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  1.  
  2. #include "main/glheader.h"
  3. #include "main/macros.h"
  4. #include "main/mtypes.h"
  5. #include "main/enums.h"
  6. #include "main/bufferobj.h"
  7. #include "main/context.h"
  8. #include "main/formats.h"
  9. #include "main/image.h"
  10. #include "main/pbo.h"
  11. #include "main/renderbuffer.h"
  12. #include "main/texcompress.h"
  13. #include "main/texgetimage.h"
  14. #include "main/texobj.h"
  15. #include "main/teximage.h"
  16. #include "main/texstore.h"
  17.  
  18. #include "intel_context.h"
  19. #include "intel_mipmap_tree.h"
  20. #include "intel_buffer_objects.h"
  21. #include "intel_batchbuffer.h"
  22. #include "intel_tex.h"
  23. #include "intel_blit.h"
  24. #include "intel_fbo.h"
  25.  
  26. #define FILE_DEBUG_FLAG DEBUG_TEXTURE
  27.  
  28. /* Work back from the specified level of the image to the baselevel and create a
  29.  * miptree of that size.
  30.  */
  31. struct intel_mipmap_tree *
  32. intel_miptree_create_for_teximage(struct intel_context *intel,
  33.                                   struct intel_texture_object *intelObj,
  34.                                   struct intel_texture_image *intelImage,
  35.                                   bool expect_accelerated_upload)
  36. {
  37.    GLuint firstLevel;
  38.    GLuint lastLevel;
  39.    int width, height, depth;
  40.    GLuint i;
  41.  
  42.    intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
  43.                                           &width, &height, &depth);
  44.  
  45.    DBG("%s\n", __FUNCTION__);
  46.  
  47.    if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
  48.        (width == 1 ||
  49.         (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
  50.         (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
  51.       /* For this combination, we're at some lower mipmap level and
  52.        * some important dimension is 1.  We can't extrapolate up to a
  53.        * likely base level width/height/depth for a full mipmap stack
  54.        * from this info, so just allocate this one level.
  55.        */
  56.       firstLevel = intelImage->base.Base.Level;
  57.       lastLevel = intelImage->base.Base.Level;
  58.    } else {
  59.       /* If this image disrespects BaseLevel, allocate from level zero.
  60.        * Usually BaseLevel == 0, so it's unlikely to happen.
  61.        */
  62.       if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
  63.          firstLevel = 0;
  64.       else
  65.          firstLevel = intelObj->base.BaseLevel;
  66.  
  67.       /* Figure out image dimensions at start level. */
  68.       for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
  69.          width <<= 1;
  70.          if (height != 1)
  71.             height <<= 1;
  72.          if (depth != 1)
  73.             depth <<= 1;
  74.       }
  75.  
  76.       /* Guess a reasonable value for lastLevel.  This is probably going
  77.        * to be wrong fairly often and might mean that we have to look at
  78.        * resizable buffers, or require that buffers implement lazy
  79.        * pagetable arrangements.
  80.        */
  81.       if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
  82.            intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
  83.           intelImage->base.Base.Level == firstLevel) {
  84.          lastLevel = firstLevel;
  85.       } else {
  86.          lastLevel = (firstLevel +
  87.                       _mesa_get_tex_max_num_levels(intelObj->base.Target,
  88.                                                    width, height, depth) - 1);
  89.       }
  90.    }
  91.  
  92.    return intel_miptree_create(intel,
  93.                                intelObj->base.Target,
  94.                                intelImage->base.Base.TexFormat,
  95.                                firstLevel,
  96.                                lastLevel,
  97.                                width,
  98.                                height,
  99.                                depth,
  100.                                expect_accelerated_upload,
  101.                                INTEL_MIPTREE_TILING_ANY);
  102. }
  103.  
  104. /* XXX: Do this for TexSubImage also:
  105.  */
  106. static bool
  107. try_pbo_upload(struct gl_context *ctx,
  108.                struct gl_texture_image *image,
  109.                const struct gl_pixelstore_attrib *unpack,
  110.                GLenum format, GLenum type, const void *pixels)
  111. {
  112.    struct intel_texture_image *intelImage = intel_texture_image(image);
  113.    struct intel_context *intel = intel_context(ctx);
  114.    struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
  115.    GLuint src_offset;
  116.    drm_intel_bo *src_buffer;
  117.  
  118.    if (!_mesa_is_bufferobj(unpack->BufferObj))
  119.       return false;
  120.  
  121.    DBG("trying pbo upload\n");
  122.  
