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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file clear.c
  28.  * glClearColor, glClearIndex, glClear() functions.
  29.  */
  30.  
  31.  
  32.  
  33. #include "glheader.h"
  34. #include "clear.h"
  35. #include "context.h"
  36. #include "colormac.h"
  37. #include "enums.h"
  38. #include "macros.h"
  39. #include "mtypes.h"
  40. #include "state.h"
  41.  
  42.  
  43.  
  44. void GLAPIENTRY
  45. _mesa_ClearIndex( GLfloat c )
  46. {
  47.    GET_CURRENT_CONTEXT(ctx);
  48.  
  49.    ctx->Color.ClearIndex = (GLuint) c;
  50. }
  51.  
  52.  
  53. /**
  54.  * Specify the clear values for the color buffers.
  55.  *
  56.  * \param red red color component.
  57.  * \param green green color component.
  58.  * \param blue blue color component.
  59.  * \param alpha alpha component.
  60.  *
  61.  * \sa glClearColor().
  62.  *
  63.  * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor.  On a
  64.  * change, flushes the vertices and notifies the driver via the
  65.  * dd_function_table::ClearColor callback.
  66.  */
  67. void GLAPIENTRY
  68. _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
  69. {
  70.    GET_CURRENT_CONTEXT(ctx);
  71.  
  72.    ctx->Color.ClearColor.f[0] = red;
  73.    ctx->Color.ClearColor.f[1] = green;
  74.    ctx->Color.ClearColor.f[2] = blue;
  75.    ctx->Color.ClearColor.f[3] = alpha;
  76. }
  77.  
  78.  
  79. /**
  80.  * GL_EXT_texture_integer
  81.  */
  82. void GLAPIENTRY
  83. _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
  84. {
  85.    GET_CURRENT_CONTEXT(ctx);
  86.  
  87.    ctx->Color.ClearColor.i[0] = r;
  88.    ctx->Color.ClearColor.i[1] = g;
  89.    ctx->Color.ClearColor.i[2] = b;
  90.    ctx->Color.ClearColor.i[3] = a;
  91. }
  92.  
  93.  
  94. /**
  95.  * GL_EXT_texture_integer
  96.  */
  97. void GLAPIENTRY
  98. _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
  99. {
  100.    GET_CURRENT_CONTEXT(ctx);
  101.  
  102.    ctx->Color.ClearColor.ui[0] = r;
  103.    ctx->Color.ClearColor.ui[1] = g;
  104.    ctx->Color.ClearColor.ui[2] = b;
  105.    ctx->Color.ClearColor.ui[3] = a;
  106. }
  107.  
  108.  
  109. /**
  110.  * Clear buffers.
  111.  *
  112.  * \param mask bit-mask indicating the buffers to be cleared.
  113.  *
  114.  * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
  115.  * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
  116.  * etc. If the rasterization mode is set to GL_RENDER then requests the driver
  117.  * to clear the buffers, via the dd_function_table::Clear callback.
  118.  */
  119. void GLAPIENTRY
  120. _mesa_Clear( GLbitfield mask )
  121. {
  122.    GET_CURRENT_CONTEXT(ctx);
  123.    FLUSH_VERTICES(ctx, 0);
  124.  
  125.    FLUSH_CURRENT(ctx, 0);
  126.  
  127.    if (MESA_VERBOSE & VERBOSE_API)
  128.       _mesa_debug(ctx, "glClear 0x%x\n", mask);
  129.  
  130.    if (mask & ~(GL_COLOR_BUFFER_BIT |
  131.                 GL_DEPTH_BUFFER_BIT |
  132.                 GL_STENCIL_BUFFER_BIT |
  133.                 GL_ACCUM_BUFFER_BIT)) {
  134.       /* invalid bit set */
  135.       _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
  136.       return;
  137.    }
  138.  
  139.    /* Accumulation buffers were removed in core contexts, and they never
  140.     * existed in OpenGL ES.
