Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. <HTML
  2. ><HEAD
  3. ><TITLE
  4. >SDL_VideoInfo</TITLE
  5. ><META
  6. NAME="GENERATOR"
  7. CONTENT="Modular DocBook HTML Stylesheet Version 1.64
  8. "><LINK
  9. REL="HOME"
  10. TITLE="SDL Library Documentation"
  11. HREF="index.html"><LINK
  12. REL="UP"
  13. TITLE="Video"
  14. HREF="video.html"><LINK
  15. REL="PREVIOUS"
  16. TITLE="SDL_Surface"
  17. HREF="sdlsurface.html"><LINK
  18. REL="NEXT"
  19. TITLE="SDL_Overlay"
  20. HREF="sdloverlay.html"></HEAD
  21. ><BODY
  22. CLASS="REFENTRY"
  23. BGCOLOR="#FFF8DC"
  24. TEXT="#000000"
  25. LINK="#0000ee"
  26. VLINK="#551a8b"
  27. ALINK="#ff0000"
  28. ><DIV
  29. CLASS="NAVHEADER"
  30. ><TABLE
  31. WIDTH="100%"
  32. BORDER="0"
  33. CELLPADDING="0"
  34. CELLSPACING="0"
  35. ><TR
  36. ><TH
  37. COLSPAN="3"
  38. ALIGN="center"
  39. >SDL Library Documentation</TH
  40. ></TR
  41. ><TR
  42. ><TD
  43. WIDTH="10%"
  44. ALIGN="left"
  45. VALIGN="bottom"
  46. ><A
  47. HREF="sdlsurface.html"
  48. >Prev</A
  49. ></TD
  50. ><TD
  51. WIDTH="80%"
  52. ALIGN="center"
  53. VALIGN="bottom"
  54. ></TD
  55. ><TD
  56. WIDTH="10%"
  57. ALIGN="right"
  58. VALIGN="bottom"
  59. ><A
  60. HREF="sdloverlay.html"
  61. >Next</A
  62. ></TD
  63. ></TR
  64. ></TABLE
  65. ><HR
  66. ALIGN="LEFT"
  67. WIDTH="100%"></DIV
  68. ><H1
  69. ><A
  70. NAME="SDLVIDEOINFO"
  71. >SDL_VideoInfo</A
  72. ></H1
  73. ><DIV
  74. CLASS="REFNAMEDIV"
  75. ><A
  76. NAME="AEN2968"
  77. ></A
  78. ><H2
  79. >Name</H2
  80. >SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
  81. ><DIV
  82. CLASS="REFSECT1"
  83. ><A
  84. NAME="AEN2971"
  85. ></A
  86. ><H2
  87. >Structure Definition</H2
  88. ><PRE
  89. CLASS="PROGRAMLISTING"
  90. >typedef struct{
  91.   Uint32 hw_available:1;
  92.   Uint32 wm_available:1;
  93.   Uint32 blit_hw:1;
  94.   Uint32 blit_hw_CC:1;
  95.   Uint32 blit_hw_A:1;
  96.   Uint32 blit_sw:1;
  97.   Uint32 blit_sw_CC:1;
  98.   Uint32 blit_sw_A:1;
  99.   Uint32 blit_fill;
  100.   Uint32 video_mem;
  101.   SDL_PixelFormat *vfmt;
  102. } SDL_VideoInfo;</PRE
  103. ></DIV
  104. ><DIV
  105. CLASS="REFSECT1"
  106. ><A
  107. NAME="AEN2974"
  108. ></A
  109. ><H2
  110. >Structure Data</H2
  111. ><DIV
  112. CLASS="INFORMALTABLE"
  113. ><A
  114. NAME="AEN2976"
  115. ></A
  116. ><P
  117. ></P
  118. ><TABLE
  119. BORDER="0"
  120. CLASS="CALSTABLE"
  121. ><TBODY
  122. ><TR
  123. ><TD
  124. ALIGN="LEFT"
  125. VALIGN="TOP"
  126. ><TT
  127. CLASS="STRUCTFIELD"
