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  1.  
  2. #include "main/glheader.h"
  3. #include "main/macros.h"
  4. #include "main/mtypes.h"
  5. #include "main/enums.h"
  6. #include "main/bufferobj.h"
  7. #include "main/context.h"
  8. #include "main/formats.h"
  9. #include "main/image.h"
  10. #include "main/pbo.h"
  11. #include "main/renderbuffer.h"
  12. #include "main/texcompress.h"
  13. #include "main/texgetimage.h"
  14. #include "main/texobj.h"
  15. #include "main/teximage.h"
  16. #include "main/texstore.h"
  17.  
  18. #include "intel_mipmap_tree.h"
  19. #include "intel_buffer_objects.h"
  20. #include "intel_batchbuffer.h"
  21. #include "intel_tex.h"
  22. #include "intel_blit.h"
  23. #include "intel_fbo.h"
  24.  
  25. #include "brw_context.h"
  26.  
  27. #define FILE_DEBUG_FLAG DEBUG_TEXTURE
  28.  
  29. /* Work back from the specified level of the image to the baselevel and create a
  30.  * miptree of that size.
  31.  */
  32. struct intel_mipmap_tree *
  33. intel_miptree_create_for_teximage(struct brw_context *brw,
  34.                                   struct intel_texture_object *intelObj,
  35.                                   struct intel_texture_image *intelImage,
  36.                                   bool expect_accelerated_upload)
  37. {
  38.    GLuint firstLevel;
  39.    GLuint lastLevel;
  40.    int width, height, depth;
  41.    GLuint i;
  42.  
  43.    intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
  44.                                           &width, &height, &depth);
  45.  
  46.    DBG("%s\n", __FUNCTION__);
  47.  
  48.    if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
  49.        (width == 1 ||
  50.         (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
  51.         (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
  52.       /* For this combination, we're at some lower mipmap level and
  53.        * some important dimension is 1.  We can't extrapolate up to a
  54.        * likely base level width/height/depth for a full mipmap stack
  55.        * from this info, so just allocate this one level.
  56.        */
  57.       firstLevel = intelImage->base.Base.Level;
  58.       lastLevel = intelImage->base.Base.Level;
  59.    } else {
  60.       /* If this image disrespects BaseLevel, allocate from level zero.
  61.        * Usually BaseLevel == 0, so it's unlikely to happen.
  62.        */
  63.       if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
  64.          firstLevel = 0;
  65.       else
  66.          firstLevel = intelObj->base.BaseLevel;
  67.  
  68.       /* Figure out image dimensions at start level. */
  69.       for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
  70.          width <<= 1;
  71.          if (height != 1)
  72.             height <<= 1;
  73.          if (depth != 1)
  74.             depth <<= 1;
  75.       }
  76.  
  77.       /* Guess a reasonable value for lastLevel.  This is probably going
  78.        * to be wrong fairly often and might mean that we have to look at
  79.        * resizable buffers, or require that buffers implement lazy
  80.        * pagetable arrangements.
  81.        */
  82.       if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
  83.            intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
  84.           intelImage->base.Base.Level == firstLevel &&
  85.           firstLevel == 0) {
  86.          lastLevel = firstLevel;
  87.       } else {
  88.          lastLevel = (firstLevel +
  89.                       _mesa_get_tex_max_num_levels(intelObj->base.Target,
  90.                                                    width, height, depth) - 1);
  91.       }
  92.    }
  93.  
  94.    return intel_miptree_create(brw,
  95.                                intelObj->base.Target,
  96.                                intelImage->base.Base.TexFormat,
  97.                                firstLevel,
  98.                                lastLevel,
  99.                                width,
  100.                                height,
  101.                                depth,
  102.                                expect_accelerated_upload,
  103.                                intelImage->base.Base.NumSamples,
  104.                                INTEL_MIPTREE_TILING_ANY);
  105. }
  106.  
  107. /* XXX: Do this for TexSubImage also:
  108.  */
  109. static bool
  110. try_pbo_upload(struct gl_context *ctx,
  111.                struct gl_texture_image *image,
  112.                const struct gl_pixelstore_attrib *unpack,
  113.                GLenum format, GLenum type, const void *pixels)
  114. {
  115.    struct intel_texture_image *intelImage = intel_texture_image(image);
  116.    struct brw_context *brw = brw_context(ctx);
  117.    struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
  118.    GLuint src_offset;
  119.    drm_intel_bo *src_buffer;
  120.  
  121.    if (!_mesa_is_bufferobj(unpack->BufferObj))
  122.       return false;
  123.  
  124.    DBG("trying pbo upload\n");
  125.  
  126.    if (ctx->_ImageTransferState || unpack->SkipPixels || unpack->SkipRows) {
  127.       DBG("%s: image transfer\n", __FUNCTION__);
  128.       return false;
  129.    }
  130.  
