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  1. /*
  2.  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
  3.  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining a
  6.  * copy of this software and associated documentation files (the "Software"),
  7.  * to deal in the Software without restriction, including without limitation
  8.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9.  * and/or sell copies of the Software, and to permit persons to whom the
  10.  * Software is furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice including the dates of first publication and
  13.  * either this permission notice or a reference to
  14.  * http://oss.sgi.com/projects/FreeB/
  15.  * shall be included in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  20.  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21.  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22.  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23.  * SOFTWARE.
  24.  *
  25.  * Except as contained in this notice, the name of Silicon Graphics, Inc.
  26.  * shall not be used in advertising or otherwise to promote the sale, use or
  27.  * other dealings in this Software without prior written authorization from
  28.  * Silicon Graphics, Inc.
  29.  */
  30.  
  31. #include "packrender.h"
  32.  
  33. static const GLubyte MsbToLsbTable[256] = {
  34.    0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
  35.    0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
  36.    0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
  37.    0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
  38.    0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
  39.    0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
  40.    0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
  41.    0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
  42.    0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
  43.    0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
  44.    0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
  45.    0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
  46.    0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
  47.    0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
  48.    0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
  49.    0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
  50.    0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
  51.    0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
  52.    0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
  53.    0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
  54.    0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
  55.    0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
  56.    0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
  57.    0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
  58.    0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
  59.    0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
  60.    0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
  61.    0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
  62.    0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
  63.    0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
  64.    0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
  65.    0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
  66. };
  67.  
  68. static const GLubyte LowBitsMask[9] = {
  69.    0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
  70. };
  71.  
  72. static const GLubyte HighBitsMask[9] = {
  73.    0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
  74. };
  75.  
  76.  
  77. /*
  78. ** Copy bitmap data from clients packed memory applying unpacking modes as the
  79. ** data is transfered into the destImage buffer.  Return in modes the
  80. ** set of pixel modes that are to be done by the server.
  81. */
  82. static void
  83. FillBitmap(struct glx_context * gc, GLint width, GLint height,
  84.            GLenum format, const GLvoid * userdata, GLubyte * destImage)
  85. {
  86.    const __GLXattribute *state = gc->client_state_private;
  87.    GLint rowLength = state->storeUnpack.rowLength;
  88.    GLint alignment = state->storeUnpack.alignment;
  89.    GLint skipPixels = state->storeUnpack.skipPixels;
  90.    GLint skipRows = state->storeUnpack.skipRows;
  91.    GLint lsbFirst = state->storeUnpack.lsbFirst;
  92.    GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask;
  93.    GLint lowBitMask, i;
  94.    GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
  95.    const GLubyte *start, *iter;
  96.  
  97.    if (rowLength > 0) {
  98.       groupsPerRow = rowLength;
  99.    }
  100.    else {
  101.       groupsPerRow = width;
  102.    }
  103.    components = __glElementsPerGroup(format, GL_BITMAP);
  104.    rowSize = (groupsPerRow * components + 7) >> 3;
  105.    padding = (rowSize % alignment);
  106.    if (padding) {
  107.       rowSize += alignment - padding;
  108.    }
  109.    start = ((const GLubyte *) userdata) + skipRows * rowSize +
  110.       ((skipPixels * components) >> 3);
  111.    bitOffset = (skipPixels * components) & 7;
  112.    highBitMask = LowBitsMask[8 - bitOffset];
  113.    lowBitMask = HighBitsMask[bitOffset];
  114.    elementsPerRow = width * components;
  115.    for (i = 0; i < height; i++) {
  116.       elementsLeft = elementsPerRow;
  117.       iter = start;
  118.       while (elementsLeft) {
  119.          /* First retrieve low bits from current byte */
  120.          if (lsbFirst) {
  121.             currentByte = MsbToLsbTable[iter[0]];
  122.          }
  123.          else {
  124.             currentByte = iter[0];
  125.          }
  126.          if (bitOffset) {
  127.             /* Need to read next byte to finish current byte */
  128.             if (elementsLeft > (8 - bitOffset)) {
  129.                if (lsbFirst) {
  130.                   nextByte = MsbToLsbTable[iter[1]];
  131.                }
  132.                else {
  133.                   nextByte = iter[1];
  134.                }
  135.                currentByte =
  136.                   ((currentByte & highBitMask) << bitOffset) |
  137.                   ((nextByte & lowBitMask) >> (8 - bitOffset));
  138.             }
  139.             else {
  140.                currentByte = ((currentByte & highBitMask) << bitOffset);
  141.             }
  142.          }
  143.          if (elementsLeft >= 8) {
  144.             *destImage = currentByte;
  145.             elementsLeft -= 8;
  146.          }
  147.          else {
  148.             *destImage = currentByte & HighBitsMask[elementsLeft];
  149.             elementsLeft = 0;
  150.          }
  151.          destImage++;
  152.          iter++;
  153.       }
  154.       start += rowSize;
  155.    }
  156. }
  157.  
