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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. #include "main/enums.h"
  30. #include "main/imports.h"
  31. #include "main/macros.h"
  32. #include "main/mtypes.h"
  33. #include "main/fbobject.h"
  34. #include "main/framebuffer.h"
  35. #include "main/renderbuffer.h"
  36. #include "main/context.h"
  37. #include "main/teximage.h"
  38. #include "main/image.h"
  39.  
  40. #include "swrast/swrast.h"
  41. #include "drivers/common/meta.h"
  42.  
  43. #include "intel_context.h"
  44. #include "intel_batchbuffer.h"
  45. #include "intel_buffers.h"
  46. #include "intel_blit.h"
  47. #include "intel_fbo.h"
  48. #include "intel_mipmap_tree.h"
  49. #include "intel_regions.h"
  50. #include "intel_tex.h"
  51.  
  52. #define FILE_DEBUG_FLAG DEBUG_FBO
  53.  
  54. static struct gl_renderbuffer *
  55. intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
  56.  
  57. struct intel_region*
  58. intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
  59. {
  60.    struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
  61.    if (irb && irb->mt)
  62.       return irb->mt->region;
  63.    else
  64.       return NULL;
  65. }
  66.  
  67. /**
  68.  * Create a new framebuffer object.
  69.  */
  70. static struct gl_framebuffer *
  71. intel_new_framebuffer(struct gl_context * ctx, GLuint name)
  72. {
  73.    /* Only drawable state in intel_framebuffer at this time, just use Mesa's
  74.     * class
  75.     */
  76.    return _mesa_new_framebuffer(ctx, name);
  77. }
  78.  
  79.  
  80. /** Called by gl_renderbuffer::Delete() */
  81. static void
  82. intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
  83. {
  84.    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
  85.  
  86.    ASSERT(irb);
  87.  
  88.    intel_miptree_release(&irb->mt);
  89.  
  90.    _mesa_delete_renderbuffer(ctx, rb);
  91. }
  92.  
  93. /**
  94.  * \see dd_function_table::MapRenderbuffer
  95.  */
  96. static void
  97. intel_map_renderbuffer(struct gl_context *ctx,
  98.                        struct gl_renderbuffer *rb,
  99.                        GLuint x, GLuint y, GLuint w, GLuint h,
  100.                        GLbitfield mode,
  101.                        GLubyte **out_map,
  102.                        GLint *out_stride)
  103. {
  104.    struct intel_context *intel = intel_context(ctx);
  105.    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
  106.    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
  107.    void *map;
  108.    int stride;
  109.  
  110.    if (srb->Buffer) {
  111.       /* this is a malloc'd renderbuffer (accum buffer), not an irb */
  112.       GLint bpp = _mesa_get_format_bytes(rb->Format);
  113.       GLint rowStride = srb->RowStride;
  114.       *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
  115.       *out_stride = rowStride;
  116.       return;
  117.    }
  118.  
  119.    intel_prepare_render(intel);
  120.  
  121.    /* For a window-system renderbuffer, we need to flip the mapping we receive
  122.     * upside-down.  So we need to ask for a rectangle on flipped vertically, and
  123.     * we then return a pointer to the bottom of it with a negative stride.
  124.     */
  125.    if (rb->Name == 0) {
  126.       y = rb->Height - y - h;
  127.    }
  128.  
  129.    intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
  130.                      x, y, w, h, mode, &map, &stride);
  131.  
  132.    if (rb->Name == 0) {
  133.       map += (h - 1) * stride;
  134.       stride = -stride;
  135.    }
  136.  
  137.    DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
  138.        __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
  139.        x, y, w, h, map, stride);
  140.  
  141.    *out_map = map;
  142.    *out_stride = stride;
  143. }
  144.  
  145. /**
  146.  * \see dd_function_table::UnmapRenderbuffer
  147.  */
  148. static void
  149. intel_unmap_renderbuffer(struct gl_context *ctx,
  150.                          struct gl_renderbuffer *rb)
  151. {
  152.    struct intel_context *intel = intel_context(ctx);
  153.    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
  154.    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
  155.  
  156.    DBG("%s: rb %d (%s)\n", __FUNCTION__,
  157.        rb->Name, _mesa_get_format_name(rb->Format));
  158.  
