstrap;
  385. #endif
  386. #ifdef ENABLE_CYBERGRAPHICS
  387. extern VideoBootStrap CGX_bootstrap;
  388. #endif
  389. #ifdef ENABLE_MENUETOS
  390. extern VideoBootStrap mosvideo_bootstrab;
  391. #endif
  392. /* This is the current video device */
  393. extern SDL_VideoDevice *current_video;
  394.  
  395. #define SDL_VideoSurface        (current_video->screen)
  396. #define SDL_ShadowSurface       (current_video->shadow)
  397. #define SDL_PublicSurface       (current_video->visible)
  398.  
  399. #endif /* _SDL_sysvideo_h */
  400.