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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * Copyright 2009 Intel Corporation.
  5.  * All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the
  9.  * "Software"), to deal in the Software without restriction, including
  10.  * without limitation the rights to use, copy, modify, merge, publish,
  11.  * distribute, sub license, and/or sell copies of the Software, and to
  12.  * permit persons to whom the Software is furnished to do so, subject to
  13.  * the following conditions:
  14.  *
  15.  * The above copyright notice and this permission notice (including the
  16.  * next paragraph) shall be included in all copies or substantial portions
  17.  * of the Software.
  18.  *
  19.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  20.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  21.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  22.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  23.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  24.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  25.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  26.  *
  27.  **************************************************************************/
  28.  
  29. #include "main/glheader.h"
  30. #include "main/mtypes.h"
  31. #include "main/condrender.h"
  32. #include "swrast/swrast.h"
  33. #include "drivers/common/meta.h"
  34.  
  35. #include "intel_context.h"
  36. #include "intel_blit.h"
  37. #include "intel_clear.h"
  38. #include "intel_fbo.h"
  39. #include "intel_regions.h"
  40.  
  41. #define FILE_DEBUG_FLAG DEBUG_BLIT
  42.  
  43. static const char *buffer_names[] = {
  44.    [BUFFER_FRONT_LEFT] = "front",
  45.    [BUFFER_BACK_LEFT] = "back",
  46.    [BUFFER_FRONT_RIGHT] = "front right",
  47.    [BUFFER_BACK_RIGHT] = "back right",
  48.    [BUFFER_DEPTH] = "depth",
  49.    [BUFFER_STENCIL] = "stencil",
  50.    [BUFFER_ACCUM] = "accum",
  51.    [BUFFER_AUX0] = "aux0",
  52.    [BUFFER_COLOR0] = "color0",
  53.    [BUFFER_COLOR1] = "color1",
  54.    [BUFFER_COLOR2] = "color2",
  55.    [BUFFER_COLOR3] = "color3",
  56.    [BUFFER_COLOR4] = "color4",
  57.    [BUFFER_COLOR5] = "color5",
  58.    [BUFFER_COLOR6] = "color6",
  59.    [BUFFER_COLOR7] = "color7",
  60. };
  61.  
  62. static void
  63. debug_mask(const char *name, GLbitfield mask)
  64. {
  65.    GLuint i;
  66.  
  67.    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
  68.       DBG("%s clear:", name);
  69.       for (i = 0; i < BUFFER_COUNT; i++) {
  70.          if (mask & (1 << i))
  71.             DBG(" %s", buffer_names[i]);
  72.       }
  73.       DBG("\n");
  74.    }
  75. }
  76.  
  77. /**
  78.  * Called by ctx->Driver.Clear.
  79.  */
  80. static void
  81. intelClear(struct gl_context *ctx, GLbitfield mask)
  82. {
  83.    struct intel_context *intel = intel_context(ctx);
  84.    const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
  85.    GLbitfield tri_mask = 0;
  86.    GLbitfield blit_mask = 0;
  87.    GLbitfield swrast_mask = 0;
  88.    struct gl_framebuffer *fb = ctx->DrawBuffer;
  89.    struct intel_renderbuffer *irb;
  90.    int i;
  91.  
  92.    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
  93.       intel->front_buffer_dirty = true;
  94.    }
  95.  
  96.    if (0)
  97.       fprintf(stderr, "%s\n", __FUNCTION__);
  98.  
  99.    /* Get SW clears out of the way: Anything without an intel_renderbuffer */
  100.    for (i = 0; i < BUFFER_COUNT; i++) {
  101.       if (!(mask & (1 << i)))
  102.          continue;
  103.  
  104.       irb = intel_get_renderbuffer(fb, i);
  105.       if (unlikely(!irb)) {
  106.          swrast_mask |= (1 << i);
  107.          mask &= ~(1 << i);
  108.       }
  109.    }
  110.    if (unlikely(swrast_mask)) {
  111.       debug_mask("swrast", swrast_mask);
  112.       _swrast_Clear(ctx, swrast_mask);
  113.    }
  114.  
  115.    /* HW color buffers (front, back, aux, generic FBO, etc) */
  116.    if (colorMask == ~0) {
  117.       /* clear all R,G,B,A */
  118.       blit_mask |= (mask & BUFFER_BITS_COLOR);
  119.    }
  120.    else {
  121.       /* glColorMask in effect */
  122.       tri_mask |= (mask & BUFFER_BITS_COLOR);
  123.    }
  124.  
  125.    /* Make sure we have up to date buffers before we start looking at
  126.     * the tiling bits to determine how to clear. */
  127.    intel_prepare_render(intel);
  128.  
  129.    /* HW stencil */
  130.    if (mask & BUFFER_BIT_STENCIL) {
  131.       const struct intel_region *stencilRegion
  132.          = intel_get_rb_region(fb, BUFFER_STENCIL);
  133.       if (stencilRegion) {
  134.          /* have hw stencil */
  135.          if (stencilRegion->tiling == I915_TILING_Y ||
  136.              (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
  137.             /* We have to use the 3D engine if we're clearing a partial mask
  138.              * of the stencil buffer, or if we're on a 965 which has a tiled
  139.              * depth/stencil buffer in a layout we can't blit to.
  140.              */
  141.             tri_mask |= BUFFER_BIT_STENCIL;
  142.          }
  143.          else {
  144.             /* clearing all stencil bits, use blitting */
  145.             blit_mask |= BUFFER_BIT_STENCIL;
  146.          }
  147.       }
  148.    }
  149.  
  150.    /* HW depth */
  151.    if (mask & BUFFER_BIT_DEPTH) {
  152.       const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
  153.  
  154.       /* clear depth with whatever method is used for stencil (see above) */
  155.       if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
  156.          tri_mask |= BUFFER_BIT_DEPTH;
  157.       else
  158.          blit_mask |= BUFFER_BIT_DEPTH;
  159.    }
  160.  
  161.    /* If we're doing a tri pass for depth/stencil, include a likely color
  162.     * buffer with it.
  163.     */
  164.    if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
  165.       int color_bit = ffs(mask & BUFFER_BITS_COLOR);
  166.       if (color_bit != 0) {
  167.          tri_mask |= blit_mask & (1 << (color_bit - 1));
  168.          blit_mask &= ~(1 << (color_bit - 1));
  169.       }
  170.    }
  171.  
  172.    /* Anything left, just use tris */
  173.    tri_mask |= mask & ~blit_mask;
  174.  
  175.    if (blit_mask) {
  176.       debug_mask("blit", blit_mask);
  177.       tri_mask |= intelClearWithBlit(ctx, blit_mask);
  178.    }
  179.  
  180.    if (tri_mask) {
  181.       debug_mask("tri", tri_mask);
  182.       if (ctx->API == API_OPENGLES)
  183.          _mesa_meta_Clear(&intel->ctx, tri_mask);
  184.       else
  185.          _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
  186.    }
  187. }
  188.  
  189.  
  190. void
  191. intelInitClearFuncs(struct dd_function_table *functions)
  192. {
  193.    functions->Clear = intelClear;
  194. }
  195.