  141.     */
  142.    if ((mask & GL_ACCUM_BUFFER_BIT) != 0
  143.        && (ctx->API == API_OPENGL_CORE || _mesa_is_gles(ctx))) {
  144.       _mesa_error( ctx, GL_INVALID_VALUE, "glClear(GL_ACCUM_BUFFER_BIT)");
  145.       return;
  146.    }
  147.  
  148.    if (ctx->NewState) {
  149.       _mesa_update_state( ctx );        /* update _Xmin, etc */
  150.    }
  151.  
  152.    if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
  153.       _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
  154.                   "glClear(incomplete framebuffer)");
  155.       return;
  156.    }
  157.  
  158.    if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
  159.        ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
  160.        ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
  161.       return;
  162.  
  163.    if (ctx->RasterDiscard)
  164.       return;
  165.  
  166.    if (ctx->RenderMode == GL_RENDER) {
  167.       GLbitfield bufferMask;
  168.  
  169.       /* don't clear depth buffer if depth writing disabled */
  170.       if (!ctx->Depth.Mask)
  171.          mask &= ~GL_DEPTH_BUFFER_BIT;
  172.  
  173.       /* Build the bitmask to send to device driver's Clear function.
  174.        * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
  175.        * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
  176.        * BUFFER_BIT_COLORn flags.
  177.        */
  178.       bufferMask = 0;
  179.       if (mask & GL_COLOR_BUFFER_BIT) {
  180.          GLuint i;
  181.          for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
  182.             bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
  183.          }
  184.       }
  185.  
  186.       if ((mask & GL_DEPTH_BUFFER_BIT)
  187.           && ctx->DrawBuffer->Visual.haveDepthBuffer) {
  188.          bufferMask |= BUFFER_BIT_DEPTH;
  189.       }
  190.  
  191.       if ((mask & GL_STENCIL_BUFFER_BIT)
  192.           && ctx->DrawBuffer->Visual.haveStencilBuffer) {
  193.          bufferMask |= BUFFER_BIT_STENCIL;
  194.       }
  195.  
  196.       if ((mask & GL_ACCUM_BUFFER_BIT)
  197.           && ctx->DrawBuffer->Visual.haveAccumBuffer) {
  198.          bufferMask |= BUFFER_BIT_ACCUM;
  199.       }
  200.  
  201.       ASSERT(ctx->Driver.Clear);
  202.       ctx->Driver.Clear(ctx, bufferMask);
  203.    }
  204. }
  205.  
  206.  
  207. /** Returned by make_color_buffer_mask() for errors */
  208. #define INVALID_MASK ~0x0
  209.  
  210.  
  211. /**
  212.  * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
  213.  * BUFFER_BIT_x values.
  214.  * Return INVALID_MASK if the drawbuffer value is invalid.
  215.  */
  216. static GLbitfield
  217. make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
  218. {
  219.    const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
  220.    GLbitfield mask = 0x0;
  221.  
  222.    switch (drawbuffer) {
  223.    case GL_FRONT:
  224.       if (att[BUFFER_FRONT_LEFT].Renderbuffer)
  225.          mask |= BUFFER_BIT_FRONT_LEFT;
  226.       if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
  227.          mask |= BUFFER_BIT_FRONT_RIGHT;
  228.       break;
  229.    case GL_BACK:
  230.       if (att[BUFFER_BACK_LEFT].Renderbuffer)
  231.          mask |= BUFFER_BIT_BACK_LEFT;
  232.       if (att[BUFFER_BACK_RIGHT].Renderbuffer)
  233.          mask |= BUFFER_BIT_BACK_RIGHT;
  234.       break;
  235.    case GL_LEFT:
  236.       if (att[BUFFER_FRONT_LEFT].Renderbuffer)
  237.          mask |= BUFFER_BIT_FRONT_LEFT;
  238.       if (att[BUFFER_BACK_LEFT].Renderbuffer)
  239.          mask |= BUFFER_BIT_BACK_LEFT;
  240.       break;
  241.    case GL_RIGHT:
  242.       if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
  243.          mask |= BUFFER_BIT_FRONT_RIGHT;
  244.       if (att[BUFFER_BACK_RIGHT].Renderbuffer)
  245.          mask |= BUFFER_BIT_BACK_RIGHT;
  246.       break;
  247.    case GL_FRONT_AND_BACK:
  248.       if (att[BUFFER_FRONT_LEFT].Renderbuffer)
  249.          mask |= BUFFER_BIT_FRONT_LEFT;
  250.       if (att[BUFFER_BACK_LEFT].Renderbuffer)
  251.          mask |= BUFFER_BIT_BACK_LEFT;
  252.       if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
  253.          mask |= BUFFER_BIT_FRONT_RIGHT;
  254.       if (att[BUFFER_BACK_RIGHT].Renderbuffer)
  255.          mask |= BUFFER_BIT_BACK_RIGHT;
  256.       break;
  257.    default:
  258.       if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
  259.          mask = INVALID_MASK;
  260.       }
  261.       else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
  262.          mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
  263.       }
  264.    }
  265.  
