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  1. /*
  2.  * (C) Copyright IBM Corporation 2002, 2004
  3.  * All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining a
  6.  * copy of this software and associated documentation files (the "Software"),
  7.  * to deal in the Software without restriction, including without limitation
  8.  * on the rights to use, copy, modify, merge, publish, distribute, sub
  9.  * license, and/or sell copies of the Software, and to permit persons to whom
  10.  * the Software is furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice (including the next
  13.  * paragraph) shall be included in all copies or substantial portions of the
  14.  * Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
  19.  * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  20.  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  21.  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  22.  * USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. /**
  26.  * \file utils.c
  27.  * Utility functions for DRI drivers.
  28.  *
  29.  * \author Ian Romanick <idr@us.ibm.com>
  30.  */
  31.  
  32. #include <string.h>
  33. #include <stdlib.h>
  34. #include <stdbool.h>
  35. #include "main/macros.h"
  36. #include "main/mtypes.h"
  37. #include "main/cpuinfo.h"
  38. #include "main/extensions.h"
  39. #include "utils.h"
  40.  
  41.  
  42. unsigned
  43. driParseDebugString( const char * debug,
  44.                      const struct dri_debug_control * control  )
  45. {
  46.    unsigned   flag;
  47.  
  48.  
  49.    flag = 0;
  50.    if ( debug != NULL ) {
  51.       while( control->string != NULL ) {
  52.          if ( !strcmp( debug, "all" ) ||
  53.               strstr( debug, control->string ) != NULL ) {
  54.             flag |= control->flag;
  55.          }
  56.  
  57.          control++;
  58.       }
  59.    }
  60.  
  61.    return flag;
  62. }
  63.  
  64.  
  65.  
  66. /**
  67.  * Create the \c GL_RENDERER string for DRI drivers.
  68.  *
  69.  * Almost all DRI drivers use a \c GL_RENDERER string of the form:
  70.  *
  71.  *    "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
  72.  *
  73.  * Using the supplied chip name, driver data, and AGP speed, this function
  74.  * creates the string.
  75.  *
  76.  * \param buffer         Buffer to hold the \c GL_RENDERER string.
  77.  * \param hardware_name  Name of the hardware.
  78.  * \param agp_mode       AGP mode (speed).
  79.  *
  80.  * \returns
  81.  * The length of the string stored in \c buffer.  This does \b not include
  82.  * the terminating \c NUL character.
  83.  */
  84. unsigned
  85. driGetRendererString( char * buffer, const char * hardware_name,
  86.                       GLuint agp_mode )
  87. {
  88.    unsigned offset;
  89.    char *cpu;
  90.  
  91.    offset = sprintf( buffer, "Mesa DRI %s", hardware_name );
  92.  
  93.    /* Append any AGP-specific information.
  94.     */
  95.    switch ( agp_mode ) {
  96.    case 1:
  97.    case 2:
  98.    case 4:
  99.    case 8:
  100.       offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
  101.       break;
  102.        
  103.    default:
  104.       break;
  105.    }
  106.  
  107.    /* Append any CPU-specific information.
  108.     */
  109.    cpu = _mesa_get_cpu_string();
  110.    if (cpu) {
  111.       offset += sprintf(buffer + offset, " %s", cpu);
  112.       free(cpu);
  113.    }
  114.  
  115.    return offset;
  116. }
  117.  
  118.  
  119. /**
  120.  * Creates a set of \c struct gl_config that a driver will expose.
  121.  *
  122.  * A set of \c struct gl_config will be created based on the supplied
  123.  * parameters.  The number of modes processed will be 2 *
  124.  * \c num_depth_stencil_bits * \c num_db_modes.
  125.  *
  126.  * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
  127.  * \c db_modes, and \c visType into each \c struct gl_config element.
  128.  * However, the meanings of \c fb_format and \c fb_type require further
  129.  * explanation.  The \c fb_format specifies which color components are in
  130.  * each pixel and what the default order is.  For example, \c GL_RGB specifies
  131.  * that red, green, blue are available and red is in the "most significant"
  132.  * position and blue is in the "least significant".  The \c fb_type specifies
  133.  * the bit sizes of each component and the actual ordering.  For example, if
  134.  * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
  135.  * are the blue value, bits [10:5] are the green value, and bits [4:0] are
  136.  * the red value.
  137.  *
  138.  * One sublte issue is the combination of \c GL_RGB  or \c GL_BGR and either
  139.  * of the \c GL_UNSIGNED_INT_8_8_8_8 modes.  The resulting mask values in the
  140.  * \c struct gl_config structure is \b identical to the \c GL_RGBA or
  141.  * \c GL_BGRA case, except the \c alphaMask is zero.  This means that, as
  142.  * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
  143.  * still uses 32-bits.
