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  1. /*
  2.  * (C) Copyright IBM Corporation 2004, 2005
  3.  * All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining a
  6.  * copy of this software and associated documentation files (the "Software"),
  7.  * to deal in the Software without restriction, including without limitation
  8.  * the rights to use, copy, modify, merge, publish, distribute, sub license,
  9.  * and/or sell copies of the Software, and to permit persons to whom the
  10.  * Software is furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice (including the next
  13.  * paragraph) shall be included in all copies or substantial portions of the
  14.  * Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
  19.  * IBM,
  20.  * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21.  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22.  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23.  * SOFTWARE.
  24.  */
  25.  
  26. #ifndef _INDIRECT_VA_PRIVATE_
  27. #define _INDIRECT_VA_PRIVATE_
  28.  
  29. /**
  30.  * \file indirect_va_private.h
  31.  *
  32.  * \author Ian Romanick <idr@us.ibm.com>
  33.  */
  34.  
  35. #include <inttypes.h>
  36.  
  37. #include "glxclient.h"
  38. #include "indirect.h"
  39. #include <GL/glxproto.h>
  40.  
  41.  
  42. /**
  43.  * State descriptor for a single array of vertex data.
  44.  */
  45. struct array_state
  46. {
  47.     /**
  48.      * Pointer to the application supplied data.
  49.      */
  50.    const void *data;
  51.  
  52.     /**
  53.      * Enum representing the type of the application supplied data.
  54.      */
  55.    GLenum data_type;
  56.  
  57.     /**
  58.      * Stride value supplied by the application.  This value is not used
  59.      * internally.  It is only kept so that it can be queried by the
  60.      * application using glGet*v.
  61.      */
  62.    GLsizei user_stride;
  63.  
  64.     /**
  65.      * Calculated size, in bytes, of a single element in the array.  This
  66.      * is calculated based on \c count and the size of the data type
  67.      * represented by \c data_type.
  68.      */
  69.    GLsizei element_size;
  70.  
  71.     /**
  72.      * Actual byte-stride from one element to the next.  This value will
  73.      * be equal to either \c user_stride or \c element_stride.
  74.      */
  75.    GLsizei true_stride;
  76.  
  77.     /**
  78.      * Number of data values in each element.
  79.      */
  80.    GLint count;
  81.  
  82.     /**
  83.      * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
  84.      * This is used for mapping integral types to floating point types.
  85.      */
  86.    GLboolean normalized;
  87.  
  88.     /**
  89.      * Pre-calculated GLX protocol command header.
  90.      */
  91.    uint32_t header[2];
  92.  
  93.     /**
  94.      * Size of the header data.  For simple data, like glColorPointerfv,
  95.      * this is 4.  For complex data that requires either a count (e.g.,
  96.      * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
  97.      * selector enum (e.g., glMultiTexCoord2fv) this is 8.
  98.      */
  99.    unsigned header_size;
  100.  
  101.     /**
  102.      * Set to \c GL_TRUE if this array is enabled.  Otherwise, it is set
  103.      * to \c GL_FALSE.
  104.      */
  105.    GLboolean enabled;
  106.  
  107.     /**
  108.      * For multi-arrayed data (e.g., texture coordinates, generic vertex
  109.      * program attributes, etc.), this specifies which array this is.
  110.      */
  111.    unsigned index;
  112.  
  113.     /**
  114.      * Per-array-type key.  For most arrays, this will be the GL enum for
  115.      * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
  116.      * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
  117.      * etc.).
  118.      */
  119.    GLenum key;
  120.  
  121.     /**
  122.      * If this array can be used with the "classic" \c glDrawArrays protocol,
  123.      * this is set to \c GL_TRUE.  Otherwise, it is set to \c GL_FALSE.
  124.      */
  125.    GLboolean old_DrawArrays_possible;
  126. };
  127.  
  128.  
  129. /**
  130.  * Array state that is pushed / poped by \c glPushClientAttrib and
  131.  * \c glPopClientAttrib.
  132.  */
  133. struct array_stack_state
  134. {
  135.     /**
  136.      * Pointer to the application supplied data.
  137.      */
  138.    const void *data;
  139.  
  140.     /**
  141.      * Enum representing the type of the application supplied data.
  142.      */
  143.    GLenum data_type;
  144.  
  145.     /**
  146.      * Stride value supplied by the application.  This value is not used
  147.      * internally.  It is only kept so that it can be queried by the
  148.      * application using glGet*v.
  149.      */
  150.    GLsizei user_stride;
  151.  
  152.     /**
  153.      * Number of data values in each element.
  154.      */
  155.    GLint count;
  156.  
  157.     /**
  158.      * Per-array-type key.  For most arrays, this will be the GL enum for
  159.      * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
  160.      * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
  161.      * etc.).
  162.      */
  163.    GLenum key;
  164.  
  165.     /**
  166.      * For multi-arrayed data (e.g., texture coordinates, generic vertex
  167.      * program attributes, etc.), this specifies which array this is.
  168.      */
  169.    unsigned index;
  170.  
