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>SDL Library Documentation<
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NAME="SDLGLATTR"
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>SDL_GLattr -- SDL GL Attributes<
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>
Size of the framebuffer red component, in bits<
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Size of the framebuffer green component, in bits<
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Size of the framebuffer blue component, in bits<
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Size of the framebuffer alpha component, in bits<
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0 or
1, enable or disable double buffering<
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>
Size of the framebuffer, in bits<
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Size of the depth buffer, in bits<
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Size of the stencil buffer, in bits<
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>SDL_GL_ACCUM_RED_SIZE<
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Size of the accumulation buffer red component, in bits<
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>SDL_GL_ACCUM_GREEN_SIZE<
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Size of the accumulation buffer green component, in bits<
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>SDL_GL_ACCUM_BLUE_SIZE<
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>
Size of the accumulation buffer blue component, in bits<
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>SDL_GL_ACCUM_ALPHA_SIZE<
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>
Size of the accumulation buffer alpha component, in bits<
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>While you can set most OpenGL attributes normally, the attributes list above must be known <
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> SDL sets the video mode. These attributes a set and read with <
A
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HREF="sdlglgetattribute.html"
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