  144.  *
  145.  * If in doubt, look at the tables used in the function.
  146.  *
  147.  * \param ptr_to_modes  Pointer to a pointer to a linked list of
  148.  *                      \c struct gl_config.  Upon completion, a pointer to
  149.  *                      the next element to be process will be stored here.
  150.  *                      If the function fails and returns \c GL_FALSE, this
  151.  *                      value will be unmodified, but some elements in the
  152.  *                      linked list may be modified.
  153.  * \param format        Mesa gl_format enum describing the pixel format
  154.  * \param depth_bits    Array of depth buffer sizes to be exposed.
  155.  * \param stencil_bits  Array of stencil buffer sizes to be exposed.
  156.  * \param num_depth_stencil_bits  Number of entries in both \c depth_bits and
  157.  *                      \c stencil_bits.
  158.  * \param db_modes      Array of buffer swap modes.  If an element has a
  159.  *                      value of \c GLX_NONE, then it represents a
  160.  *                      single-buffered mode.  Other valid values are
  161.  *                      \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
  162.  *                      \c GLX_SWAP_UNDEFINED_OML.  See the
  163.  *                      GLX_OML_swap_method extension spec for more details.
  164.  * \param num_db_modes  Number of entries in \c db_modes.
  165.  * \param msaa_samples  Array of msaa sample count. 0 represents a visual
  166.  *                      without a multisample buffer.
  167.  * \param num_msaa_modes Number of entries in \c msaa_samples.
  168.  * \param visType       GLX visual type.  Usually either \c GLX_TRUE_COLOR or
  169.  *                      \c GLX_DIRECT_COLOR.
  170.  *
  171.  * \returns
  172.  * Pointer to any array of pointers to the \c __DRIconfig structures created
  173.  * for the specified formats.  If there is an error, \c NULL is returned.
  174.  * Currently the only cause of failure is a bad parameter (i.e., unsupported
  175.  * \c format).
  176.  */
  177. __DRIconfig **
  178. driCreateConfigs(gl_format format,
  179.                  const uint8_t * depth_bits, const uint8_t * stencil_bits,
  180.                  unsigned num_depth_stencil_bits,
  181.                  const GLenum * db_modes, unsigned num_db_modes,
  182.                  const uint8_t * msaa_samples, unsigned num_msaa_modes,
  183.                  GLboolean enable_accum)
  184. {
  185.    static const uint32_t masks_table[][4] = {
  186.       /* MESA_FORMAT_RGB565 */
  187.       { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
  188.       /* MESA_FORMAT_XRGB8888 */
  189.       { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
  190.       /* MESA_FORMAT_ARGB8888 */
  191.       { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
  192.    };
  193.  
  194.    const uint32_t * masks;
  195.    __DRIconfig **configs, **c;
  196.    struct gl_config *modes;
  197.    unsigned i, j, k, h;
  198.    unsigned num_modes;
  199.    unsigned num_accum_bits = (enable_accum) ? 2 : 1;
  200.    int red_bits;
  201.    int green_bits;
  202.    int blue_bits;
  203.    int alpha_bits;
  204.    bool is_srgb;
  205.  
  206.    switch (format) {
  207.    case MESA_FORMAT_RGB565:
  208.       masks = masks_table[0];
  209.       break;
  210.    case MESA_FORMAT_XRGB8888:
  211.       masks = masks_table[1];
  212.       break;
  213.    case MESA_FORMAT_ARGB8888:
  214.    case MESA_FORMAT_SARGB8:
  215.       masks = masks_table[2];
  216.       break;
  217.    default:
  218.       fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
  219.               __FUNCTION__, __LINE__,
  220.               _mesa_get_format_name(format), format);
  221.       return NULL;
  222.    }
  223.  
  224.    red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
  225.    green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
  226.    blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
  227.    alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
  228.    is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
  229.  
  230.    num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
  231.    configs = calloc(1, (num_modes + 1) * sizeof *configs);
  232.    if (configs == NULL)
  233.        return NULL;
  234.  
  235.     c = configs;
  236.     for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
  237.         for ( i = 0 ; i < num_db_modes ; i++ ) {
  238.             for ( h = 0 ; h < num_msaa_modes; h++ ) {
  239.                 for ( j = 0 ; j < num_accum_bits ; j++ ) {
  240.                     *c = malloc (sizeof **c);
  241.                     modes = &(*c)->modes;
  242.                     c++;
  243.  