  123.    if (intel->ctx._ImageTransferState ||
  124.        unpack->SkipPixels || unpack->SkipRows) {
  125.       DBG("%s: image transfer\n", __FUNCTION__);
  126.       return false;
  127.    }
  128.  
  129.    ctx->Driver.AllocTextureImageBuffer(ctx, image);
  130.  
  131.    if (!intelImage->mt) {
  132.       DBG("%s: no miptree\n", __FUNCTION__);
  133.       return false;
  134.    }
  135.  
  136.    if (!_mesa_format_matches_format_and_type(intelImage->mt->format,
  137.                                              format, type, false)) {
  138.       DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
  139.           __FUNCTION__, _mesa_get_format_name(intelImage->mt->format),
  140.           format, type);
  141.       return false;
  142.    }
  143.  
  144.    if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY ||
  145.        image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
  146.       DBG("%s: no support for array textures\n", __FUNCTION__);
  147.       return false;
  148.    }
  149.  
  150.    src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
  151.    /* note: potential 64-bit ptr to 32-bit int cast */
  152.    src_offset += (GLuint) (unsigned long) pixels;
  153.  
  154.    int src_stride =
  155.       _mesa_image_row_stride(unpack, image->Width, format, type);
  156.  
  157.    struct intel_mipmap_tree *pbo_mt =
  158.       intel_miptree_create_for_bo(intel,
  159.                                   src_buffer,
  160.                                   intelImage->mt->format,
  161.                                   src_offset,
  162.                                   image->Width, image->Height,
  163.                                   src_stride, I915_TILING_NONE);
  164.    if (!pbo_mt)
  165.       return false;
  166.  
  167.    if (!intel_miptree_blit(intel,
  168.                            pbo_mt, 0, 0,
  169.                            0, 0, false,
  170.                            intelImage->mt, image->Level, image->Face,
  171.                            0, 0, false,
  172.                            image->Width, image->Height, GL_COPY)) {
  173.       DBG("%s: blit failed\n", __FUNCTION__);
  174.       intel_miptree_release(&pbo_mt);
  175.       return false;
  176.    }
  177.  
  178.    intel_miptree_release(&pbo_mt);
  179.  
  180.    DBG("%s: success\n", __FUNCTION__);
  181.    return true;
  182. }
  183.  
  184. static void
  185. intelTexImage(struct gl_context * ctx,
  186.               GLuint dims,
  187.               struct gl_texture_image *texImage,
  188.               GLenum format, GLenum type, const void *pixels,
  189.               const struct gl_pixelstore_attrib *unpack)
  190. {
  191.    DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
  192.        _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
  193.        texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
  194.  
  195.    /* Attempt to use the blitter for PBO image uploads.
  196.     */
  197.    if (dims <= 2 &&
  198.        try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
  199.       return;
  200.    }
  201.  
  202.    DBG("%s: upload image %dx%dx%d pixels %p\n",
  203.        __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
  204.        pixels);
  205.  
  206.    _mesa_store_teximage(ctx, dims, texImage,
  207.                         format, type, pixels, unpack);
  208. }
  209.  
  210.  
  211. /**
  212.  * Binds a region to a texture image, like it was uploaded by glTexImage2D().
  213.  *
  214.  * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
  215.  */
  216. static void
  217. intel_set_texture_image_region(struct gl_context *ctx,
  218.                                struct gl_texture_image *image,
  219.                                struct intel_region *region,
  220.                                GLenum target,
  221.                                GLenum internalFormat,
  222.                                gl_format format,
  223.                                uint32_t offset,
  224.                                GLuint width,
  225.                                GLuint height,
  226.                                GLuint tile_x,
  227.                                GLuint tile_y)
  228. {
  229.    struct intel_context *intel = intel_context(ctx);
  230.    struct intel_texture_image *intel_image = intel_texture_image(image);
  231.    struct gl_texture_object *texobj = image->TexObject;
  232.    struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
  233.    bool has_surface_tile_offset = false;
  234.    uint32_t draw_x, draw_y;
  235.  
  236.    _mesa_init_teximage_fields(&intel->ctx, image,
  237.                               width, height, 1,
  238.                               0, internalFormat, format);
  239.  
  240.    ctx->Driver.FreeTextureImageBuffer(ctx, image);
  241.  
  242.    intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
  243.                                                  0, 0,
  244.                                                  width, height, 1,
  245.                                                  true);
  246.    if (intel_image->mt == NULL)
  247.        return;
  248.    intel_region_reference(&intel_image->mt->region, region);
  249.    intel_image->mt->total_width = width;
  250.    intel_image->mt->total_height = height;
  251.    intel_image->mt->level[0].slice[0].x_offset = tile_x;
  252.    intel_image->mt->level[0].slice[0].y_offset = tile_y;
  253.  
