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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /*
  29.  * Render unclipped vertex buffers by emitting vertices directly to
  30.  * dma buffers.  Use strip/fan hardware acceleration where possible.
  31.  *
  32.  */
  33. #include "main/glheader.h"
  34. #include "main/context.h"
  35. #include "main/macros.h"
  36. #include "main/imports.h"
  37. #include "main/mtypes.h"
  38. #include "main/enums.h"
  39.  
  40. #include "math/m_xform.h"
  41.  
  42. #include "tnl/t_context.h"
  43. #include "tnl/t_vertex.h"
  44. #include "tnl/t_pipeline.h"
  45.  
  46. #include "intel_screen.h"
  47. #include "intel_context.h"
  48. #include "intel_tris.h"
  49. #include "intel_batchbuffer.h"
  50. #include "intel_reg.h"
  51.  
  52. /*
  53.  * Render unclipped vertex buffers by emitting vertices directly to
  54.  * dma buffers.  Use strip/fan hardware primitives where possible.
  55.  * Try to simulate missing primitives with indexed vertices.
  56.  */
  57. #define HAVE_POINTS      0      /* Has it, but can't use because subpixel has to
  58.                                  * be adjusted for points on the INTEL/I845G
  59.                                  */
  60. #define HAVE_LINES       1
  61. #define HAVE_LINE_STRIPS 1
  62. #define HAVE_TRIANGLES   1
  63. #define HAVE_TRI_STRIPS  1
  64. #define HAVE_TRI_STRIP_1 0      /* has it, template can't use it yet */
  65. #define HAVE_TRI_FANS    1
  66. #define HAVE_POLYGONS    1
  67. #define HAVE_QUADS       0
  68. #define HAVE_QUAD_STRIPS 0
  69.  
  70. #define HAVE_ELTS        0
  71.  
  72. static uint32_t hw_prim[GL_POLYGON + 1] = {
  73.    0,
  74.    PRIM3D_LINELIST,
  75.    PRIM3D_LINESTRIP,
  76.    PRIM3D_LINESTRIP,
  77.    PRIM3D_TRILIST,
  78.    PRIM3D_TRISTRIP,
  79.    PRIM3D_TRIFAN,
  80.    0,
  81.    0,
  82.    PRIM3D_POLY
  83. };
  84.  
  85. static const GLenum reduced_prim[GL_POLYGON + 1] = {
  86.    GL_POINTS,
  87.    GL_LINES,
  88.    GL_LINES,
  89.    GL_LINES,
  90.    GL_TRIANGLES,
  91.    GL_TRIANGLES,
  92.    GL_TRIANGLES,
  93.    GL_TRIANGLES,
  94.    GL_TRIANGLES,
  95.    GL_TRIANGLES
  96. };
  97.  
  98. static const int scale_prim[GL_POLYGON + 1] = {
  99.    0,                           /* fallback case */
  100.    1,
  101.    2,
  102.    2,
  103.    1,
  104.    3,
  105.    3,
  106.    0,                           /* fallback case */
  107.    0,                           /* fallback case */
  108.    3
  109. };
  110.  
  111.  
  112. static void
  113. intelDmaPrimitive(struct intel_context *intel, GLenum prim)
  114. {
  115.    if (0)
  116.       fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
  117.    INTEL_FIREVERTICES(intel);
  118.    intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
  119.    intel_set_prim(intel, hw_prim[prim]);
  120. }
  121.  
  122. #define INTEL_NO_VBO_STATE_RESERVED 1500
  123.  
  124. static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
  125. {
  126.    GLuint ret;
  127.  
  128.    if (intel->intelScreen->no_vbo) {
  129.       ret = intel->batch.bo->size - INTEL_NO_VBO_STATE_RESERVED;
  130.    } else
  131.       ret = INTEL_VB_SIZE;
  132.    ret /= (intel->vertex_size * 4);
  133.    return ret;
  134. }
  135.  
  136. static INLINE GLuint intel_get_current_max(struct intel_context *intel)
  137. {
  138.    GLuint ret;
  139.  
  140.    if (intel->intelScreen->no_vbo) {
  141.       ret = intel_batchbuffer_space(intel);
  142.       ret = ret <= INTEL_NO_VBO_STATE_RESERVED ? 0 : ret - INTEL_NO_VBO_STATE_RESERVED;
  143.    } else
  144.       ret = (INTEL_VB_SIZE - intel->prim.current_offset);
  145.  
  146.    return ret / (intel->vertex_size * 4);
  147. }
  148.  
