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  4. >SDL_GLattr</TITLE
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  39. >SDL Library Documentation</TH
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  66. ALIGN="LEFT"
  67. WIDTH="100%"></DIV
  68. ><H1
  69. ><A
  70. NAME="SDLGLATTR"
  71. >SDL_GLattr</A
  72. ></H1
  73. ><DIV
  74. CLASS="REFNAMEDIV"
  75. ><A
  76. NAME="AEN2549"
  77. ></A
  78. ><H2
  79. >Name</H2
  80. >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
  81. ><DIV
  82. CLASS="REFSECT1"
  83. ><A
  84. NAME="AEN2552"
  85. ></A
  86. ><H2
  87. >Attributes</H2
  88. ><DIV
  89. CLASS="INFORMALTABLE"
  90. ><A
  91. NAME="AEN2554"
  92. ></A
  93. ><P
  94. ></P
  95. ><TABLE
  96. BORDER="0"
  97. CLASS="CALSTABLE"
  98. ><TBODY
  99. ><TR
  100. ><TD
  101. ALIGN="LEFT"
  102. VALIGN="TOP"
  103. ><TT
  104. CLASS="LITERAL"
  105. >SDL_GL_RED_SIZE</TT
  106. ></TD
  107. ><TD
  108. ALIGN="LEFT"
  109. VALIGN="TOP"
  110. >Size of the framebuffer red component, in bits</TD
  111. ></TR
  112. ><TR
  113. ><TD
  114. ALIGN="LEFT"
  115. VALIGN="TOP"
  116. ><TT
  117. CLASS="LITERAL"
  118. >SDL_GL_GREEN_SIZE</TT
  119. ></TD
  120. ><TD
  121. ALIGN="LEFT"
  122. VALIGN="TOP"
  123. >Size of the framebuffer green component, in bits</TD
  124. ></TR
  125. ><TR
  126. ><TD
  127. ALIGN="LEFT"
  128. VALIGN="TOP"
  129. ><TT
  130. CLASS="LITERAL"
  131. >SDL_GL_BLUE_SIZE</TT
  132. ></TD
  133. ><TD
  134. ALIGN="LEFT"
  135. VALIGN="TOP"
  136. >Size of the framebuffer blue component, in bits</TD
  137. ></TR
  138. ><TR
  139. ><TD
  140. ALIGN="LEFT"
  141. VALIGN="TOP"
  142. ><TT
  143. CLASS="LITERAL"
  144. >SDL_GL_ALPHA_SIZE</TT
  145. ></TD
  146. ><TD
  147. ALIGN="LEFT"
  148. VALIGN="TOP"
  149. >Size of the framebuffer alpha component, in bits</TD
  150. ></TR
  151. ><TR
  152. ><TD
  153. ALIGN="LEFT"
  154. VALIGN="TOP"
  155. ><TT
  156. CLASS="LITERAL"
  157. >SDL_GL_DOUBLEBUFFER</TT
  158. ></TD
  159. ><TD
  160. ALIGN="LEFT"
  161. VALIGN="TOP"
  162. >0 or 1, enable or disable double buffering</TD
  163. ></TR
  164. ><TR
  165. ><TD
  166. ALIGN="LEFT"
  167. VALIGN="TOP"
  168. ><TT
  169. CLASS="LITERAL"
  170. >SDL_GL_BUFFER_SIZE</TT
  171. ></TD
  172. ><TD
  173. ALIGN="LEFT"
  174. VALIGN="TOP"
  175. >Size of the framebuffer, in bits</TD
  176. ></TR
  177. ><TR
  178. ><TD
  179. ALIGN="LEFT"
  180. VALIGN="TOP"
  181. ><TT
  182. CLASS="LITERAL"
  183. >SDL_GL_DEPTH_SIZE</TT
  184. ></TD
  185. ><TD
  186. ALIGN="LEFT"
  187. VALIGN="TOP"
  188. >Size of the depth buffer, in bits</TD
