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>SDL Library Documentation<
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> &#
8212; Pumps the event loop, gathering events from the input devices.<
/DT
HREF="sdlpeepevents.html"
> &#
8212; Checks the event queue
for messages and optionally returns them.<
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HREF="sdlpollevent.html"
> &#
8212; Polls
for currently pending events.<
/DT
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> &#
8212; Waits indefinitely
for the next available event.<
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> &#
8212; Pushes an event onto the event queue<
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> — Sets up a filter to process all events before they are posted
HREF="sdlgeteventfilter.html"
> &#
8212; Retrieves a pointer to he event filter<
/DT
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> &#
8212; This function allows you to set the state of processing certain events.<
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> &#
8212; Get a snapshot of the current keyboard state<
/DT
HREF="sdlgetmodstate.html"
> &#
8212; Get the state of modifier keys.<
/DT
HREF="sdlsetmodstate.html"
> &#
8212; Set the current key modifier state<
/DT
HREF="sdlgetkeyname.html"
> &#
8212; Get the
name of an SDL virtual keysym<
/DT
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> &#
8212; Enable UNICODE translation<
/DT
HREF="sdlenablekeyrepeat.html"
> &#
8212; Set keyboard repeat rate.<
/DT
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> &#
8212; Retrieve the current state of the mouse<
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>SDL_GetRelativeMouseState<
/A
> &#
8212; Retrieve the current state of the mouse<
/DT
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> &#
8212; Get the state of the application<
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>SDL_JoystickEventState<
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> &#
8212; Enable
/disable joystick event polling<
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