  159.    if (srb->Buffer) {
  160.       /* this is a malloc'd renderbuffer (accum buffer) */
  161.       /* nothing to do */
  162.       return;
  163.    }
  164.  
  165.    intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
  166. }
  167.  
  168. /**
  169.  * Called via glRenderbufferStorageEXT() to set the format and allocate
  170.  * storage for a user-created renderbuffer.
  171.  */
  172. static GLboolean
  173. intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
  174.                                  GLenum internalFormat,
  175.                                  GLuint width, GLuint height)
  176. {
  177.    struct intel_context *intel = intel_context(ctx);
  178.    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
  179.  
  180.    switch (internalFormat) {
  181.    default:
  182.       /* Use the same format-choice logic as for textures.
  183.        * Renderbuffers aren't any different from textures for us,
  184.        * except they're less useful because you can't texture with
  185.        * them.
  186.        */
  187.       rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
  188.                                                          internalFormat,
  189.                                                          GL_NONE, GL_NONE);
  190.       break;
  191.    case GL_STENCIL_INDEX:
  192.    case GL_STENCIL_INDEX1_EXT:
  193.    case GL_STENCIL_INDEX4_EXT:
  194.    case GL_STENCIL_INDEX8_EXT:
  195.    case GL_STENCIL_INDEX16_EXT:
  196.       /* These aren't actual texture formats, so force them here. */
  197.       rb->Format = MESA_FORMAT_S8_Z24;
  198.       break;
  199.    }
  200.  
  201.    rb->Width = width;
  202.    rb->Height = height;
  203.    rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
  204.  
  205.    intel_miptree_release(&irb->mt);
  206.  
  207.    DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
  208.        _mesa_lookup_enum_by_nr(internalFormat),
  209.        _mesa_get_format_name(rb->Format), width, height);
  210.  
  211.    if (width == 0 || height == 0)
  212.       return true;
  213.  
  214.    irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
  215.                                                    width, height);
  216.    if (!irb->mt)
  217.       return false;
  218.  
  219.    return true;
  220. }
  221.  
  222.  
  223. static void
  224. intel_image_target_renderbuffer_storage(struct gl_context *ctx,
  225.                                         struct gl_renderbuffer *rb,
  226.                                         void *image_handle)
  227. {
  228.    struct intel_context *intel = intel_context(ctx);
  229.    struct intel_renderbuffer *irb;
  230.    __DRIscreen *screen;
  231.    __DRIimage *image;
  232.  
  233.    screen = intel->intelScreen->driScrnPriv;
  234.    image = screen->dri2.image->lookupEGLImage(screen, image_handle,
  235.                                               screen->loaderPrivate);
  236.    if (image == NULL)
  237.       return;
  238.  
  239.    /* __DRIimage is opaque to the core so it has to be checked here */
  240.    switch (image->format) {
  241.    case MESA_FORMAT_RGBA8888_REV:
  242.       _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
  243.             "glEGLImageTargetRenderbufferStorage(unsupported image format");
  244.       return;
  245.       break;
  246.    default:
  247.       break;
  248.    }
  249.  
  250.    irb = intel_renderbuffer(rb);
  251.    intel_miptree_release(&irb->mt);
  252.    irb->mt = intel_miptree_create_for_bo(intel,
  253.                                          image->region->bo,
  254.                                          image->format,
  255.                                          image->offset,
  256.                                          image->region->width,
  257.                                          image->region->height,
  258.                                          image->region->pitch,
  259.                                          image->region->tiling);
  260.    if (!irb->mt)
  261.       return;
  262.  
  263.    rb->InternalFormat = image->internal_format;
  264.    rb->Width = image->region->width;
  265.    rb->Height = image->region->height;
  266.    rb->Format = image->format;
  267.    rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
  268.                                            image->internal_format);
  269.    rb->NeedsFinishRenderTexture = true;
  270. }
  271.  
  272. /**
  273.  * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
  274.  * window system framebuffer is resized.
  275.  *
  276.  * Any actual buffer reallocations for hardware renderbuffers (which would
  277.  * have triggered _mesa_resize_framebuffer()) were done by
  278.  * intel_process_dri2_buffer().
