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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /*
  29.  * This file implements the st_draw_vbo() function which is called from
  30.  * Mesa's VBO module.  All point/line/triangle rendering is done through
  31.  * this function whether the user called glBegin/End, glDrawArrays,
  32.  * glDrawElements, glEvalMesh, or glCalList, etc.
  33.  *
  34.  * Authors:
  35.  *   Keith Whitwell <keith@tungstengraphics.com>
  36.  */
  37.  
  38.  
  39. #include "main/imports.h"
  40. #include "main/image.h"
  41. #include "main/bufferobj.h"
  42. #include "main/macros.h"
  43.  
  44. #include "vbo/vbo.h"
  45.  
  46. #include "st_context.h"
  47. #include "st_atom.h"
  48. #include "st_cb_bufferobjects.h"
  49. #include "st_cb_xformfb.h"
  50. #include "st_debug.h"
  51. #include "st_draw.h"
  52. #include "st_program.h"
  53.  
  54. #include "pipe/p_context.h"
  55. #include "pipe/p_defines.h"
  56. #include "util/u_inlines.h"
  57. #include "util/u_format.h"
  58. #include "util/u_prim.h"
  59. #include "util/u_draw_quad.h"
  60. #include "util/u_upload_mgr.h"
  61. #include "draw/draw_context.h"
  62. #include "cso_cache/cso_context.h"
  63.  
  64. #include "../glsl/ir_uniform.h"
  65.  
  66.  
  67. /**
  68.  * This is very similar to vbo_all_varyings_in_vbos() but we are
  69.  * only interested in per-vertex data.  See bug 38626.
  70.  */
  71. static GLboolean
  72. all_varyings_in_vbos(const struct gl_client_array *arrays[])
  73. {
  74.    GLuint i;
  75.    
  76.    for (i = 0; i < VERT_ATTRIB_MAX; i++)
  77.       if (arrays[i]->StrideB &&
  78.           !arrays[i]->InstanceDivisor &&
  79.           !_mesa_is_bufferobj(arrays[i]->BufferObj))
  80.          return GL_FALSE;
  81.  
  82.    return GL_TRUE;
  83. }
  84.  
  85.  
  86. /**
  87.  * Basically, translate Mesa's index buffer information into
  88.  * a pipe_index_buffer object.
  89.  * \return TRUE or FALSE for success/failure
  90.  */
  91. static boolean
  92. setup_index_buffer(struct st_context *st,
  93.                    const struct _mesa_index_buffer *ib,
  94.                    struct pipe_index_buffer *ibuffer)
  95. {
  96.    struct gl_buffer_object *bufobj = ib->obj;
  97.  
  98.    ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
  99.  
  100.    /* get/create the index buffer object */
  101.    if (_mesa_is_bufferobj(bufobj)) {
  102.       /* indices are in a real VBO */
  103.       ibuffer->buffer = st_buffer_object(bufobj)->buffer;
  104.       ibuffer->offset = pointer_to_offset(ib->ptr);
  105.    }
  106.    else if (st->indexbuf_uploader) {
  107.       if (u_upload_data(st->indexbuf_uploader, 0,
  108.                         ib->count * ibuffer->index_size, ib->ptr,
  109.                         &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) {
  110.          /* out of memory */
  111.          return FALSE;
  112.       }
  113.       u_upload_unmap(st->indexbuf_uploader);
  114.    }
  115.    else {
  116.       /* indices are in user space memory */
  117.       ibuffer->user_buffer = ib->ptr;
  118.    }
  119.  
  120.    cso_set_index_buffer(st->cso_context, ibuffer);
  121.    return TRUE;
  122. }
  123.  
  124.  
  125. /**
  126.  * Prior to drawing, check that any uniforms referenced by the
  127.  * current shader have been set.  If a uniform has not been set,
  128.  * issue a warning.
  129.  */
  130. static void
  131. check_uniforms(struct gl_context *ctx)
  132. {
  133.    struct gl_shader_program *shProg[3] = {
  134.       ctx->Shader.CurrentVertexProgram,
  135.       ctx->Shader.CurrentGeometryProgram,
  136.       ctx->Shader.CurrentFragmentProgram,
  137.    };
  138.    unsigned j;
  139.  
  140.    for (j = 0; j < 3; j++) {
  141.       unsigned i;
  142.  
  143.       if (shProg[j] == NULL || !shProg[j]->LinkStatus)
  144.          continue;
  145.  
  146.       for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
  147.          const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
  148.          if (!u->initialized) {
  149.             _mesa_warning(ctx,
  150.                           "Using shader with uninitialized uniform: %s",
  151.                           u->name);
  152.          }
  153.       }
  154.    }
  155. }
  156.  
  157.  
  158. /**
  159.  * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
  160.  * the corresponding Gallium type.
  161.  */
  162. static unsigned
  163. translate_prim(const struct gl_context *ctx, unsigned prim)
  164. {
  165.    /* GL prims should match Gallium prims, spot-check a few */
  166.    STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
  167.    STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
  168.    STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
  169.  
  170.    /* Avoid quadstrips if it's easy to do so:
  171.     * Note: it's important to do the correct trimming if we change the
  172.     * prim type!  We do that wherever this function is called.