  128. ><I
  129. >hw_available</I
  130. ></TT
  131. ></TD
  132. ><TD
  133. ALIGN="LEFT"
  134. VALIGN="TOP"
  135. >Is it possible to create hardware surfaces?</TD
  136. ></TR
  137. ><TR
  138. ><TD
  139. ALIGN="LEFT"
  140. VALIGN="TOP"
  141. ><TT
  142. CLASS="STRUCTFIELD"
  143. ><I
  144. >wm_available</I
  145. ></TT
  146. ></TD
  147. ><TD
  148. ALIGN="LEFT"
  149. VALIGN="TOP"
  150. >Is there a window manager available</TD
  151. ></TR
  152. ><TR
  153. ><TD
  154. ALIGN="LEFT"
  155. VALIGN="TOP"
  156. ><TT
  157. CLASS="STRUCTFIELD"
  158. ><I
  159. >blit_hw</I
  160. ></TT
  161. ></TD
  162. ><TD
  163. ALIGN="LEFT"
  164. VALIGN="TOP"
  165. >Are hardware to hardware blits accelerated?</TD
  166. ></TR
  167. ><TR
  168. ><TD
  169. ALIGN="LEFT"
  170. VALIGN="TOP"
  171. ><TT
  172. CLASS="STRUCTFIELD"
  173. ><I
  174. >blit_hw_CC</I
  175. ></TT
  176. ></TD
  177. ><TD
  178. ALIGN="LEFT"
  179. VALIGN="TOP"
  180. >Are hardware to hardware colorkey blits accelerated?</TD
  181. ></TR
  182. ><TR
  183. ><TD
  184. ALIGN="LEFT"
  185. VALIGN="TOP"
  186. ><TT
  187. CLASS="STRUCTFIELD"
  188. ><I
  189. >blit_hw_A</I
  190. ></TT
  191. ></TD
  192. ><TD
  193. ALIGN="LEFT"
  194. VALIGN="TOP"
  195. >Are hardware to hardware alpha blits accelerated?</TD
  196. ></TR
  197. ><TR
  198. ><TD
  199. ALIGN="LEFT"
  200. VALIGN="TOP"
  201. ><TT
  202. CLASS="STRUCTFIELD"
  203. ><I
  204. >blit_sw</I
  205. ></TT
  206. ></TD
  207. ><TD
  208. ALIGN="LEFT"
  209. VALIGN="TOP"
  210. >Are software to hardware blits accelerated?</TD
  211. ></TR
  212. ><TR
  213. ><TD
  214. ALIGN="LEFT"
  215. VALIGN="TOP"
  216. ><TT
  217. CLASS="STRUCTFIELD"
  218. ><I
  219. >blit_sw_CC</I
  220. ></TT
  221. ></TD
  222. ><TD
  223. ALIGN="LEFT"
  224. VALIGN="TOP"
  225. >Are software to hardware colorkey blits accelerated?</TD
  226. ></TR
  227. ><TR
  228. ><TD
  229. ALIGN="LEFT"
  230. VALIGN="TOP"
  231. ><TT
  232. CLASS="STRUCTFIELD"
  233. ><I
  234. >blit_sw_A</I
  235. ></TT
  236. ></TD
  237. ><TD
  238. ALIGN="LEFT"
  239. VALIGN="TOP"
  240. >Are software to hardware alpha blits accelerated?</TD
  241. ></TR
  242. ><TR
  243. ><TD
  244. ALIGN="LEFT"
  245. VALIGN="TOP"
  246. ><TT
  247. CLASS="STRUCTFIELD"
  248. ><I
  249. >blit_fill</I
  250. ></TT
  251. ></TD
  252. ><TD
  253. ALIGN="LEFT"
  254. VALIGN="TOP"
  255. >Are color fills accelerated?</TD
  256. ></TR
  257. ><TR
  258. ><TD
  259. ALIGN="LEFT"
  260. VALIGN="TOP"
  261. ><TT
  262. CLASS="STRUCTFIELD"
  263. ><I
  264. >video_mem</I