  279.  */
  280. static GLboolean
  281. intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
  282.                            GLenum internalFormat, GLuint width, GLuint height)
  283. {
  284.    ASSERT(rb->Name == 0);
  285.    rb->Width = width;
  286.    rb->Height = height;
  287.    rb->InternalFormat = internalFormat;
  288.  
  289.    return true;
  290. }
  291.  
  292. /** Dummy function for gl_renderbuffer::AllocStorage() */
  293. static GLboolean
  294. intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
  295.                         GLenum internalFormat, GLuint width, GLuint height)
  296. {
  297.    _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
  298.    return false;
  299. }
  300.  
  301. /**
  302.  * Create a new intel_renderbuffer which corresponds to an on-screen window,
  303.  * not a user-created renderbuffer.
  304.  */
  305. struct intel_renderbuffer *
  306. intel_create_renderbuffer(gl_format format)
  307. {
  308.    struct intel_renderbuffer *irb;
  309.    struct gl_renderbuffer *rb;
  310.  
  311.    GET_CURRENT_CONTEXT(ctx);
  312.  
  313.    irb = CALLOC_STRUCT(intel_renderbuffer);
  314.    if (!irb) {
  315.       _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
  316.       return NULL;
  317.    }
  318.  
  319.    rb = &irb->Base.Base;
  320.  
  321.    _mesa_init_renderbuffer(rb, 0);
  322.    rb->ClassID = INTEL_RB_CLASS;
  323.    rb->_BaseFormat = _mesa_get_format_base_format(format);
  324.    rb->Format = format;
  325.    rb->InternalFormat = rb->_BaseFormat;
  326.  
  327.    /* intel-specific methods */
  328.    rb->Delete = intel_delete_renderbuffer;
  329.    rb->AllocStorage = intel_alloc_window_storage;
  330.  
  331.    return irb;
  332. }
  333.  
  334. /**
  335.  * Private window-system buffers (as opposed to ones shared with the display
  336.  * server created with intel_create_renderbuffer()) are most similar in their
  337.  * handling to user-created renderbuffers, but they have a resize handler that
  338.  * may be called at intel_update_renderbuffers() time.
  339.  */
  340. struct intel_renderbuffer *
  341. intel_create_private_renderbuffer(gl_format format)
  342. {
  343.    struct intel_renderbuffer *irb;
  344.  
  345.    irb = intel_create_renderbuffer(format);
  346.    irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
  347.  
  348.    return irb;
  349. }
  350.  
  351. /**
  352.  * Create a new renderbuffer object.
  353.  * Typically called via glBindRenderbufferEXT().
  354.  */
  355. static struct gl_renderbuffer *
  356. intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
  357. {
  358.    /*struct intel_context *intel = intel_context(ctx); */
  359.    struct intel_renderbuffer *irb;
  360.    struct gl_renderbuffer *rb;
  361.  
  362.    irb = CALLOC_STRUCT(intel_renderbuffer);
  363.    if (!irb) {
  364.       _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
  365.       return NULL;
  366.    }
  367.  
  368.    rb = &irb->Base.Base;
  369.  
  370.    _mesa_init_renderbuffer(rb, name);
  371.    rb->ClassID = INTEL_RB_CLASS;
  372.  
  373.    /* intel-specific methods */
  374.    rb->Delete = intel_delete_renderbuffer;
  375.    rb->AllocStorage = intel_alloc_renderbuffer_storage;
  376.    /* span routines set in alloc_storage function */
  377.  
  378.    return rb;
  379. }
  380.  
  381.  
  382. /**
  383.  * Called via glBindFramebufferEXT().
  384.  */
  385. static void
  386. intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
  387.                        struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
  388. {
  389.    if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
  390.       intel_draw_buffer(ctx);
  391.    }
  392.    else {
  393.       /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
  394.    }
  395. }
  396.  
  397.  
  398. /**
  399.  * Called via glFramebufferRenderbufferEXT().
  400.  */
  401. static void
  402. intel_framebuffer_renderbuffer(struct gl_context * ctx,
  403.                                struct gl_framebuffer *fb,
  404.                                GLenum attachment, struct gl_renderbuffer *rb)
  405. {
  406.    DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
  407.  
  408.    _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
  409.    intel_draw_buffer(ctx);
  410. }
  411.  
