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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #ifndef ST_TEXTURE_H
  29. #define ST_TEXTURE_H
  30.  
  31.  
  32. #include "pipe/p_context.h"
  33. #include "util/u_sampler.h"
  34.  
  35. #include "main/mtypes.h"
  36.  
  37.  
  38. struct pipe_resource;
  39.  
  40.  
  41. /**
  42.  * Subclass of gl_texure_image.
  43.  */
  44. struct st_texture_image
  45. {
  46.    struct gl_texture_image base;
  47.  
  48.    /** Used to store texture data that doesn't fit in the parent
  49.     * object's mipmap buffer.
  50.     */
  51.    GLubyte *TexData;
  52.  
  53.    /* If stImage->pt != NULL, image data is stored here.
  54.     * Else if stImage->TexData != NULL, image is stored there.
  55.     * Else there is no image data.
  56.     */
  57.    struct pipe_resource *pt;
  58.  
  59.    struct pipe_transfer *transfer;
  60. };
  61.  
  62.  
  63. /**
  64.  * Subclass of gl_texure_object.
  65.  */
  66. struct st_texture_object
  67. {
  68.    struct gl_texture_object base;       /* The "parent" object */
  69.  
  70.    /* The texture must include at levels [0..lastLevel] once validated:
  71.     */
  72.    GLuint lastLevel;
  73.  
  74.    /** The size of the level=0 mipmap image.
  75.     * Note that the number of 1D array layers will be in height0 and the
  76.     * number of 2D array layers will be in depth0, as in GL.
  77.     */
  78.    GLuint width0, height0, depth0;
  79.  
  80.    /* On validation any active images held in main memory or in other
  81.     * textures will be copied to this texture and the old storage freed.
  82.     */
  83.    struct pipe_resource *pt;
  84.  
  85.    /* Default sampler view attached to this texture object. Created lazily
  86.     * on first binding.
  87.     */
  88.    struct pipe_sampler_view *sampler_view;
  89.  
  90.    /* True if this texture comes from the window system. Such a texture
  91.     * cannot be reallocated and the format can only be changed with a sampler
  92.     * view or a surface.
  93.     */
  94.    GLboolean surface_based;
  95.  
  96.    /* If surface_based is true, this format should be used for all sampler
  97.     * views and surfaces instead of pt->format.
  98.     */
  99.    enum pipe_format surface_format;
  100. };
  101.  
  102.  
  103. static INLINE struct st_texture_image *
  104. st_texture_image(struct gl_texture_image *img)
  105. {
  106.    return (struct st_texture_image *) img;
  107. }
  108.  
  109. static INLINE struct st_texture_object *
  110. st_texture_object(struct gl_texture_object *obj)
  111. {
  112.    return (struct st_texture_object *) obj;
  113. }
  114.  
  115.  
  116. static INLINE struct pipe_resource *
  117. st_get_texobj_resource(struct gl_texture_object *texObj)
  118. {
  119.    struct st_texture_object *stObj = st_texture_object(texObj);
  120.    return stObj ? stObj->pt : NULL;
  121. }
  122.  
  123.  
  124. static INLINE struct pipe_resource *
  125. st_get_stobj_resource(struct st_texture_object *stObj)
  126. {
  127.    return stObj ? stObj->pt : NULL;
  128. }
  129.  
  130.  
  131. static INLINE struct pipe_sampler_view *
  132. st_create_texture_sampler_view_format(struct pipe_context *pipe,
  133.                                       struct pipe_resource *texture,
  134.                                       enum pipe_format format)
  135. {
  136.    struct pipe_sampler_view templ;
  137.  
  138.    u_sampler_view_default_template(&templ, texture, format);
  139.  
  140.    return pipe->create_sampler_view(pipe, texture, &templ);
  141. }
  142.  
  143. static INLINE struct pipe_sampler_view *
  144. st_create_texture_sampler_view(struct pipe_context *pipe,
  145.                                struct pipe_resource *texture)
  146. {
  147.    return st_create_texture_sampler_view_format(pipe, texture,
  148.                                                 texture->format);
  149. }
  150.  
  151.  
  152.  
  153. extern struct pipe_resource *
  154. st_texture_create(struct st_context *st,
  155.                   enum pipe_texture_target target,
  156.                   enum pipe_format format,
  157.                   GLuint last_level,
  158.                   GLuint width0,
  159.                   GLuint height0,
  160.                   GLuint depth0,
  161.                   GLuint layers,
  162.                   GLuint nr_samples,
  163.                   GLuint tex_usage );
  164.  
  165.  
  166. extern void
  167. st_gl_texture_dims_to_pipe_dims(GLenum texture,
  168.                                 GLuint widthIn,
  169.                                 GLuint heightIn,
  170.                                 GLuint depthIn,
  171.                                 GLuint *widthOut,
  172.                                 GLuint *heightOut,
  173.                                 GLuint *depthOut,
  174.                                 GLuint *layersOut);
  175.  
  176. /* Check if an image fits into an existing texture object.
  177.  */
  178. extern GLboolean
  179. st_texture_match_image(const struct pipe_resource *pt,
  180.                        const struct gl_texture_image *image);
  181.  
  182. /* Return a pointer to an image within a texture.  Return image stride as
  183.  * well.
  184.  */
  185. extern GLubyte *
  186. st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
  187.                      enum pipe_transfer_usage usage,
  188.                      GLuint x, GLuint y, GLuint z,
  189.                      GLuint w, GLuint h, GLuint d);
  190.  
  191. extern void
  192. st_texture_image_unmap(struct st_context *st,
  193.                        struct st_texture_image *stImage);
  194.  
  195.  
  196. /* Return pointers to each 2d slice within an image.  Indexed by depth
  197.  * value.
  198.  */
  199. extern const GLuint *
  200. st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
  201.  
  202.  
  203. /* Upload an image into a texture
  204.  */
  205. extern void
  206. st_texture_image_data(struct st_context *st,
  207.                       struct pipe_resource *dst,
  208.                       GLuint face, GLuint level, void *src,
  209.                       GLuint src_row_pitch, GLuint src_image_pitch);
  210.  
  211.  
  212. /* Copy an image between two textures
  213.  */
  214. extern void
  215. st_texture_image_copy(struct pipe_context *pipe,
  216.                       struct pipe_resource *dst, GLuint dstLevel,
  217.                       struct pipe_resource *src, GLuint srcLevel,
  218.                       GLuint face);
  219.  
  220.  
  221. extern struct pipe_resource *
  222. st_create_color_map_texture(struct gl_context *ctx);
  223.  
  224. #endif
  225.