  266.    return mask;
  267. }
  268.  
  269.  
  270.  
  271. /**
  272.  * New in GL 3.0
  273.  * Clear signed integer color buffer or stencil buffer (not depth).
  274.  */
  275. void GLAPIENTRY
  276. _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
  277. {
  278.    GET_CURRENT_CONTEXT(ctx);
  279.    FLUSH_VERTICES(ctx, 0);
  280.  
  281.    FLUSH_CURRENT(ctx, 0);
  282.  
  283.    if (ctx->NewState) {
  284.       _mesa_update_state( ctx );
  285.    }
  286.  
  287.    switch (buffer) {
  288.    case GL_STENCIL:
  289.       /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
  290.        *
  291.        *     "ClearBuffer generates an INVALID VALUE error if buffer is
  292.        *     COLOR and drawbuffer is less than zero, or greater than the
  293.        *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
  294.        *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
  295.        */
  296.       if (drawbuffer != 0) {
  297.          _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
  298.                      drawbuffer);
  299.          return;
  300.       }
  301.       else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
  302.          /* Save current stencil clear value, set to 'value', do the
  303.           * stencil clear and restore the clear value.
  304.           * XXX in the future we may have a new ctx->Driver.ClearBuffer()
  305.           * hook instead.
  306.           */
  307.          const GLuint clearSave = ctx->Stencil.Clear;
  308.          ctx->Stencil.Clear = *value;
  309.          ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
  310.          ctx->Stencil.Clear = clearSave;
  311.       }
  312.       break;
  313.    case GL_COLOR:
  314.       {
  315.          const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
  316.          if (mask == INVALID_MASK) {
  317.             _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
  318.                         drawbuffer);
  319.             return;
  320.          }
  321.          else if (mask && !ctx->RasterDiscard) {
  322.             union gl_color_union clearSave;
  323.  
  324.             /* save color */
  325.             clearSave = ctx->Color.ClearColor;
  326.             /* set color */
  327.             COPY_4V(ctx->Color.ClearColor.i, value);
  328.             /* clear buffer(s) */
  329.             ctx->Driver.Clear(ctx, mask);
  330.             /* restore color */
  331.             ctx->Color.ClearColor = clearSave;
  332.          }
  333.       }
  334.       break;
  335.    case GL_DEPTH:
  336.       /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
  337.        *
  338.        *     "The result of ClearBuffer is undefined if no conversion between
  339.        *     the type of the specified value and the type of the buffer being
  340.        *     cleared is defined (for example, if ClearBufferiv is called for a
  341.        *     fixed- or floating-point buffer, or if ClearBufferfv is called
  342.        *     for a signed or unsigned integer buffer). This is not an error."
  343.        *
  344.        * In this case we take "undefined" and "not an error" to mean "ignore."
  345.        * Note that we still need to generate an error for the invalid
  346.        * drawbuffer case (see the GL_STENCIL case above).