  412. static bool
  413. intel_renderbuffer_update_wrapper(struct intel_context *intel,
  414.                                   struct intel_renderbuffer *irb,
  415.                                   struct gl_texture_image *image,
  416.                                   uint32_t layer)
  417. {
  418.    struct gl_renderbuffer *rb = &irb->Base.Base;
  419.    struct intel_texture_image *intel_image = intel_texture_image(image);
  420.    struct intel_mipmap_tree *mt = intel_image->mt;
  421.    int level = image->Level;
  422.  
  423.    rb->Depth = image->Depth;
  424.  
  425.    rb->AllocStorage = intel_nop_alloc_storage;
  426.  
  427.    intel_miptree_check_level_layer(mt, level, layer);
  428.    irb->mt_level = level;
  429.    irb->mt_layer = layer;
  430.  
  431.    intel_miptree_reference(&irb->mt, mt);
  432.  
  433.    intel_renderbuffer_set_draw_offset(irb);
  434.  
  435.    return true;
  436. }
  437.  
  438. void
  439. intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
  440. {
  441.    unsigned int dst_x, dst_y;
  442.  
  443.    /* compute offset of the particular 2D image within the texture region */
  444.    intel_miptree_get_image_offset(irb->mt,
  445.                                   irb->mt_level,
  446.                                   irb->mt_layer,
  447.                                   &dst_x, &dst_y);
  448.  
  449.    irb->draw_x = dst_x;
  450.    irb->draw_y = dst_y;
  451. }
  452.  
  453. /**
  454.  * Called by glFramebufferTexture[123]DEXT() (and other places) to
  455.  * prepare for rendering into texture memory.  This might be called
  456.  * many times to choose different texture levels, cube faces, etc
  457.  * before intel_finish_render_texture() is ever called.
  458.  */
  459. static void
  460. intel_render_texture(struct gl_context * ctx,
  461.                      struct gl_framebuffer *fb,
  462.                      struct gl_renderbuffer_attachment *att)
  463. {
  464.    struct intel_context *intel = intel_context(ctx);
  465.    struct gl_renderbuffer *rb = att->Renderbuffer;
  466.    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
  467.    struct gl_texture_image *image = rb->TexImage;
  468.    struct intel_texture_image *intel_image = intel_texture_image(image);
  469.    struct intel_mipmap_tree *mt = intel_image->mt;
  470.    int layer;
  471.  
  472.    (void) fb;
  473.  
  474.    if (att->CubeMapFace > 0) {
  475.       assert(att->Zoffset == 0);
  476.       layer = att->CubeMapFace;
  477.    } else {
  478.       layer = att->Zoffset;
  479.    }
  480.  
  481.    if (!intel_image->mt) {
  482.       /* Fallback on drawing to a texture that doesn't have a miptree
  483.        * (has a border, width/height 0, etc.)
  484.        */
  485.       _swrast_render_texture(ctx, fb, att);
  486.       return;
  487.    }
  488.  
  489.    intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
  490.  
  491.    if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
  492.        _swrast_render_texture(ctx, fb, att);
  493.        return;
  494.    }
  495.  
  496.    DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
  497.        _mesa_get_format_name(image->TexFormat),
  498.        att->Texture->Name, image->Width, image->Height, image->Depth,
  499.        rb->RefCount);
  500.  
  501.    /* update drawing region, etc */
  502.    intel_draw_buffer(ctx);
  503. }
  504.  
  505.  
  506. /**
  507.  * Called by Mesa when rendering to a texture is done.
  508.  */
  509. static void
  510. intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
  511. {
  512.    struct intel_context *intel = intel_context(ctx);
  513.  
  514.    DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
  515.  
  516.    /* Since we've (probably) rendered to the texture and will (likely) use
  517.     * it in the texture domain later on in this batchbuffer, flush the
  518.     * batch.  Once again, we wish for a domain tracker in libdrm to cover
  519.     * usage inside of a batchbuffer like GEM does in the kernel.
  520.     */
  521.    intel_batchbuffer_emit_mi_flush(intel);
  522. }
  523.  
  524. #define fbo_incomplete(fb, ...) do {                                          \
  525.       static GLuint msg_id = 0;                                               \
  526.       if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
  527.          _mesa_gl_debug(ctx, &msg_id,                                         \
  528.                         MESA_DEBUG_TYPE_OTHER,                                \
  529.                         MESA_DEBUG_SEVERITY_MEDIUM,                           \
  530.                         __VA_ARGS__);                                         \
  531.       }                                                                       \
  532.       DBG(__VA_ARGS__);                                                       \
  533.       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
  534.    } while (0)
  535.  