  265. ></TT
  266. ></TD
  267. ><TD
  268. ALIGN="LEFT"
  269. VALIGN="TOP"
  270. >Total amount of video memory in Kilobytes</TD
  271. ></TR
  272. ><TR
  273. ><TD
  274. ALIGN="LEFT"
  275. VALIGN="TOP"
  276. ><TT
  277. CLASS="STRUCTFIELD"
  278. ><I
  279. >vfmt</I
  280. ></TT
  281. ></TD
  282. ><TD
  283. ALIGN="LEFT"
  284. VALIGN="TOP"
  285. ><A
  286. HREF="sdlpixelformat.html"
  287. >Pixel format</A
  288. > of the video device</TD
  289. ></TR
  290. ></TBODY
  291. ></TABLE
  292. ><P
  293. ></P
  294. ></DIV
  295. ></DIV
  296. ><DIV
  297. CLASS="REFSECT1"
  298. ><A
  299. NAME="AEN3024"
  300. ></A
  301. ><H2
  302. >Description</H2
  303. ><P
  304. >This (read-only) structure is returned by <A
  305. HREF="sdlgetvideoinfo.html"
  306. ><TT
  307. CLASS="FUNCTION"
  308. >SDL_GetVideoInfo</TT
  309. ></A
  310. >. It contains information on either the 'best' available mode  (if called before <A
  311. HREF="sdlsetvideomode.html"
  312. ><TT
  313. CLASS="FUNCTION"
  314. >SDL_SetVideoMode</TT
  315. ></A
  316. >) or the current video mode.</P
  317. ></DIV
  318. ><DIV
  319. CLASS="REFSECT1"
  320. ><A
  321. NAME="AEN3031"
  322. ></A
  323. ><H2
  324. >See Also</H2
  325. ><P
  326. ><A
  327. HREF="sdlpixelformat.html"
  328. ><SPAN
  329. CLASS="STRUCTNAME"
  330. >SDL_PixelFormat</SPAN
  331. ></A
  332. >,
  333. <A
  334. HREF="sdlgetvideoinfo.html"
  335. ><TT
  336. CLASS="FUNCTION"
  337. >SDL_GetVideoInfo</TT
  338. ></A
  339. ></P
  340. ></DIV
  341. ><DIV
  342. CLASS="NAVFOOTER"
  343. ><HR
  344. ALIGN="LEFT"
  345. WIDTH="100%"><TABLE
  346. WIDTH="100%"
  347. BORDER="0"
  348. CELLPADDING="0"
  349. CELLSPACING="0"
  350. ><TR
  351. ><TD
  352. WIDTH="33%"
  353. ALIGN="left"
  354. VALIGN="top"
  355. ><A
  356. HREF="sdlsurface.html"
  357. >Prev</A
  358. ></TD
  359. ><TD
  360. WIDTH="34%"
  361. ALIGN="center"
  362. VALIGN="top"
  363. ><A
  364. HREF="index.html"
  365. >Home</A
  366. ></TD
  367. ><TD
  368. WIDTH="33%"
  369. ALIGN="right"
  370. VALIGN="top"
  371. ><A
  372. HREF="sdloverlay.html"
  373. >Next</A
  374. ></TD
  375. ></TR
  376. ><TR
  377. ><TD
  378. WIDTH="33%"
  379. ALIGN="left"
  380. VALIGN="top"
  381. >SDL_Surface</TD
  382. ><TD
  383. WIDTH="34%"
  384. ALIGN="center"
  385. VALIGN="top"
  386. ><A
  387. HREF="video.html"
  388. >Up</A
  389. ></TD
  390. ><TD
  391. WIDTH="33%"
  392. ALIGN="right"
  393. VALIGN="top"
  394. >SDL_Overlay</TD
  395. ></TR
  396. ></TABLE
  397. ></DIV
  398. ></BODY
  399. ></HTML
  400. >