  189. ></TR
  190. ><TR
  191. ><TD
  192. ALIGN="LEFT"
  193. VALIGN="TOP"
  194. ><TT
  195. CLASS="LITERAL"
  196. >SDL_GL_STENCIL_SIZE</TT
  197. ></TD
  198. ><TD
  199. ALIGN="LEFT"
  200. VALIGN="TOP"
  201. >Size of the stencil buffer, in bits</TD
  202. ></TR
  203. ><TR
  204. ><TD
  205. ALIGN="LEFT"
  206. VALIGN="TOP"
  207. ><TT
  208. CLASS="LITERAL"
  209. >SDL_GL_ACCUM_RED_SIZE</TT
  210. ></TD
  211. ><TD
  212. ALIGN="LEFT"
  213. VALIGN="TOP"
  214. >Size of the accumulation buffer red component, in bits</TD
  215. ></TR
  216. ><TR
  217. ><TD
  218. ALIGN="LEFT"
  219. VALIGN="TOP"
  220. ><TT
  221. CLASS="LITERAL"
  222. >SDL_GL_ACCUM_GREEN_SIZE</TT
  223. ></TD
  224. ><TD
  225. ALIGN="LEFT"
  226. VALIGN="TOP"
  227. >Size of the accumulation buffer green component, in bits</TD
  228. ></TR
  229. ><TR
  230. ><TD
  231. ALIGN="LEFT"
  232. VALIGN="TOP"
  233. ><TT
  234. CLASS="LITERAL"
  235. >SDL_GL_ACCUM_BLUE_SIZE</TT
  236. ></TD
  237. ><TD
  238. ALIGN="LEFT"
  239. VALIGN="TOP"
  240. >Size of the accumulation buffer blue component, in bits</TD
  241. ></TR
  242. ><TR
  243. ><TD
  244. ALIGN="LEFT"
  245. VALIGN="TOP"
  246. ><TT
  247. CLASS="LITERAL"
  248. >SDL_GL_ACCUM_ALPHA_SIZE</TT
  249. ></TD
  250. ><TD
  251. ALIGN="LEFT"
  252. VALIGN="TOP"
  253. >Size of the accumulation buffer alpha component, in bits</TD
  254. ></TR
  255. ></TBODY
  256. ></TABLE
  257. ><P
  258. ></P
  259. ></DIV
  260. ></DIV
  261. ><DIV
  262. CLASS="REFSECT1"
  263. ><A
  264. NAME="AEN2605"
  265. ></A
  266. ><H2
  267. >Description</H2
  268. ><P
  269. >While you can set most OpenGL attributes normally, the attributes list above must be known <I
  270. CLASS="EMPHASIS"
  271. >before</I
  272. > SDL sets the video mode. These attributes a set and read with <A
  273. HREF="sdlglsetattribute.html"
  274. ><TT
  275. CLASS="FUNCTION"
  276. >SDL_GL_SetAttribute</TT
  277. ></A
  278. > and <A
  279. HREF="sdlglgetattribute.html"
  280. ><TT
  281. CLASS="FUNCTION"
  282. >SDL_GL_GetAttribute</TT
  283. ></A
  284. >.</P
  285. ></DIV
  286. ><DIV
  287. CLASS="REFSECT1"
  288. ><A
  289. NAME="AEN2613"
  290. ></A
  291. ><H2
  292. >See Also</H2
  293. ><P
  294. ><A
  295. HREF="sdlglsetattribute.html"
  296. ><TT
  297. CLASS="FUNCTION"
  298. >SDL_GL_SetAttribute</TT
  299. ></A
  300. >,
  301. <A
  302. HREF="sdlglgetattribute.html"
  303. ><TT
  304. CLASS="FUNCTION"
  305. >SDL_GL_GetAttribute</TT
  306. ></A
  307. ></P
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  333. >Home</A
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