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  1. <!--
  2.  
  3. ============================================
  4. Application bugs worked around in this file:
  5. ============================================
  6.  
  7. * Various Unigine products don't use the #version and #extension GLSL
  8.   directives, meaning they only get GLSL 1.10 and no extensions for their
  9.   shaders.
  10.   Enabling all extensions for Unigine fixes most issues, but the GLSL version
  11.   is still 1.10.
  12.  
  13. * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
  14.   expression, which fails to compile with GLSL 1.10.
  15.   Adding "#version 130" fixes this.
  16.  
  17. * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
  18.   fails to compile with GLSL 1.10.
  19.   Adding "#version 130" fixes this.
  20.  
  21. * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
  22.   expression, which fails (and should fail) to compile with any GLSL version.
  23.   Disabling ARB_shader_bit_encoding fixes this.
  24.  
  25. TODO: document the other workarounds.
  26.  
  27. -->
  28.  
  29. <driconf>
  30.     <!-- Please always enable app-specific workarounds for all drivers and
  31.          screens. -->
  32.     <device>
  33.         <application name="Unigine Sanctuary" executable="Sanctuary">
  34.             <option name="force_glsl_extensions_warn" value="true" />
  35.             <option name="disable_blend_func_extended" value="true" />
  36.         </application>
  37.  
  38.         <application name="Unigine Tropics" executable="Tropics">
  39.             <option name="force_glsl_extensions_warn" value="true" />
  40.             <option name="disable_blend_func_extended" value="true" />
  41.         </application>
  42.  
  43.         <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
  44.             <option name="force_glsl_extensions_warn" value="true" />
  45.             <option name="disable_blend_func_extended" value="true" />
  46.             <option name="force_glsl_version" value="130" />
  47.             <option name="disable_shader_bit_encoding" value="true" />
  48.         </application>
  49.  
  50.         <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
  51.             <option name="force_glsl_extensions_warn" value="true" />
  52.             <option name="disable_blend_func_extended" value="true" />
  53.             <option name="force_glsl_version" value="130" />
  54.             <option name="disable_shader_bit_encoding" value="true" />
  55.         </application>
  56.  
  57.         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
  58.             <option name="disable_blend_func_extended" value="true" />
  59.         </application>
  60.  
  61.         <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
  62.             <option name="disable_blend_func_extended" value="true" />
  63.         </application>
  64.  
  65.         <application name="Savage 2" executable="savage2.bin">
  66.             <option name="disable_glsl_line_continuations" value="true" />
  67.         </application>
  68.  
  69.         <application name="Topogun (32-bit)" executable="topogun32">
  70.             <option name="always_have_depth_buffer" value="true" />
  71.         </application>
  72.  
  73.         <application name="Topogun (64-bit)" executable="topogun64">
  74.             <option name="always_have_depth_buffer" value="true" />
  75.         </application>
  76.     </device>
  77. </driconf>
  78.