  149. #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
  150. #define INIT( prim )                            \
  151. do {                                            \
  152.    intelDmaPrimitive( intel, prim );            \
  153. } while (0)
  154.  
  155. #define FLUSH() INTEL_FIREVERTICES(intel)
  156.  
  157. #define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
  158. #define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
  159.  
  160. #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
  161.  
  162. #define EMIT_VERTS( ctx, j, nr, buf ) \
  163.   _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
  164.  
  165. #define TAG(x) intel_##x
  166. #include "tnl_dd/t_dd_dmatmp.h"
  167.  
  168.  
  169. /**********************************************************************/
  170. /*                          Render pipeline stage                     */
  171. /**********************************************************************/
  172.  
  173. /* Heuristic to choose between the two render paths:  
  174.  */
  175. static bool
  176. choose_render(struct intel_context *intel, struct vertex_buffer *VB)
  177. {
  178.    int vertsz = intel->vertex_size;
  179.    int cost_render = 0;
  180.    int cost_fallback = 0;
  181.    int nr_prims = 0;
  182.    int nr_rprims = 0;
  183.    int nr_rverts = 0;
  184.    int rprim = intel->reduced_primitive;
  185.    int i = 0;
  186.  
  187.    for (i = 0; i < VB->PrimitiveCount; i++) {
  188.       GLuint prim = VB->Primitive[i].mode;
  189.       GLuint length = VB->Primitive[i].count;
  190.  
  191.       if (!length)
  192.          continue;
  193.  
  194.       nr_prims++;
  195.       nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
  196.  
  197.       if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
  198.          nr_rprims++;
  199.          rprim = reduced_prim[prim & PRIM_MODE_MASK];
  200.       }
  201.    }
  202.  
  203.    /* One point for each generated primitive:
  204.     */
  205.    cost_render = nr_prims;
  206.    cost_fallback = nr_rprims;
  207.  
  208.    /* One point for every 1024 dwords (4k) of dma:
  209.     */
  210.    cost_render += (vertsz * i) / 1024;
  211.    cost_fallback += (vertsz * nr_rverts) / 1024;
  212.  
  213.    if (0)
  214.       fprintf(stderr, "cost render: %d fallback: %d\n",
  215.               cost_render, cost_fallback);
  216.  
  217.    if (cost_render > cost_fallback)
  218.       return false;
  219.  
  220.    return true;
  221. }
  222.  
  223.  
  224. static GLboolean
  225. intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
  226. {
  227.    struct intel_context *intel = intel_context(ctx);
  228.    TNLcontext *tnl = TNL_CONTEXT(ctx);
  229.    struct vertex_buffer *VB = &tnl->vb;
  230.    GLuint i;
  231.  
  232.    intel->vtbl.render_prevalidate( intel );
  233.  
  234.    /* Don't handle clipping or indexed vertices.
  235.     */
  236.    if (intel->RenderIndex != 0 ||
  237.        !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
  238.       return true;
  239.    }
  240.  
  241.    tnl->clipspace.new_inputs |= VERT_BIT_POS;
  242.  
  243.    tnl->Driver.Render.Start(ctx);
  244.  
  245.    for (i = 0; i < VB->PrimitiveCount; i++) {
  246.       GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
  247.       GLuint start = VB->Primitive[i].start;
  248.       GLuint length = VB->Primitive[i].count;
  249.  
  250.       if (!length)
  251.          continue;
  252.  
  253.       intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
  254.                                                      start + length, prim);
  255.    }
  256.  
  257.    tnl->Driver.Render.Finish(ctx);
  258.  
  259.    INTEL_FIREVERTICES(intel);
  260.  
  261.    return false;             /* finished the pipe */
  262. }
  263.  
  264. static const struct tnl_pipeline_stage _intel_render_stage = {
  265.    "intel render",
  266.    NULL,
  267.    NULL,
  268.    NULL,
  269.    NULL,
  270.    intel_run_render             /* run */
  271. };
  272.  
  273. const struct tnl_pipeline_stage *intel_pipeline[] = {
  274.    &_tnl_vertex_transform_stage,
  275.    &_tnl_normal_transform_stage,
  276.    &_tnl_lighting_stage,
  277.    &_tnl_fog_coordinate_stage,
  278.    &_tnl_texgen_stage,
  279.    &_tnl_texture_transform_stage,
  280.    &_tnl_point_attenuation_stage,
  281.    &_tnl_vertex_program_stage,
  282. #if 1
  283.    &_intel_render_stage,        /* ADD: unclipped rastersetup-to-dma */
  284. #endif
  285.    &_tnl_render_stage,
  286.    0,
  287. };
  288.