  158. /*
  159. ** Extract array from user's data applying all pixel store modes.
  160. ** The internal packed array format used has LSB_FIRST = FALSE and
  161. ** ALIGNMENT = 1.
  162. */
  163. void
  164. __glFillImage(struct glx_context * gc, GLint dim, GLint width, GLint height,
  165.               GLint depth, GLenum format, GLenum type,
  166.               const GLvoid * userdata, GLubyte * newimage, GLubyte * modes)
  167. {
  168.    const __GLXattribute *state = gc->client_state_private;
  169.    GLint rowLength = state->storeUnpack.rowLength;
  170.    GLint imageHeight = state->storeUnpack.imageHeight;
  171.    GLint alignment = state->storeUnpack.alignment;
  172.    GLint skipPixels = state->storeUnpack.skipPixels;
  173.    GLint skipRows = state->storeUnpack.skipRows;
  174.    GLint skipImages = state->storeUnpack.skipImages;
  175.    GLint swapBytes = state->storeUnpack.swapEndian;
  176.    GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
  177.    GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k;
  178.    const GLubyte *start, *iter, *itera, *iterb, *iterc;
  179.    GLubyte *iter2;
  180.  
  181.    if (type == GL_BITMAP) {
  182.       FillBitmap(gc, width, height, format, userdata, newimage);
  183.    }
  184.    else {
  185.       components = __glElementsPerGroup(format, type);
  186.       if (rowLength > 0) {
  187.          groupsPerRow = rowLength;
  188.       }
  189.       else {
  190.          groupsPerRow = width;
  191.       }
  192.       if (imageHeight > 0) {
  193.          rowsPerImage = imageHeight;
  194.       }
  195.       else {
  196.          rowsPerImage = height;
  197.       }
  198.  
  199.       elementSize = __glBytesPerElement(type);
  200.       groupSize = elementSize * components;
  201.       if (elementSize == 1)
  202.          swapBytes = 0;
  203.  
  204.       rowSize = groupsPerRow * groupSize;
  205.       padding = (rowSize % alignment);
  206.       if (padding) {
  207.          rowSize += alignment - padding;
  208.       }
  209.       imageSize = rowSize * rowsPerImage;
  210.       start = ((const GLubyte *) userdata) + skipImages * imageSize +
  211.          skipRows * rowSize + skipPixels * groupSize;
  212.       iter2 = newimage;
  213.       elementsPerRow = width * components;
  214.  
  215.       if (swapBytes) {
  216.          itera = start;
  217.          for (h = 0; h < depth; h++) {
  218.             iterb = itera;
  219.             for (i = 0; i < height; i++) {
  220.                iterc = iterb;
  221.                for (j = 0; j < elementsPerRow; j++) {
  222.                   for (k = 1; k <= elementSize; k++) {
  223.                      iter2[k - 1] = iterc[elementSize - k];
  224.                   }
  225.                   iter2 += elementSize;
  226.                   iterc += elementSize;
  227.                }
  228.                iterb += rowSize;
  229.             }
  230.             itera += imageSize;
  231.          }
  232.       }
  233.       else {
  234.          itera = start;
  235.          for (h = 0; h < depth; h++) {
  236.             if (rowSize == elementsPerRow * elementSize) {
  237.                /* Ha!  This is mondo easy! */
  238.                __GLX_MEM_COPY(iter2, itera,
  239.                               elementsPerRow * elementSize * height);
  240.                iter2 += elementsPerRow * elementSize * height;
  241.             }
  242.             else {
  243.                iter = itera;
  244.                for (i = 0; i < height; i++) {
  245.                   __GLX_MEM_COPY(iter2, iter, elementsPerRow * elementSize);
  246.                   iter2 += elementsPerRow * elementSize;
  247.                   iter += rowSize;
  248.                }
  249.             }
  250.             itera += imageSize;
  251.          }
  252.       }
  253.    }
  254.  