  536. /**
  537.  * Do additional "completeness" testing of a framebuffer object.
  538.  */
  539. static void
  540. intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
  541. {
  542.    struct intel_context *intel = intel_context(ctx);
  543.    struct intel_renderbuffer *depthRb =
  544.       intel_get_renderbuffer(fb, BUFFER_DEPTH);
  545.    struct intel_renderbuffer *stencilRb =
  546.       intel_get_renderbuffer(fb, BUFFER_STENCIL);
  547.    struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
  548.    int i;
  549.  
  550.    DBG("%s() on fb %p (%s)\n", __FUNCTION__,
  551.        fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
  552.             (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
  553.  
  554.    if (depthRb)
  555.       depth_mt = depthRb->mt;
  556.    if (stencilRb)
  557.       stencil_mt = stencilRb->mt;
  558.  
  559.    if (depth_mt && stencil_mt) {
  560.       /* Make sure that the depth and stencil buffers are actually the same
  561.        * slice of the same miptree, since we only support packed
  562.        * depth/stencil.
  563.        */
  564.       if (depth_mt == stencil_mt) {
  565.          if (depthRb->mt_level != stencilRb->mt_level ||
  566.              depthRb->mt_layer != stencilRb->mt_layer) {
  567.             fbo_incomplete(fb,
  568.                            "FBO incomplete: depth image level/layer %d/%d != "
  569.                            "stencil image %d/%d\n",
  570.                            depthRb->mt_level,
  571.                            depthRb->mt_layer,
  572.                            stencilRb->mt_level,
  573.                            stencilRb->mt_layer);
  574.          }
  575.       } else {
  576.          fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
  577.       }
  578.    }
  579.  
  580.    for (i = 0; i < Elements(fb->Attachment); i++) {
  581.       struct gl_renderbuffer *rb;
  582.       struct intel_renderbuffer *irb;
  583.  
  584.       if (fb->Attachment[i].Type == GL_NONE)
  585.          continue;
  586.  
  587.       /* A supported attachment will have a Renderbuffer set either
  588.        * from being a Renderbuffer or being a texture that got the
  589.        * intel_wrap_texture() treatment.
  590.        */
  591.       rb = fb->Attachment[i].Renderbuffer;
  592.       if (rb == NULL) {
  593.          fbo_incomplete(fb, "FBO incomplete: attachment without "
  594.                         "renderbuffer\n");
  595.          continue;
  596.       }
  597.  
  598.       if (fb->Attachment[i].Type == GL_TEXTURE) {
  599.          if (rb->TexImage->Border) {
  600.             fbo_incomplete(fb, "FBO incomplete: texture with border\n");
  601.             continue;
  602.          }
  603.       }
  604.  
  605.       irb = intel_renderbuffer(rb);
  606.       if (irb == NULL) {
  607.          fbo_incomplete(fb, "FBO incomplete: software rendering "
  608.                         "renderbuffer\n");
  609.          continue;
  610.       }
  611.  
  612.       if (!intel->vtbl.render_target_supported(intel, rb)) {
  613.          fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
  614.                         "texture/renderbuffer format attached: %s\n",
  615.                         _mesa_get_format_name(intel_rb_format(irb)));
  616.       }
  617.    }
  618. }
  619.  
  620. /**
  621.  * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
  622.  * We can do this when the dst renderbuffer is actually a texture and
  623.  * there is no scaling, mirroring or scissoring.
  624.  *
  625.  * \return new buffer mask indicating the buffers left to blit using the
  626.  *         normal path.
  627.  */
  628. static GLbitfield
  629. intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
  630.                                     GLint srcX0, GLint srcY0,
  631.                                     GLint srcX1, GLint srcY1,
  632.                                     GLint dstX0, GLint dstY0,
  633.                                     GLint dstX1, GLint dstY1,
  634.                                     GLbitfield mask, GLenum filter)
  635. {
  636.    struct intel_context *intel = intel_context(ctx);
  637.  
  638.    if (mask & GL_COLOR_BUFFER_BIT) {
  639.       GLint i;
  640.       const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
  641.       const struct gl_framebuffer *readFb = ctx->ReadBuffer;
  642.       struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
  643.       struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
  644.  