  131.    ctx->Driver.AllocTextureImageBuffer(ctx, image);
  132.  
  133.    if (!intelImage->mt) {
  134.       DBG("%s: no miptree\n", __FUNCTION__);
  135.       return false;
  136.    }
  137.  
  138.    if (!_mesa_format_matches_format_and_type(intelImage->mt->format,
  139.                                              format, type, false)) {
  140.       DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
  141.           __FUNCTION__, _mesa_get_format_name(intelImage->mt->format),
  142.           format, type);
  143.       return false;
  144.    }
  145.  
  146.    if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY ||
  147.        image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
  148.       DBG("%s: no support for array textures\n", __FUNCTION__);
  149.       return false;
  150.    }
  151.  
  152.    src_buffer = intel_bufferobj_source(brw, pbo, 64, &src_offset);
  153.    /* note: potential 64-bit ptr to 32-bit int cast */
  154.    src_offset += (GLuint) (unsigned long) pixels;
  155.  
  156.    int src_stride =
  157.       _mesa_image_row_stride(unpack, image->Width, format, type);
  158.  
  159.    struct intel_mipmap_tree *pbo_mt =
  160.       intel_miptree_create_for_bo(brw,
  161.                                   src_buffer,
  162.                                   intelImage->mt->format,
  163.                                   src_offset,
  164.                                   image->Width, image->Height,
  165.                                   src_stride, I915_TILING_NONE);
  166.    if (!pbo_mt)
  167.       return false;
  168.  
  169.    if (!intel_miptree_blit(brw,
  170.                            pbo_mt, 0, 0,
  171.                            0, 0, false,
  172.                            intelImage->mt, image->Level, image->Face,
  173.                            0, 0, false,
  174.                            image->Width, image->Height, GL_COPY)) {
  175.       DBG("%s: blit failed\n", __FUNCTION__);
  176.       intel_miptree_release(&pbo_mt);
  177.       return false;
  178.    }
  179.  
  180.    intel_miptree_release(&pbo_mt);
  181.  
  182.    DBG("%s: success\n", __FUNCTION__);
  183.    return true;
  184. }
  185.  
  186. static void
  187. intelTexImage(struct gl_context * ctx,
  188.               GLuint dims,
  189.               struct gl_texture_image *texImage,
  190.               GLenum format, GLenum type, const void *pixels,
  191.               const struct gl_pixelstore_attrib *unpack)
  192. {
  193.    bool ok;
  194.  
  195.    DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
  196.        _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
  197.        texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
  198.  
  199.    ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
  200.                                        0, 0, 0, /*x,y,z offsets*/
  201.                                        texImage->Width,
  202.                                        texImage->Height,
  203.                                        texImage->Depth,
  204.                                        format, type, pixels, unpack,
  205.                                        true /*for_glTexImage*/);
  206.    if (ok)
  207.       return;
  208.  
  209.    /* Attempt to use the blitter for PBO image uploads.
  210.     */
  211.    if (dims <= 2 &&
  212.        try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
  213.       return;
  214.    }
  215.  
  216.    DBG("%s: upload image %dx%dx%d pixels %p\n",
  217.        __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
  218.        pixels);
  219.  
  220.    _mesa_store_teximage(ctx, dims, texImage,
  221.                         format, type, pixels, unpack);
  222. }
  223.  
  224.  
  225. /**
  226.  * Binds a region to a texture image, like it was uploaded by glTexImage2D().
  227.  *
  228.  * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
  229.  */
  230. static void
  231. intel_set_texture_image_region(struct gl_context *ctx,
  232.                                struct gl_texture_image *image,
  233.                                struct intel_region *region,
  234.                                GLenum target,
  235.                                GLenum internalFormat,
  236.                                gl_format format,
  237.                                uint32_t offset,
  238.                                GLuint width,
  239.                                GLuint height,
  240.                                GLuint tile_x,
  241.                                GLuint tile_y)
  242. {
  243.    struct brw_context *brw = brw_context(ctx);
  244.    struct intel_texture_image *intel_image = intel_texture_image(image);
  245.    struct gl_texture_object *texobj = image->TexObject;
  246.    struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
  247.    uint32_t draw_x, draw_y;
  248.  
  249.    _mesa_init_teximage_fields(&brw->ctx, image,
  250.                               width, height, 1,
  251.                               0, internalFormat, format);
  252.  
  253.    ctx->Driver.FreeTextureImageBuffer(ctx, image);
  254.  
  255.    intel_image->mt = intel_miptree_create_layout(brw, target, image->TexFormat,
  256.                                                  0, 0,
  257.                                                  width, height, 1,
  258.                                                  true, 0 /* num_samples */);
  259.    if (intel_image->mt == NULL)
  260.        return;
  261.    intel_region_reference(&intel_image->mt->region, region);
  262.    intel_image->mt->total_width = width;
  263.    intel_image->mt->total_height = height;
  264.    intel_image->mt->level[0].slice[0].x_offset = tile_x;
  265.    intel_image->mt->level[0].slice[0].y_offset = tile_y;
  266.  