  244.                     memset(modes, 0, sizeof *modes);
  245.                     modes->redBits   = red_bits;
  246.                     modes->greenBits = green_bits;
  247.                     modes->blueBits  = blue_bits;
  248.                     modes->alphaBits = alpha_bits;
  249.                     modes->redMask   = masks[0];
  250.                     modes->greenMask = masks[1];
  251.                     modes->blueMask  = masks[2];
  252.                     modes->alphaMask = masks[3];
  253.                     modes->rgbBits   = modes->redBits + modes->greenBits
  254.                         + modes->blueBits + modes->alphaBits;
  255.  
  256.                     modes->accumRedBits   = 16 * j;
  257.                     modes->accumGreenBits = 16 * j;
  258.                     modes->accumBlueBits  = 16 * j;
  259.                     modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
  260.                     modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
  261.  
  262.                     modes->stencilBits = stencil_bits[k];
  263.                     modes->depthBits = depth_bits[k];
  264.  
  265.                     modes->transparentPixel = GLX_NONE;
  266.                     modes->transparentRed = GLX_DONT_CARE;
  267.                     modes->transparentGreen = GLX_DONT_CARE;
  268.                     modes->transparentBlue = GLX_DONT_CARE;
  269.                     modes->transparentAlpha = GLX_DONT_CARE;
  270.                     modes->transparentIndex = GLX_DONT_CARE;
  271.                     modes->rgbMode = GL_TRUE;
  272.  
  273.                     if ( db_modes[i] == GLX_NONE ) {
  274.                         modes->doubleBufferMode = GL_FALSE;
  275.                     }
  276.                     else {
  277.                         modes->doubleBufferMode = GL_TRUE;
  278.                         modes->swapMethod = db_modes[i];
  279.                     }
  280.  
  281.                     modes->samples = msaa_samples[h];
  282.                     modes->sampleBuffers = modes->samples ? 1 : 0;
  283.  
  284.  
  285.                     modes->haveAccumBuffer = ((modes->accumRedBits +
  286.                                            modes->accumGreenBits +
  287.                                            modes->accumBlueBits +
  288.                                            modes->accumAlphaBits) > 0);
  289.                     modes->haveDepthBuffer = (modes->depthBits > 0);
  290.                     modes->haveStencilBuffer = (modes->stencilBits > 0);
  291.  
  292.                     modes->bindToTextureRgb = GL_TRUE;
  293.                     modes->bindToTextureRgba = GL_TRUE;
  294.                     modes->bindToMipmapTexture = GL_FALSE;
  295.                     modes->bindToTextureTargets =
  296.                         __DRI_ATTRIB_TEXTURE_1D_BIT |
  297.                         __DRI_ATTRIB_TEXTURE_2D_BIT |
  298.                         __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
  299.  
  300.                     modes->sRGBCapable = is_srgb;
  301.                 }
  302.             }
  303.         }
  304.     }
  305.     *c = NULL;
  306.  
  307.     return configs;
  308. }
  309.  
  310. __DRIconfig **driConcatConfigs(__DRIconfig **a,
  311.                                __DRIconfig **b)
  312. {
  313.     __DRIconfig **all;
  314.     int i, j, index;
  315.  
  316.     if (a == NULL || a[0] == NULL)
  317.        return b;
  318.     else if (b == NULL || b[0] == NULL)
  319.        return a;
  320.  
  321.     i = 0;
  322.     while (a[i] != NULL)
  323.         i++;
  324.     j = 0;
  325.     while (b[j] != NULL)
  326.         j++;
  327.    
  328.     all = malloc((i + j + 1) * sizeof *all);
  329.     index = 0;
  330.     for (i = 0; a[i] != NULL; i++)
  331.         all[index++] = a[i];
  332.     for (j = 0; b[j] != NULL; j++)
  333.         all[index++] = b[j];
  334.     all[index++] = NULL;
  335.  
  336.     free(a);
  337.     free(b);
  338.  
  339.     return all;
  340. }
  341.  
  342. #define __ATTRIB(attrib, field) \
  343.     { attrib, offsetof(struct gl_config, field) }
  344.  
