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  1. /*
  2.  * Copyright (C) 2009 Francisco Jerez.
  3.  * All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining
  6.  * a copy of this software and associated documentation files (the
  7.  * "Software"), to deal in the Software without restriction, including
  8.  * without limitation the rights to use, copy, modify, merge, publish,
  9.  * distribute, sublicense, and/or sell copies of the Software, and to
  10.  * permit persons to whom the Software is furnished to do so, subject to
  11.  * the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice (including the
  14.  * next paragraph) shall be included in all copies or substantial
  15.  * portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  18.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  20.  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
  21.  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  22.  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  23.  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24.  *
  25.  */
  26.  
  27. #ifndef __NOUVEAU_STATE_H__
  28. #define __NOUVEAU_STATE_H__
  29.  
  30. enum {
  31.         NOUVEAU_STATE_ALPHA_FUNC,
  32.         NOUVEAU_STATE_BLEND_COLOR,
  33.         NOUVEAU_STATE_BLEND_EQUATION,
  34.         NOUVEAU_STATE_BLEND_FUNC,
  35.         NOUVEAU_STATE_CLIP_PLANE0,
  36.         NOUVEAU_STATE_CLIP_PLANE1,
  37.         NOUVEAU_STATE_CLIP_PLANE2,
  38.         NOUVEAU_STATE_CLIP_PLANE3,
  39.         NOUVEAU_STATE_CLIP_PLANE4,
  40.         NOUVEAU_STATE_CLIP_PLANE5,
  41.         NOUVEAU_STATE_COLOR_MASK,
  42.         NOUVEAU_STATE_COLOR_MATERIAL,
  43.         NOUVEAU_STATE_CULL_FACE,
  44.         NOUVEAU_STATE_FRONT_FACE,
  45.         NOUVEAU_STATE_DEPTH,
  46.         NOUVEAU_STATE_DITHER,
  47.         NOUVEAU_STATE_FRAG,
  48.         NOUVEAU_STATE_FRAMEBUFFER,
  49.         NOUVEAU_STATE_FOG,
  50.         NOUVEAU_STATE_LIGHT_ENABLE,
  51.         NOUVEAU_STATE_LIGHT_MODEL,
  52.         NOUVEAU_STATE_LIGHT_SOURCE0,
  53.         NOUVEAU_STATE_LIGHT_SOURCE1,
  54.         NOUVEAU_STATE_LIGHT_SOURCE2,
  55.         NOUVEAU_STATE_LIGHT_SOURCE3,
  56.         NOUVEAU_STATE_LIGHT_SOURCE4,
  57.         NOUVEAU_STATE_LIGHT_SOURCE5,
  58.         NOUVEAU_STATE_LIGHT_SOURCE6,
  59.         NOUVEAU_STATE_LIGHT_SOURCE7,
  60.         NOUVEAU_STATE_LINE_STIPPLE,
  61.         NOUVEAU_STATE_LINE_MODE,
  62.         NOUVEAU_STATE_LOGIC_OPCODE,
  63.         NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
  64.         NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
  65.         NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE,
  66.         NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE,
  67.         NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR,
  68.         NOUVEAU_STATE_MATERIAL_BACK_SPECULAR,
  69.         NOUVEAU_STATE_MATERIAL_FRONT_SHININESS,
  70.         NOUVEAU_STATE_MATERIAL_BACK_SHININESS,
  71.         NOUVEAU_STATE_MODELVIEW,
  72.         NOUVEAU_STATE_POINT_MODE,
  73.         NOUVEAU_STATE_POINT_PARAMETER,
  74.         NOUVEAU_STATE_POLYGON_MODE,
  75.         NOUVEAU_STATE_POLYGON_OFFSET,
  76.         NOUVEAU_STATE_POLYGON_STIPPLE,
  77.         NOUVEAU_STATE_PROJECTION,
  78.         NOUVEAU_STATE_RENDER_MODE,
  79.         NOUVEAU_STATE_SCISSOR,
  80.         NOUVEAU_STATE_SHADE_MODEL,
  81.         NOUVEAU_STATE_STENCIL_FUNC,
  82.         NOUVEAU_STATE_STENCIL_MASK,
  83.         NOUVEAU_STATE_STENCIL_OP,
  84.         NOUVEAU_STATE_TEX_ENV0,
  85.         NOUVEAU_STATE_TEX_ENV1,
  86.         NOUVEAU_STATE_TEX_ENV2,
  87.         NOUVEAU_STATE_TEX_ENV3,
  88.         NOUVEAU_STATE_TEX_GEN0,
  89.         NOUVEAU_STATE_TEX_GEN1,
  90.         NOUVEAU_STATE_TEX_GEN2,
  91.         NOUVEAU_STATE_TEX_GEN3,
  92.         NOUVEAU_STATE_TEX_MAT0,
  93.         NOUVEAU_STATE_TEX_MAT1,
  94.         NOUVEAU_STATE_TEX_MAT2,
  95.         NOUVEAU_STATE_TEX_MAT3,
  96.         NOUVEAU_STATE_TEX_OBJ0,
  97.         NOUVEAU_STATE_TEX_OBJ1,
  98.         NOUVEAU_STATE_TEX_OBJ2,
  99.         NOUVEAU_STATE_TEX_OBJ3,
  100.         NOUVEAU_STATE_VIEWPORT,
  101.         NUM_NOUVEAU_STATE,
  102.  
  103.         /* Room for card-specific states. */
  104.  
  105.         MAX_NOUVEAU_STATE = NUM_NOUVEAU_STATE + 16,
  106. };
  107.  
  108. typedef void (*nouveau_state_func)(struct gl_context *ctx, int emit);
  109.  
  110. void
  111. nouveau_state_init(struct gl_context *ctx);
  112.  
  113. void
  114. nouveau_emit_nothing(struct gl_context *ctx, int emit);
  115.  
  116. int
  117. nouveau_next_dirty_state(struct gl_context *ctx);
  118.  
  119. void
  120. nouveau_state_emit(struct gl_context *ctx);
  121.  
  122. #endif
  123.