  255.    /* Setup store modes that describe what we just did */
  256.    if (modes) {
  257.       if (dim < 3) {
  258.          (void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
  259.       }
  260.       else {
  261.          (void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
  262.       }
  263.    }
  264. }
  265.  
  266. /*
  267. ** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it
  268. ** into the clients memory using the pixel store PACK modes.
  269. */
  270. static void
  271. EmptyBitmap(struct glx_context * gc, GLint width, GLint height,
  272.             GLenum format, const GLubyte * sourceImage, GLvoid * userdata)
  273. {
  274.    const __GLXattribute *state = gc->client_state_private;
  275.    GLint rowLength = state->storePack.rowLength;
  276.    GLint alignment = state->storePack.alignment;
  277.    GLint skipPixels = state->storePack.skipPixels;
  278.    GLint skipRows = state->storePack.skipRows;
  279.    GLint lsbFirst = state->storePack.lsbFirst;
  280.    GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
  281.    GLint sourceRowSize, sourcePadding, sourceSkip;
  282.    GLubyte *start, *iter;
  283.    GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask;
  284.    GLint writeMask, i;
  285.    GLubyte writeByte;
  286.  
  287.    components = __glElementsPerGroup(format, GL_BITMAP);
  288.    if (rowLength > 0) {
  289.       groupsPerRow = rowLength;
  290.    }
  291.    else {
  292.       groupsPerRow = width;
  293.    }
  294.  
  295.    rowSize = (groupsPerRow * components + 7) >> 3;
  296.    padding = (rowSize % alignment);
  297.    if (padding) {
  298.       rowSize += alignment - padding;
  299.    }
  300.    sourceRowSize = (width * components + 7) >> 3;
  301.    sourcePadding = (sourceRowSize % 4);
  302.    if (sourcePadding) {
  303.       sourceSkip = 4 - sourcePadding;
  304.    }
  305.    else {
  306.       sourceSkip = 0;
  307.    }
  308.    start = ((GLubyte *) userdata) + skipRows * rowSize +
  309.       ((skipPixels * components) >> 3);
  310.    bitOffset = (skipPixels * components) & 7;
  311.    highBitMask = LowBitsMask[8 - bitOffset];
  312.    lowBitMask = HighBitsMask[bitOffset];
  313.    elementsPerRow = width * components;
  314.    for (i = 0; i < height; i++) {
  315.       elementsLeft = elementsPerRow;
  316.       iter = start;
  317.       writeMask = highBitMask;
  318.       writeByte = 0;
  319.       while (elementsLeft) {
  320.          /* Set up writeMask (to write to current byte) */
  321.          if (elementsLeft + bitOffset < 8) {
  322.             /* Need to trim writeMask */
  323.             writeMask &= HighBitsMask[bitOffset + elementsLeft];
  324.          }
  325.  
  326.          if (lsbFirst) {
  327.             currentByte = MsbToLsbTable[iter[0]];
  328.          }
  329.          else {
  330.             currentByte = iter[0];
  331.          }
  332.  
  333.          if (bitOffset) {
  334.             writeByte |= (sourceImage[0] >> bitOffset);
  335.             currentByte = (currentByte & ~writeMask) |
  336.                (writeByte & writeMask);
  337.             writeByte = (sourceImage[0] << (8 - bitOffset));
  338.          }
  339.          else {
  340.             currentByte = (currentByte & ~writeMask) |
  341.                (sourceImage[0] & writeMask);
  342.          }
  343.  
  344.          if (lsbFirst) {
  345.             iter[0] = MsbToLsbTable[currentByte];
  346.          }
  347.          else {
  348.             iter[0] = currentByte;
  349.          }
  350.  
