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  1. <?xml version="1.0"?>
  2. <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
  3.  
  4. <!-- Note: no GLX protocol info yet. -->
  5.  
  6.  
  7. <OpenGLAPI>
  8.  
  9. <category name="GL_ARB_draw_elements_base_vertex" number="62">
  10.  
  11.     <function name="DrawElementsBaseVertex" offset="assign" exec="dynamic">
  12.         <param name="mode" type="GLenum"/>
  13.         <param name="count" type="GLsizei"/>
  14.         <param name="type" type="GLenum"/>
  15.         <param name="indices" type="const GLvoid *"/>
  16.         <param name="basevertex" type="GLint"/>
  17.     </function>
  18.  
  19.     <function name="DrawRangeElementsBaseVertex" offset="assign"
  20.               exec="dynamic">
  21.         <param name="mode" type="GLenum"/>
  22.         <param name="start" type="GLuint"/>
  23.         <param name="end" type="GLuint"/>
  24.         <param name="count" type="GLsizei"/>
  25.         <param name="type" type="GLenum"/>
  26.         <param name="indices" type="const GLvoid *"/>
  27.         <param name="basevertex" type="GLint"/>
  28.     </function>
  29.  
  30.     <function name="MultiDrawElementsBaseVertex" offset="assign"
  31.               exec="dynamic">
  32.         <param name="mode" type="GLenum"/>
  33.         <param name="count" type="const GLsizei *"/>
  34.         <param name="type" type="GLenum"/>
  35.         <param name="indices" type="const GLvoid * const *"/>
  36.         <param name="primcount" type="GLsizei"/>
  37.         <param name="basevertex" type="const GLint *"/>
  38.     </function>
  39.  
  40.     <function name="DrawElementsInstancedBaseVertex" offset="assign"
  41.               exec="dynamic">
  42.         <param name="mode" type="GLenum"/>
  43.         <param name="count" type="GLsizei"/>
  44.         <param name="type" type="GLenum"/>
  45.         <param name="indices" type="const GLvoid *"/>
  46.         <param name="primcount" type="GLsizei"/>
  47.         <param name="basevertex" type="GLint"/>
  48.     </function>
  49.  
  50. </category>
  51.  
  52. </OpenGLAPI>
  53.