  173.     */
  174.    if (prim == GL_QUAD_STRIP &&
  175.        ctx->Light.ShadeModel != GL_FLAT &&
  176.        ctx->Polygon.FrontMode == GL_FILL &&
  177.        ctx->Polygon.BackMode == GL_FILL)
  178.       prim = GL_TRIANGLE_STRIP;
  179.  
  180.    return prim;
  181. }
  182.  
  183.  
  184. /**
  185.  * This function gets plugged into the VBO module and is called when
  186.  * we have something to render.
  187.  * Basically, translate the information into the format expected by gallium.
  188.  */
  189. void
  190. st_draw_vbo(struct gl_context *ctx,
  191.             const struct _mesa_prim *prims,
  192.             GLuint nr_prims,
  193.             const struct _mesa_index_buffer *ib,
  194.             GLboolean index_bounds_valid,
  195.             GLuint min_index,
  196.             GLuint max_index,
  197.             struct gl_transform_feedback_object *tfb_vertcount)
  198. {
  199.    struct st_context *st = st_context(ctx);
  200.    struct pipe_index_buffer ibuffer = {0};
  201.    struct pipe_draw_info info;
  202.    const struct gl_client_array **arrays = ctx->Array._DrawArrays;
  203.    unsigned i;
  204.  
  205.    /* Mesa core state should have been validated already */
  206.    assert(ctx->NewState == 0x0);
  207.  
  208.    /* Validate state. */
  209.    if (st->dirty.st || ctx->NewDriverState) {
  210.       st_validate_state(st);
  211.  
  212.       if (st->vertex_array_out_of_memory)
  213.          return;
  214.  
  215. #if 0
  216.       if (MESA_VERBOSE & VERBOSE_GLSL) {
  217.          check_uniforms(ctx);
  218.       }
  219. #else
  220.       (void) check_uniforms;
  221. #endif
  222.    }
  223.  
  224.    util_draw_init_info(&info);
  225.    if (ib) {
  226.       /* Get index bounds for user buffers. */
  227.       if (!index_bounds_valid)
  228.          if (!all_varyings_in_vbos(arrays))
  229.             vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
  230.                                    nr_prims);
  231.  
  232.       if (!setup_index_buffer(st, ib, &ibuffer)) {
  233.          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
  234.          return;
  235.       }
  236.  
  237.       info.indexed = TRUE;
  238.       if (min_index != ~0 && max_index != ~0) {
  239.          info.min_index = min_index;
  240.          info.max_index = max_index;
  241.       }
  242.  
  243.       /* The VBO module handles restart for the non-indexed GLDrawArrays
  244.        * so we only set these fields for indexed drawing:
  245.        */
  246.       info.primitive_restart = ctx->Array._PrimitiveRestart;
  247.       info.restart_index = ctx->Array.RestartIndex;
  248.    }
  249.    else {
  250.       /* Transform feedback drawing is always non-indexed. */
  251.       /* Set info.count_from_stream_output. */
  252.       if (tfb_vertcount) {
  253.          st_transform_feedback_draw_init(tfb_vertcount, &info);
  254.       }
  255.    }
  256.  
  257.    /* do actual drawing */
  258.    for (i = 0; i < nr_prims; i++) {
  259.       info.mode = translate_prim( ctx, prims[i].mode );
  260.       info.start = prims[i].start;
  261.       info.count = prims[i].count;
  262.       info.start_instance = prims[i].base_instance;
  263.       info.instance_count = prims[i].num_instances;
  264.       info.index_bias = prims[i].basevertex;
  265.       if (!ib) {
  266.          info.min_index = info.start;
  267.          info.max_index = info.start + info.count - 1;
  268.       }
  269.  
  270.       if (ST_DEBUG & DEBUG_DRAW) {
  271.          debug_printf("st/draw: mode %s  start %u  count %u  indexed %d\n",
  272.                       u_prim_name(info.mode),
  273.                       info.start,
  274.                       info.count,
  275.                       info.indexed);
  276.       }
  277.  
  278.       if (info.count_from_stream_output) {
  279.          cso_draw_vbo(st->cso_context, &info);
  280.       }
  281.       else if (info.primitive_restart) {
  282.          /* don't trim, restarts might be inside index list */
  283.          cso_draw_vbo(st->cso_context, &info);
  284.       }
  285.       else if (u_trim_pipe_prim(prims[i].mode, &info.count))
  286.          cso_draw_vbo(st->cso_context, &info);
  287.    }
  288.  
  289.    if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
  290.       pipe_resource_reference(&ibuffer.buffer, NULL);
  291.    }
  292. }
  293.  
  294.  
  295. void
  296. st_init_draw(struct st_context *st)
  297. {
  298.    struct gl_context *ctx = st->ctx;
  299.  
  300.    vbo_set_draw_func(ctx, st_draw_vbo);
  301.  
  302.    st->draw = draw_create(st->pipe); /* for selection/feedback */
  303.  
  304.    /* Disable draw options that might convert points/lines to tris, etc.
  305.     * as that would foul-up feedback/selection mode.
  306.     */
  307.    draw_wide_line_threshold(st->draw, 1000.0f);
  308.    draw_wide_point_threshold(st->draw, 1000.0f);
  309.    draw_enable_line_stipple(st->draw, FALSE);
  310.    draw_enable_point_sprites(st->draw, FALSE);
  311. }
  312.  
  313.  
  314. void
  315. st_destroy_draw(struct st_context *st)
  316. {
  317.    draw_destroy(st->draw);
  318. }
  319.