  347.        */
  348.       if (drawbuffer != 0) {
  349.          _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
  350.                      drawbuffer);
  351.          return;
  352.       }
  353.       return;
  354.    default:
  355.       _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
  356.                   _mesa_lookup_enum_by_nr(buffer));
  357.       return;
  358.    }
  359. }
  360.  
  361.  
  362. /**
  363.  * New in GL 3.0
  364.  * Clear unsigned integer color buffer (not depth, not stencil).
  365.  */
  366. void GLAPIENTRY
  367. _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
  368. {
  369.    GET_CURRENT_CONTEXT(ctx);
  370.  
  371.    FLUSH_VERTICES(ctx, 0);
  372.    FLUSH_CURRENT(ctx, 0);
  373.  
  374.    if (ctx->NewState) {
  375.       _mesa_update_state( ctx );
  376.    }
  377.  
  378.    switch (buffer) {
  379.    case GL_COLOR:
  380.       {
  381.          const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
  382.          if (mask == INVALID_MASK) {
  383.             _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
  384.                         drawbuffer);
  385.             return;
  386.          }
  387.          else if (mask && !ctx->RasterDiscard) {
  388.             union gl_color_union clearSave;
  389.  
  390.             /* save color */
  391.             clearSave = ctx->Color.ClearColor;
  392.             /* set color */
  393.             COPY_4V(ctx->Color.ClearColor.ui, value);
  394.             /* clear buffer(s) */
  395.             ctx->Driver.Clear(ctx, mask);
  396.             /* restore color */
  397.             ctx->Color.ClearColor = clearSave;
  398.          }
  399.       }
  400.       break;
  401.    case GL_DEPTH:
  402.    case GL_STENCIL:
  403.       /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
  404.        *
  405.        *     "The result of ClearBuffer is undefined if no conversion between
  406.        *     the type of the specified value and the type of the buffer being
  407.        *     cleared is defined (for example, if ClearBufferiv is called for a
  408.        *     fixed- or floating-point buffer, or if ClearBufferfv is called
  409.        *     for a signed or unsigned integer buffer). This is not an error."
  410.        *
  411.        * In this case we take "undefined" and "not an error" to mean "ignore."
  412.        * Even though we could do something sensible for GL_STENCIL, page 263
  413.        * (page 279 of the PDF) says:
  414.        *
  415.        *     "Only ClearBufferiv should be used to clear stencil buffers."
  416.        *
  417.        * Note that we still need to generate an error for the invalid
  418.        * drawbuffer case (see the GL_STENCIL case in _mesa_ClearBufferiv).
  419.        */
  420.       if (drawbuffer != 0) {
  421.          _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
  422.                      drawbuffer);
  423.          return;
  424.       }
  425.       return;
  426.    default:
  427.       _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
  428.                   _mesa_lookup_enum_by_nr(buffer));
  429.       return;
  430.    }
  431. }
  432.  
  433.  
  434. /**
  435.  * New in GL 3.0
  436.  * Clear fixed-pt or float color buffer or depth buffer (not stencil).
  437.  */
  438. void GLAPIENTRY
  439. _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
  440. {
  441.    GET_CURRENT_CONTEXT(ctx);
  442.  
  443.    FLUSH_VERTICES(ctx, 0);
  444.    FLUSH_CURRENT(ctx, 0);
  445.  
  446.    if (ctx->NewState) {
  447.       _mesa_update_state( ctx );
  448.    }
  449.  
  450.    switch (buffer) {
  451.    case GL_DEPTH:
  452.       /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
  453.        *
  454.        *     "ClearBuffer generates an INVALID VALUE error if buffer is
  455.        *     COLOR and drawbuffer is less than zero, or greater than the
  456.        *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
  457.        *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
  458.        */
  459.       if (drawbuffer != 0) {
  460.          _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
  461.                      drawbuffer);
  462.          return;
  463.       }
  464.       else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
  465.          /* Save current depth clear value, set to 'value', do the
  466.           * depth clear and restore the clear value.
  467.           * XXX in the future we may have a new ctx->Driver.ClearBuffer()
  468.           * hook instead.