  645.       if (!src_irb) {
  646.          perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
  647.                     "Falling back to software rendering.\n");
  648.          return mask;
  649.       }
  650.  
  651.       /* If the source and destination are the same size with no mirroring,
  652.        * the rectangles are within the size of the texture and there is no
  653.        * scissor, then we can probably use the blit engine.
  654.        */
  655.       if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
  656.             srcY0 - srcY1 == dstY0 - dstY1 &&
  657.             srcX1 >= srcX0 &&
  658.             srcY1 >= srcY0 &&
  659.             srcX0 >= 0 && srcX1 <= readFb->Width &&
  660.             srcY0 >= 0 && srcY1 <= readFb->Height &&
  661.             dstX0 >= 0 && dstX1 <= drawFb->Width &&
  662.             dstY0 >= 0 && dstY1 <= drawFb->Height &&
  663.             !ctx->Scissor.Enabled)) {
  664.          perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
  665.                     "Falling back to software rendering.\n");
  666.          return mask;
  667.       }
  668.  
  669.       /* Blit to all active draw buffers.  We don't do any pre-checking,
  670.        * because we assume that copying to MRTs is rare, and failure midway
  671.        * through copying is even more rare.  Even if it was to occur, it's
  672.        * safe to let meta start the copy over from scratch, because
  673.        * glBlitFramebuffer completely overwrites the destination pixels, and
  674.        * results are undefined if any destination pixels have a dependency on
  675.        * source pixels.
  676.        */
  677.       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
  678.          struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
  679.          struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
  680.  
  681.          if (!dst_irb) {
  682.             perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
  683.                        "Falling back to software rendering.\n");
  684.             return mask;
  685.          }
  686.  
  687.          gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
  688.          gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
  689.          if (src_format != dst_format) {
  690.             perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
  691.                        "Falling back to software rendering.\n",
  692.                        _mesa_get_format_name(src_format),
  693.                        _mesa_get_format_name(dst_format));
  694.             return mask;
  695.          }
  696.  
  697.          if (!intel_miptree_blit(intel,
  698.                                  src_irb->mt,
  699.                                  src_irb->mt_level, src_irb->mt_layer,
  700.                                  srcX0, srcY0, src_rb->Name == 0,
  701.                                  dst_irb->mt,
  702.                                  dst_irb->mt_level, dst_irb->mt_layer,
  703.                                  dstX0, dstY0, dst_rb->Name == 0,
  704.                                  dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
  705.             perf_debug("glBlitFramebuffer(): unknown blit failure.  "
  706.                        "Falling back to software rendering.\n");
  707.             return mask;
  708.          }
  709.       }
  710.  
  711.       mask &= ~GL_COLOR_BUFFER_BIT;
  712.    }
  713.  
  714.    return mask;
  715. }
  716.  
  717. static void
  718. intel_blit_framebuffer(struct gl_context *ctx,
  719.                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
  720.                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
  721.                        GLbitfield mask, GLenum filter)
  722. {
  723.    /* Try using the BLT engine. */
  724.    mask = intel_blit_framebuffer_with_blitter(ctx,
  725.                                               srcX0, srcY0, srcX1, srcY1,
  726.                                               dstX0, dstY0, dstX1, dstY1,
  727.                                               mask, filter);
  728.    if (mask == 0x0)
  729.       return;
  730.  
  731.  
  732.    _mesa_meta_BlitFramebuffer(ctx,
  733.                               srcX0, srcY0, srcX1, srcY1,
  734.                               dstX0, dstY0, dstX1, dstY1,
  735.                               mask, filter);
  736. }
  737.  
  738. /**
  739.  * Do one-time context initializations related to GL_EXT_framebuffer_object.
  740.  * Hook in device driver functions.
  741.  */
  742. void
  743. intel_fbo_init(struct intel_context *intel)
  744. {
  745.    intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
  746.    intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
  747.    intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
  748.    intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
  749.    intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
  750.    intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
  751.    intel->ctx.Driver.RenderTexture = intel_render_texture;
  752.    intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
  753.    intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
  754.    intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
  755.    intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
  756.       intel_image_target_renderbuffer_storage;
  757. }
  758.