  267.    intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
  268.  
  269.    /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
  270.     * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
  271.     * trouble resolving back to destination image due to alignment issues.
  272.     */
  273.    if (!brw->has_surface_tile_offset &&
  274.        (draw_x != 0 || draw_y != 0)) {
  275.       _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
  276.       intel_miptree_release(&intel_image->mt);
  277.       return;
  278.    }
  279.  
  280.    intel_texobj->needs_validate = true;
  281.  
  282.    intel_image->mt->offset = offset;
  283.    assert(region->pitch % region->cpp == 0);
  284.    intel_image->base.RowStride = region->pitch / region->cpp;
  285.  
  286.    /* Immediately validate the image to the object. */
  287.    intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
  288. }
  289.  
  290. void
  291. intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
  292.                    GLint texture_format,
  293.                    __DRIdrawable *dPriv)
  294. {
  295.    struct gl_framebuffer *fb = dPriv->driverPrivate;
  296.    struct brw_context *brw = pDRICtx->driverPrivate;
  297.    struct gl_context *ctx = &brw->ctx;
  298.    struct intel_texture_object *intelObj;
  299.    struct intel_renderbuffer *rb;
  300.    struct gl_texture_object *texObj;
  301.    struct gl_texture_image *texImage;
  302.    int level = 0, internalFormat = 0;
  303.    gl_format texFormat = MESA_FORMAT_NONE;
  304.  
  305.    texObj = _mesa_get_current_tex_object(ctx, target);
  306.    intelObj = intel_texture_object(texObj);
  307.  
  308.    if (!intelObj)
  309.       return;
  310.  
  311.    if (dPriv->lastStamp != dPriv->dri2.stamp ||
  312.        !pDRICtx->driScreenPriv->dri2.useInvalidate)
  313.       intel_update_renderbuffers(pDRICtx, dPriv);
  314.  
  315.    rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
  316.    /* If the region isn't set, then intel_update_renderbuffers was unable
  317.     * to get the buffers for the drawable.
  318.     */
  319.    if (!rb || !rb->mt)
  320.       return;
  321.  
  322.    if (rb->mt->cpp == 4) {
  323.       if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
  324.          internalFormat = GL_RGB;
  325.          texFormat = MESA_FORMAT_XRGB8888;
  326.       }
  327.       else {
  328.          internalFormat = GL_RGBA;
  329.          texFormat = MESA_FORMAT_ARGB8888;
  330.       }
  331.    } else if (rb->mt->cpp == 2) {
  332.       internalFormat = GL_RGB;
  333.       texFormat = MESA_FORMAT_RGB565;
  334.    }
  335.  
  336.    _mesa_lock_texture(&brw->ctx, texObj);
  337.    texImage = _mesa_get_tex_image(ctx, texObj, target, level);
  338.    intel_miptree_make_shareable(brw, rb->mt);
  339.    intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
  340.                                   internalFormat, texFormat, 0,
  341.                                   rb->mt->region->width,
  342.                                   rb->mt->region->height,
  343.                                   0, 0);
  344.    _mesa_unlock_texture(&brw->ctx, texObj);
  345. }
  346.  
  347. void
  348. intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
  349. {
  350.    /* The old interface didn't have the format argument, so copy our
  351.     * implementation's behavior at the time.
  352.     */
  353.    intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
  354. }
  355.  
  356. static void
  357. intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
  358.                               struct gl_texture_object *texObj,
  359.                               struct gl_texture_image *texImage,
  360.                               GLeglImageOES image_handle)
  361. {
  362.    struct brw_context *brw = brw_context(ctx);
  363.    __DRIscreen *screen;
  364.    __DRIimage *image;
  365.  
  366.    screen = brw->intelScreen->driScrnPriv;
  367.    image = screen->dri2.image->lookupEGLImage(screen, image_handle,
  368.                                               screen->loaderPrivate);
  369.    if (image == NULL)
  370.       return;
  371.  
  372.    /* Disallow depth/stencil textures: we don't have a way to pass the
  373.     * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
  374.     */
  375.    if (image->has_depthstencil) {
  376.       _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
  377.       return;
  378.    }
  379.  
  380.    intel_set_texture_image_region(ctx, texImage, image->region,
  381.                                   target, image->internal_format,
  382.                                   image->format, image->offset,
  383.                                   image->width,  image->height,
  384.                                   image->tile_x, image->tile_y);
  385. }
  386.  
  387. void
  388. intelInitTextureImageFuncs(struct dd_function_table *functions)
  389. {
  390.    functions->TexImage = intelTexImage;
  391.    functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
  392. }
  393.