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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file glheader.h
  28.  * Wrapper for GL/gl.h and GL/glext.h
  29.  */
  30.  
  31.  
  32. #ifndef GLHEADER_H
  33. #define GLHEADER_H
  34.  
  35.  
  36. #ifdef WGLAPI
  37. #undef WGLAPI
  38. #endif
  39.  
  40.  
  41. #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
  42. #  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
  43. #    define WGLAPI __declspec(dllexport)
  44. #  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
  45. #    define WGLAPI __declspec(dllimport)
  46. #  else /* for use with static link lib build of Win32 edition only */
  47. #    define WGLAPI __declspec(dllimport)
  48. #  endif /* _STATIC_MESA support */
  49. #endif /* WIN32 / CYGWIN bracket */
  50.  
  51.  
  52. #define GL_GLEXT_PROTOTYPES
  53. #include "GL/gl.h"
  54. #include "GL/glext.h"
  55.  
  56.  
  57. #ifdef __cplusplus
  58. extern "C" {
  59. #endif
  60.  
  61.  
  62. typedef int GLclampx;
  63.  
  64.  
  65. #ifndef GL_OES_EGL_image
  66. typedef void *GLeglImageOES;
  67. #endif
  68.  
  69.  
  70. #ifndef GL_OES_EGL_image_external
  71. #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
  72. #define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
  73. #define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
  74. #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
  75. #endif
  76.  
  77.  
  78. #ifndef GL_OES_point_size_array
  79. #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
  80. #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
  81. #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
  82. #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
  83. #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
  84. #endif
  85.  
  86.  
  87. #ifndef GL_OES_draw_texture
  88. #define GL_TEXTURE_CROP_RECT_OES  0x8B9D
  89. #endif
  90.  
  91.  
  92. #ifndef GL_PROGRAM_BINARY_LENGTH_OES
  93. #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
  94. #endif
  95.  
  96. /* GLES 2.0 tokens */
  97. #ifndef GL_RGB565
  98. #define GL_RGB565 0x8D62
  99. #endif
  100.  
  101. #ifndef GL_TEXTURE_GEN_STR_OES
  102. #define GL_TEXTURE_GEN_STR_OES                                  0x8D60
  103. #endif
  104.  
  105. #ifndef GL_OES_compressed_paletted_texture
  106. #define GL_PALETTE4_RGB8_OES                                    0x8B90
  107. #define GL_PALETTE4_RGBA8_OES                                   0x8B91
  108. #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
  109. #define GL_PALETTE4_RGBA4_OES                                   0x8B93
  110. #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
  111. #define GL_PALETTE8_RGB8_OES                                    0x8B95
  112. #define GL_PALETTE8_RGBA8_OES                                   0x8B96
  113. #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
  114. #define GL_PALETTE8_RGBA4_OES                                   0x8B98
  115. #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
  116. #endif
  117.  
  118. #ifndef GL_ES_VERSION_2_0
  119. #define GL_SHADER_BINARY_FORMATS            0x8DF8
  120. #define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
  121. #define GL_SHADER_COMPILER                  0x8DFA
  122. #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
  123. #define GL_MAX_VARYING_VECTORS              0x8DFC
  124. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
  125. #endif
  126.  
  127. #ifndef GL_ATI_texture_compression_3dc
  128. #define GL_ATI_texture_compression_3dc 1
  129. #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
  130. #endif
  131.  
  132. #ifndef GL_OES_compressed_ETC1_RGB8_texture
  133. #define GL_ETC1_RGB8_OES                                        0x8D64
  134. #endif
  135.  
  136.  
  137. /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
  138.  */
  139. #ifndef GL_HALF_FLOAT_OES
  140. #define GL_HALF_FLOAT_OES 0x8D61
  141. #endif
  142.  
  143.  
  144. /**
  145.  * Internal token to represent a GLSL shader program (a collection of
  146.  * one or more shaders that get linked together).  Note that GLSL
  147.  * shaders and shader programs share one name space (one hash table)
  148.  * so we need a value that's different from any of the
  149.  * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
  150.  */
  151. #define GL_SHADER_PROGRAM_MESA 0x9999
  152.  
  153.  
  154. /**
  155.  * Internal token for geometry programs.
  156.  * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
  157.  */
  158. #define MESA_GEOMETRY_PROGRAM 0x8c26
  159.  
  160. /* Several fields of struct gl_config can take these as values.  Since
  161.  * GLX header files may not be available everywhere they need to be used,
  162.  * redefine them here.
  163.  */
  164. #define GLX_NONE                           0x8000
  165. #define GLX_SLOW_CONFIG                    0x8001
  166. #define GLX_TRUE_COLOR                     0x8002
  167. #define GLX_DIRECT_COLOR                   0x8003
  168. #define GLX_PSEUDO_COLOR                   0x8004
  169. #define GLX_STATIC_COLOR                   0x8005
  170. #define GLX_GRAY_SCALE                     0x8006
  171. #define GLX_STATIC_GRAY                    0x8007
  172. #define GLX_TRANSPARENT_RGB                0x8008
  173. #define GLX_TRANSPARENT_INDEX              0x8009
  174. #define GLX_NON_CONFORMANT_CONFIG          0x800D
  175. #define GLX_SWAP_EXCHANGE_OML              0x8061
  176. #define GLX_SWAP_COPY_OML                  0x8062
  177. #define GLX_SWAP_UNDEFINED_OML             0x8063
  178.  
  179. #define GLX_DONT_CARE                      0xFFFFFFFF
  180.  
  181.  
  182. #ifdef __cplusplus
  183. }
  184. #endif
  185.  
  186. #endif /* GLHEADER_H */
  187.