  254.    intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
  255.  
  256.    /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
  257.     * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
  258.     * trouble resolving back to destination image due to alignment issues.
  259.     */
  260.    if (!has_surface_tile_offset &&
  261.        (draw_x != 0 || draw_y != 0)) {
  262.       _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
  263.       intel_miptree_release(&intel_image->mt);
  264.       return;
  265.    }
  266.  
  267.    intel_texobj->needs_validate = true;
  268.  
  269.    intel_image->mt->offset = offset;
  270.    assert(region->pitch % region->cpp == 0);
  271.    intel_image->base.RowStride = region->pitch / region->cpp;
  272.  
  273.    /* Immediately validate the image to the object. */
  274.    intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
  275. }
  276.  
  277. void
  278. intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
  279.                    GLint texture_format,
  280.                    __DRIdrawable *dPriv)
  281. {
  282.    struct gl_framebuffer *fb = dPriv->driverPrivate;
  283.    struct intel_context *intel = pDRICtx->driverPrivate;
  284.    struct gl_context *ctx = &intel->ctx;
  285.    struct intel_texture_object *intelObj;
  286.    struct intel_renderbuffer *rb;
  287.    struct gl_texture_object *texObj;
  288.    struct gl_texture_image *texImage;
  289.    int level = 0, internalFormat = 0;
  290.    gl_format texFormat = MESA_FORMAT_NONE;
  291.  
  292.    texObj = _mesa_get_current_tex_object(ctx, target);
  293.    intelObj = intel_texture_object(texObj);
  294.  
  295.    if (!intelObj)
  296.       return;
  297.  
  298.    if (dPriv->lastStamp != dPriv->dri2.stamp ||
  299.        !pDRICtx->driScreenPriv->dri2.useInvalidate)
  300.       intel_update_renderbuffers(pDRICtx, dPriv);
  301.  
  302.    rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
  303.    /* If the region isn't set, then intel_update_renderbuffers was unable
  304.     * to get the buffers for the drawable.
  305.     */
  306.    if (!rb || !rb->mt)
  307.       return;
  308.  
  309.    if (rb->mt->cpp == 4) {
  310.       if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
  311.          internalFormat = GL_RGB;
  312.          texFormat = MESA_FORMAT_XRGB8888;
  313.       }
  314.       else {
  315.          internalFormat = GL_RGBA;
  316.          texFormat = MESA_FORMAT_ARGB8888;
  317.       }
  318.    } else if (rb->mt->cpp == 2) {
  319.       internalFormat = GL_RGB;
  320.       texFormat = MESA_FORMAT_RGB565;
  321.    }
  322.  
  323.    _mesa_lock_texture(&intel->ctx, texObj);
  324.    texImage = _mesa_get_tex_image(ctx, texObj, target, level);
  325.    intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
  326.                                   internalFormat, texFormat, 0,
  327.                                   rb->mt->region->width,
  328.                                   rb->mt->region->height,
  329.                                   0, 0);
  330.    _mesa_unlock_texture(&intel->ctx, texObj);
  331. }
  332.  
  333. void
  334. intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
  335. {
  336.    /* The old interface didn't have the format argument, so copy our
  337.     * implementation's behavior at the time.
  338.     */
  339.    intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
  340. }
  341.  
  342. static void
  343. intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
  344.                               struct gl_texture_object *texObj,
  345.                               struct gl_texture_image *texImage,
  346.                               GLeglImageOES image_handle)
  347. {
  348.    struct intel_context *intel = intel_context(ctx);
  349.    __DRIscreen *screen;
  350.    __DRIimage *image;
  351.  
  352.    screen = intel->intelScreen->driScrnPriv;
  353.    image = screen->dri2.image->lookupEGLImage(screen, image_handle,
  354.                                               screen->loaderPrivate);
  355.    if (image == NULL)
  356.       return;
  357.  
  358.    intel_set_texture_image_region(ctx, texImage, image->region,
  359.                                   target, image->internal_format,
  360.                                   image->format, image->offset,
  361.                                   image->width,  image->height,
  362.                                   image->tile_x, image->tile_y);
  363. }
  364.  
  365. void
  366. intelInitTextureImageFuncs(struct dd_function_table *functions)
  367. {
  368.    functions->TexImage = intelTexImage;
  369.    functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
  370. }
  371.