  171.     /**
  172.      * Set to \c GL_TRUE if this array is enabled.  Otherwise, it is set
  173.      * to \c GL_FALSE.
  174.      */
  175.    GLboolean enabled;
  176. };
  177.  
  178.  
  179. /**
  180.  * Collection of all the vertex array state.
  181.  */
  182. struct array_state_vector
  183. {
  184.     /**
  185.      * Number of arrays tracked by \c ::arrays.
  186.      */
  187.    size_t num_arrays;
  188.  
  189.     /**
  190.      * Array of vertex array state.  This array contains all of the valid
  191.      * vertex arrays.  If a vertex array isn't in this array, then it isn't
  192.      * valid.  For example, if an implementation does not support
  193.      * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
  194.      * array.
  195.      */
  196.    struct array_state *arrays;
  197.  
  198.     /**
  199.      * Number of currently enabled client-side arrays.  The value of this
  200.      * field is only valid if \c array_info_cache_valid is true.
  201.      */
  202.    size_t enabled_client_array_count;
  203.  
  204.     /**
  205.      * \name ARRAY_INFO cache.
  206.      *
  207.      * These fields track the state of the ARRAY_INFO cache.  The
  208.      * \c array_info_cache_size is the size of the actual data stored in
  209.      * \c array_info_cache.  \c array_info_cache_buffer_size is the size of
  210.      * the buffer.  This will always be greater than or equal to
  211.      * \c array_info_cache_size.
  212.      *
  213.      * \note
  214.      * There are some bytes of extra data before \c array_info_cache that is
  215.      * used to hold the header for RenderLarge commands.  This is
  216.      * \b not included in \c array_info_cache_size or
  217.      * \c array_info_cache_buffer_size.  \c array_info_cache_base stores a
  218.      * pointer to the true start of the buffer (i.e., what malloc returned).
  219.      */
  220.    /*@{ */
  221.    size_t array_info_cache_size;
  222.    size_t array_info_cache_buffer_size;
  223.    void *array_info_cache;
  224.    void *array_info_cache_base;
  225.    /*@} */
  226.  
  227.  
  228.     /**
  229.      * Is the cache of ARRAY_INFO data valid?  The cache can become invalid
  230.      * when one of several state changes occur.  Among these chages are
  231.      * modifying the array settings for an enabled array and enabling /
  232.      * disabling an array.
  233.      */
  234.    GLboolean array_info_cache_valid;
  235.  
  236.     /**
  237.      * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol?  Use
  238.      * of this protocol is disabled with really old servers (i.e., servers
  239.      * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment
  240.      * variable is set.
  241.      *
  242.      * \todo
  243.      * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different
  244.      * opcodes for \c glDrawArrays.  For servers that advertise one or the
  245.      * other, there should be a way to select which opcode to use.
  246.      */
  247.    GLboolean old_DrawArrays_possible;
  248.  
  249.     /**
  250.      * Is it possible to use the new GL X.X / ARB_vertex_buffer_object
  251.      * protocol?
  252.      *
  253.      * \todo
  254.      * This protocol has not yet been defined by the ARB, but is currently a
  255.      * work in progress.  This field is a place-holder.
  256.      */
  257.    GLboolean new_DrawArrays_possible;
  258.  
  259.     /**
  260.      * Active texture unit set by \c glClientActiveTexture.
  261.      *
  262.      * \sa __glXGetActiveTextureUnit
  263.      */
  264.    unsigned active_texture_unit;
  265.  
  266.     /**
  267.      * Number of supported texture units.  Even if ARB_multitexture /
  268.      * GL 1.3 are not supported, this will be at least 1.  When multitexture
  269.      * is supported, this will be the value queried by calling
  270.      * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.
  271.      *
  272.      * \todo
  273.      * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS
  274.      * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
  275.      * NV_fragment_program are supported).
  276.      */
  277.    unsigned num_texture_units;
  278.  
  279.     /**
  280.      * Number of generic vertex program attribs.  If GL_ARB_vertex_program
  281.      * is not supported, this will be zero.  Otherwise it will be the value
  282.      * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
  283.      * and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
  284.      */
  285.    unsigned num_vertex_program_attribs;
  286.  
  287.     /**
  288.      * \n Methods for implementing various GL functions.
  289.      *
  290.      * These method pointers are only valid \c array_info_cache_valid is set.
  291.      * When each function starts, it much check \c array_info_cache_valid.
  292.      * If it is not set, it must call \c fill_array_info_cache and call
  293.      * the new method.
  294.      *
  295.      * \sa fill_array_info_cache
  296.      *
  297.      * \todo
  298.      * Write code to plug these functions directly into the dispatch table.
  299.      */
  300.    /*@{ */
  301.    void (*DrawArrays) (GLenum, GLint, GLsizei);
  302.    void (*DrawElements) (GLenum mode, GLsizei count, GLenum type,
  303.                          const GLvoid * indices);
  304.    /*@} */
  305.  
  306.    struct array_stack_state *stack;
  307.    unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
  308.    unsigned stack_index;
  309. };
  310.  
  311. #endif /* _INDIRECT_VA_PRIVATE_ */
  312.