  345. static const struct { unsigned int attrib, offset; } attribMap[] = {
  346.     __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE,                  rgbBits),
  347.     __ATTRIB(__DRI_ATTRIB_LEVEL,                        level),
  348.     __ATTRIB(__DRI_ATTRIB_RED_SIZE,                     redBits),
  349.     __ATTRIB(__DRI_ATTRIB_GREEN_SIZE,                   greenBits),
  350.     __ATTRIB(__DRI_ATTRIB_BLUE_SIZE,                    blueBits),
  351.     __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE,                   alphaBits),
  352.     __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE,                   depthBits),
  353.     __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE,                 stencilBits),
  354.     __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE,               accumRedBits),
  355.     __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE,             accumGreenBits),
  356.     __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE,              accumBlueBits),
  357.     __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE,             accumAlphaBits),
  358.     __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS,               sampleBuffers),
  359.     __ATTRIB(__DRI_ATTRIB_SAMPLES,                      samples),
  360.     __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER,                doubleBufferMode),
  361.     __ATTRIB(__DRI_ATTRIB_STEREO,                       stereoMode),
  362.     __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS,                  numAuxBuffers),
  363.     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE,             transparentPixel),
  364.     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE,      transparentPixel),
  365.     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE,        transparentRed),
  366.     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE,      transparentGreen),
  367.     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE,       transparentBlue),
  368.     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE,      transparentAlpha),
  369.     __ATTRIB(__DRI_ATTRIB_RED_MASK,                     redMask),
  370.     __ATTRIB(__DRI_ATTRIB_GREEN_MASK,                   greenMask),
  371.     __ATTRIB(__DRI_ATTRIB_BLUE_MASK,                    blueMask),
  372.     __ATTRIB(__DRI_ATTRIB_ALPHA_MASK,                   alphaMask),
  373.     __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH,            maxPbufferWidth),
  374.     __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT,           maxPbufferHeight),
  375.     __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS,           maxPbufferPixels),
  376.     __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH,        optimalPbufferWidth),
  377.     __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT,       optimalPbufferHeight),
  378.     __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,                  swapMethod),
  379.     __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB,          bindToTextureRgb),
  380.     __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA,         bindToTextureRgba),
  381.     __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE,       bindToMipmapTexture),
  382.     __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS,      bindToTextureTargets),
  383.     __ATTRIB(__DRI_ATTRIB_YINVERTED,                    yInverted),
  384.     __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE,     sRGBCapable),
  385.  
  386.     /* The struct field doesn't matter here, these are handled by the
  387.      * switch in driGetConfigAttribIndex.  We need them in the array
  388.      * so the iterator includes them though.*/
  389.     __ATTRIB(__DRI_ATTRIB_RENDER_TYPE,                  level),
  390.     __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT,                level),
  391.     __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,                  level)
  392. };
  393.  
  394.  
  395. /**
  396.  * Return the value of a configuration attribute.  The attribute is
  397.  * indicated by the index.
  398.  */
  399. static int
  400. driGetConfigAttribIndex(const __DRIconfig *config,
  401.                         unsigned int index, unsigned int *value)
  402. {
  403.     switch (attribMap[index].attrib) {
  404.     case __DRI_ATTRIB_RENDER_TYPE:
  405.         /* no support for color index mode */
  406.         *value = __DRI_ATTRIB_RGBA_BIT;
  407.         break;
  408.     case __DRI_ATTRIB_CONFIG_CAVEAT:
  409.         if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
  410.             *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
  411.         else if (config->modes.visualRating == GLX_SLOW_CONFIG)
  412.             *value = __DRI_ATTRIB_SLOW_BIT;
  413.         else
  414.             *value = 0;
  415.         break;
  416.     case __DRI_ATTRIB_SWAP_METHOD:
  417.         /* XXX no return value??? */
  418.         break;
  419.  
  420.     default:
  421.         /* any other int-sized field */
  422.         *value = *(unsigned int *)
  423.             ((char *) &config->modes + attribMap[index].offset);
  424.        
  425.         break;
  426.     }
  427.  
  428.     return GL_TRUE;
  429. }
  430.  
  431.  
  432. /**
  433.  * Get the value of a configuration attribute.
  434.  * \param attrib  the attribute (one of the _DRI_ATTRIB_x tokens)
  435.  * \param value  returns the attribute's value
  436.  * \return 1 for success, 0 for failure
  437.  */
  438. int
  439. driGetConfigAttrib(const __DRIconfig *config,
  440.                    unsigned int attrib, unsigned int *value)
  441. {
  442.     int i;
  443.  
  444.     for (i = 0; i < ARRAY_SIZE(attribMap); i++)
  445.         if (attribMap[i].attrib == attrib)
  446.             return driGetConfigAttribIndex(config, i, value);
  447.  
  448.     return GL_FALSE;
  449. }
  450.  
  451.  
  452. /**
  453.  * Get a configuration attribute name and value, given an index.
  454.  * \param index  which field of the __DRIconfig to query
  455.  * \param attrib  returns the attribute name (one of the _DRI_ATTRIB_x tokens)
  456.  * \param value  returns the attribute's value
  457.  * \return 1 for success, 0 for failure
  458.  */
  459. int
  460. driIndexConfigAttrib(const __DRIconfig *config, int index,
  461.                      unsigned int *attrib, unsigned int *value)
  462. {
  463.     if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
  464.         *attrib = attribMap[index].attrib;
  465.         return driGetConfigAttribIndex(config, index, value);
  466.     }
  467.  
  468.     return GL_FALSE;
  469. }
  470.