  469.           */
  470.          const GLclampd clearSave = ctx->Depth.Clear;
  471.          ctx->Depth.Clear = *value;
  472.          ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
  473.          ctx->Depth.Clear = clearSave;
  474.       }
  475.       /* clear depth buffer to value */
  476.       break;
  477.    case GL_COLOR:
  478.       {
  479.          const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
  480.          if (mask == INVALID_MASK) {
  481.             _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
  482.                         drawbuffer);
  483.             return;
  484.          }
  485.          else if (mask && !ctx->RasterDiscard) {
  486.             union gl_color_union clearSave;
  487.  
  488.             /* save color */
  489.             clearSave = ctx->Color.ClearColor;
  490.             /* set color */
  491.             COPY_4V(ctx->Color.ClearColor.f, value);
  492.             /* clear buffer(s) */
  493.             ctx->Driver.Clear(ctx, mask);
  494.             /* restore color */
  495.             ctx->Color.ClearColor = clearSave;
  496.          }
  497.       }
  498.       break;
  499.    case GL_STENCIL:
  500.       /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
  501.        *
  502.        *     "The result of ClearBuffer is undefined if no conversion between
  503.        *     the type of the specified value and the type of the buffer being
  504.        *     cleared is defined (for example, if ClearBufferiv is called for a
  505.        *     fixed- or floating-point buffer, or if ClearBufferfv is called
  506.        *     for a signed or unsigned integer buffer). This is not an error."
  507.        *
  508.        * In this case we take "undefined" and "not an error" to mean "ignore."
  509.        * Note that we still need to generate an error for the invalid
  510.        * drawbuffer case (see the GL_DEPTH case above).
  511.        */
  512.       if (drawbuffer != 0) {
  513.          _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
  514.                      drawbuffer);
  515.          return;
  516.       }
  517.       return;
  518.    default:
  519.       _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
  520.                   _mesa_lookup_enum_by_nr(buffer));
  521.       return;
  522.    }
  523. }
  524.  
  525.  
  526. /**
  527.  * New in GL 3.0
  528.  * Clear depth/stencil buffer only.
  529.  */
  530. void GLAPIENTRY
  531. _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
  532.                     GLfloat depth, GLint stencil)
  533. {
  534.    GET_CURRENT_CONTEXT(ctx);
  535.    GLbitfield mask = 0;
  536.  
  537.    FLUSH_VERTICES(ctx, 0);
  538.    FLUSH_CURRENT(ctx, 0);
  539.  
  540.    if (buffer != GL_DEPTH_STENCIL) {
  541.       _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
  542.                   _mesa_lookup_enum_by_nr(buffer));
  543.       return;
  544.    }
  545.  
  546.    /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
  547.     *
  548.     *     "ClearBuffer generates an INVALID VALUE error if buffer is
  549.     *     COLOR and drawbuffer is less than zero, or greater than the
  550.     *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
  551.     *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
  552.     */
  553.    if (drawbuffer != 0) {
  554.       _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
  555.                   drawbuffer);
  556.       return;
  557.    }
  558.  
  559.    if (ctx->RasterDiscard)
  560.       return;
  561.  
  562.    if (ctx->NewState) {
  563.       _mesa_update_state( ctx );
  564.    }
  565.  
  566.    if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
  567.       mask |= BUFFER_BIT_DEPTH;
  568.    if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
  569.       mask |= BUFFER_BIT_STENCIL;
  570.  
  571.    if (mask) {
  572.       /* save current clear values */
  573.       const GLclampd clearDepthSave = ctx->Depth.Clear;
  574.       const GLuint clearStencilSave = ctx->Stencil.Clear;
  575.  
  576.       /* set new clear values */
  577.       ctx->Depth.Clear = depth;
  578.       ctx->Stencil.Clear = stencil;
  579.  
  580.       /* clear buffers */
  581.       ctx->Driver.Clear(ctx, mask);
  582.  
  583.       /* restore */
  584.       ctx->Depth.Clear = clearDepthSave;
  585.       ctx->Stencil.Clear = clearStencilSave;
  586.    }
  587. }
  588.