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  1. /*
  2.  * Copyright (C) 2009 Francisco Jerez.
  3.  * All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining
  6.  * a copy of this software and associated documentation files (the
  7.  * "Software"), to deal in the Software without restriction, including
  8.  * without limitation the rights to use, copy, modify, merge, publish,
  9.  * distribute, sublicense, and/or sell copies of the Software, and to
  10.  * permit persons to whom the Software is furnished to do so, subject to
  11.  * the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice (including the
  14.  * next paragraph) shall be included in all copies or substantial
  15.  * portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  18.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  20.  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
  21.  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  22.  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  23.  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24.  *
  25.  */
  26.  
  27. #ifndef __NOUVEAU_TEXTURE_H__
  28. #define __NOUVEAU_TEXTURE_H__
  29.  
  30. #include "swrast/s_context.h"
  31.  
  32. struct nouveau_teximage {
  33.         struct swrast_texture_image base;
  34.         struct nouveau_surface surface;
  35.         struct {
  36.                 struct nouveau_surface surface;
  37.                 int x, y;
  38.         } transfer;
  39. };
  40. #define to_nouveau_teximage(x) ((struct nouveau_teximage *)(x))
  41.  
  42. struct nouveau_texture {
  43.         struct gl_texture_object base;
  44.         struct nouveau_surface surfaces[MAX_TEXTURE_LEVELS];
  45.         GLboolean dirty;
  46. };
  47. #define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
  48.  
  49. #define texture_dirty(t) \
  50.         to_nouveau_texture(t)->dirty = GL_TRUE
  51.  
  52. void
  53. nouveau_set_texbuffer(__DRIcontext *dri_ctx,
  54.                       GLint target, GLint format,
  55.                       __DRIdrawable *draw);
  56.  
  57. GLboolean
  58. nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t);
  59.  
  60. void
  61. nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t);
  62.  
  63. #endif
  64.