  351.          if (elementsLeft >= 8) {
  352.             elementsLeft -= 8;
  353.          }
  354.          else {
  355.             elementsLeft = 0;
  356.          }
  357.          sourceImage++;
  358.          iter++;
  359.          writeMask = 0xff;
  360.       }
  361.       if (writeByte) {
  362.          /* Some data left over that still needs writing */
  363.          writeMask &= lowBitMask;
  364.          if (lsbFirst) {
  365.             currentByte = MsbToLsbTable[iter[0]];
  366.          }
  367.          else {
  368.             currentByte = iter[0];
  369.          }
  370.          currentByte = (currentByte & ~writeMask) | (writeByte & writeMask);
  371.          if (lsbFirst) {
  372.             iter[0] = MsbToLsbTable[currentByte];
  373.          }
  374.          else {
  375.             iter[0] = currentByte;
  376.          }
  377.       }
  378.       start += rowSize;
  379.       sourceImage += sourceSkip;
  380.    }
  381. }
  382.  
  383. /*
  384. ** Insert array into user's data applying all pixel store modes.
  385. ** The packed array format from the server is LSB_FIRST = FALSE,
  386. ** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.
  387. ** Named __glEmptyImage() because it is the opposite of __glFillImage().
  388. */
  389. /* ARGSUSED */
  390. void
  391. __glEmptyImage(struct glx_context * gc, GLint dim, GLint width, GLint height,
  392.                GLint depth, GLenum format, GLenum type,
  393.                const GLubyte * sourceImage, GLvoid * userdata)
  394. {
  395.    const __GLXattribute *state = gc->client_state_private;
  396.    GLint rowLength = state->storePack.rowLength;
  397.    GLint imageHeight = state->storePack.imageHeight;
  398.    GLint alignment = state->storePack.alignment;
  399.    GLint skipPixels = state->storePack.skipPixels;
  400.    GLint skipRows = state->storePack.skipRows;
  401.    GLint skipImages = state->storePack.skipImages;
  402.    GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
  403.    GLint elementsPerRow, sourceRowSize, sourcePadding, h, i;
  404.    GLint imageSize, rowsPerImage;
  405.    GLubyte *start, *iter, *itera;
  406.  
  407.    if (type == GL_BITMAP) {
  408.       EmptyBitmap(gc, width, height, format, sourceImage, userdata);
  409.    }
  410.    else {
  411.       components = __glElementsPerGroup(format, type);
  412.       if (rowLength > 0) {
  413.          groupsPerRow = rowLength;
  414.       }
  415.       else {
  416.          groupsPerRow = width;
  417.       }
  418.       if (imageHeight > 0) {
  419.          rowsPerImage = imageHeight;
  420.       }
  421.       else {
  422.          rowsPerImage = height;
  423.       }
  424.       elementSize = __glBytesPerElement(type);
  425.       groupSize = elementSize * components;
  426.       rowSize = groupsPerRow * groupSize;
  427.       padding = (rowSize % alignment);
  428.       if (padding) {
  429.          rowSize += alignment - padding;
  430.       }
  431.       sourceRowSize = width * groupSize;
  432.       sourcePadding = (sourceRowSize % 4);
  433.       if (sourcePadding) {
  434.          sourceRowSize += 4 - sourcePadding;
  435.       }
  436.       imageSize = sourceRowSize * rowsPerImage;
  437.       start = ((GLubyte *) userdata) + skipImages * imageSize +
  438.          skipRows * rowSize + skipPixels * groupSize;
  439.       elementsPerRow = width * components;
  440.  
  441.       itera = start;
  442.       for (h = 0; h < depth; h++) {
  443.          if ((rowSize == sourceRowSize) && (sourcePadding == 0)) {
  444.             /* Ha!  This is mondo easy! */
  445.             __GLX_MEM_COPY(itera, sourceImage,
  446.                            elementsPerRow * elementSize * height);
  447.             sourceImage += elementsPerRow * elementSize * height;
  448.          }
  449.          else {
  450.             iter = itera;
  451.             for (i = 0; i < height; i++) {
  452.                __GLX_MEM_COPY(iter, sourceImage,
  453.                               elementsPerRow * elementSize);
  454.                sourceImage += sourceRowSize;
  455.                iter += rowSize;
  456.             }
  457.          }
  458.          itera += imageSize;
  459.       }
  460.    }
  461. }
  462.