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  1. /*
  2.  * Copyright © 2008, 2009 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23. #include <getopt.h>
  24.  
  25. /** @file main.cpp
  26.  *
  27.  * This file is the main() routine and scaffolding for producing
  28.  * builtin_compiler (which doesn't include builtins itself and is used
  29.  * to generate the profile information for builtin_function.cpp), and
  30.  * for glsl_compiler (which does include builtins and can be used to
  31.  * offline compile GLSL code and examine the resulting GLSL IR.
  32.  */
  33.  
  34. #include "ast.h"
  35. #include "glsl_parser_extras.h"
  36. #include "ir_optimization.h"
  37. #include "program.h"
  38. #include "loop_analysis.h"
  39. #include "standalone_scaffolding.h"
  40.  
  41. static void
  42. initialize_context(struct gl_context *ctx, gl_api api)
  43. {
  44.    initialize_context_to_defaults(ctx, api);
  45.  
  46.    /* The standalone compiler needs to claim support for almost
  47.     * everything in order to compile the built-in functions.
  48.     */
  49.    ctx->Const.GLSLVersion = 150;
  50.    ctx->Extensions.ARB_ES3_compatibility = true;
  51.  
  52.    ctx->Const.MaxClipPlanes = 8;
  53.    ctx->Const.MaxDrawBuffers = 2;
  54.  
  55.    /* More than the 1.10 minimum to appease parser tests taken from
  56.     * apps that (hopefully) already checked the number of coords.
  57.     */
  58.    ctx->Const.MaxTextureCoordUnits = 4;
  59.  
  60.    ctx->Driver.NewShader = _mesa_new_shader;
  61. }
  62.  
  63. /* Returned string will have 'ctx' as its ralloc owner. */
  64. static char *
  65. load_text_file(void *ctx, const char *file_name)
  66. {
  67.         char *text = NULL;
  68.         size_t size;
  69.         size_t total_read = 0;
  70.         FILE *fp = fopen(file_name, "rb");
  71.  
  72.         if (!fp) {
  73.                 return NULL;
  74.         }
  75.  
  76.         fseek(fp, 0L, SEEK_END);
  77.         size = ftell(fp);
  78.         fseek(fp, 0L, SEEK_SET);
  79.  
  80.         text = (char *) ralloc_size(ctx, size + 1);
  81.         if (text != NULL) {
  82.                 do {
  83.                         size_t bytes = fread(text + total_read,
  84.                                              1, size - total_read, fp);
  85.                         if (bytes < size - total_read) {
  86.                                 free(text);
  87.                                 text = NULL;
  88.                                 break;
  89.                         }
  90.  
  91.                         if (bytes == 0) {
  92.                                 break;
  93.                         }
  94.  
  95.                         total_read += bytes;
  96.                 } while (total_read < size);
  97.  
  98.                 text[total_read] = '\0';
  99.         }
  100.  
  101.         fclose(fp);
  102.  
  103.         return text;
  104. }
  105.  
  106. int glsl_es = 0;
  107. int dump_ast = 0;
  108. int dump_hir = 0;
  109. int dump_lir = 0;
  110. int do_link = 0;
  111.  
  112. const struct option compiler_opts[] = {
  113.    { "glsl-es",  0, &glsl_es,  1 },
  114.    { "dump-ast", 0, &dump_ast, 1 },
  115.    { "dump-hir", 0, &dump_hir, 1 },
  116.    { "dump-lir", 0, &dump_lir, 1 },
  117.    { "link",     0, &do_link,  1 },
  118.    { NULL, 0, NULL, 0 }
  119. };
  120.  
  121. /**
  122.  * \brief Print proper usage and exit with failure.
  123.  */
  124. void
  125. usage_fail(const char *name)
  126. {
  127.  
  128.    const char *header =
  129.       "usage: %s [options] <file.vert | file.geom | file.frag>\n"
  130.       "\n"
  131.       "Possible options are:\n";
  132.    printf(header, name, name);
  133.    for (const struct option *o = compiler_opts; o->name != 0; ++o) {
  134.       printf("    --%s\n", o->name);
  135.    }
  136.    exit(EXIT_FAILURE);
  137. }
  138.  
  139.  
  140. void
  141. compile_shader(struct gl_context *ctx, struct gl_shader *shader)
  142. {
  143.    struct _mesa_glsl_parse_state *state =
  144.       new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
  145.  
  146.    _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
  147.  
  148.    /* Print out the resulting IR */
  149.    if (!state->error && dump_lir) {
  150.       _mesa_print_ir(shader->ir, state);
  151.    }
  152.  
  153.    return;
  154. }
  155.  
  156. int
  157. main(int argc, char **argv)
  158. {
  159.    int status = EXIT_SUCCESS;
  160.    struct gl_context local_ctx;
  161.    struct gl_context *ctx = &local_ctx;
  162.  
  163.    int c;
  164.    int idx = 0;
  165.    while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
  166.       /* empty */ ;
  167.  
  168.  
  169.    if (argc <= optind)
  170.       usage_fail(argv[0]);
  171.  
  172.    initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
  173.  
  174.    struct gl_shader_program *whole_program;
  175.  
  176.    whole_program = rzalloc (NULL, struct gl_shader_program);
  177.    assert(whole_program != NULL);
  178.    whole_program->InfoLog = ralloc_strdup(whole_program, "");
  179.  
  180.    for (/* empty */; argc > optind; optind++) {
  181.       whole_program->Shaders =
  182.          reralloc(whole_program, whole_program->Shaders,
  183.                   struct gl_shader *, whole_program->NumShaders + 1);
  184.       assert(whole_program->Shaders != NULL);
  185.  
  186.       struct gl_shader *shader = rzalloc(whole_program, gl_shader);
  187.  
  188.       whole_program->Shaders[whole_program->NumShaders] = shader;
  189.       whole_program->NumShaders++;
  190.  
  191.       const unsigned len = strlen(argv[optind]);
  192.       if (len < 6)
  193.          usage_fail(argv[0]);
  194.  
  195.       const char *const ext = & argv[optind][len - 5];
  196.       if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
  197.          shader->Type = GL_VERTEX_SHADER;
  198.       else if (strncmp(".geom", ext, 5) == 0)
  199.          shader->Type = GL_GEOMETRY_SHADER;
  200.       else if (strncmp(".frag", ext, 5) == 0)
  201.          shader->Type = GL_FRAGMENT_SHADER;
  202.       else
  203.          usage_fail(argv[0]);
  204.  
  205.       shader->Source = load_text_file(whole_program, argv[optind]);
  206.       if (shader->Source == NULL) {
  207.          printf("File \"%s\" does not exist.\n", argv[optind]);
  208.          exit(EXIT_FAILURE);
  209.       }
  210.  
  211.       compile_shader(ctx, shader);
  212.  
  213.       if (!shader->CompileStatus) {
  214.          printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
  215.          status = EXIT_FAILURE;
  216.          break;
  217.       }
  218.    }
  219.  
  220.    if ((status == EXIT_SUCCESS) && do_link)  {
  221.       link_shaders(ctx, whole_program);
  222.       status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
  223.  
  224.       if (strlen(whole_program->InfoLog) > 0)
  225.          printf("Info log for linking:\n%s\n", whole_program->InfoLog);
  226.    }
  227.  
  228.    for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
  229.       ralloc_free(whole_program->_LinkedShaders[i]);
  230.  
  231.    ralloc_free(whole_program);
  232.    _mesa_glsl_release_types();
  233.    _mesa_glsl_release_functions();
  234.  
  235.    return status;
  236. }
  237.