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  1. /*
  2.  * Copyright © 2012 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. #pragma once
  25. #ifndef GLSL_LINK_VARYINGS_H
  26. #define GLSL_LINK_VARYINGS_H
  27.  
  28. /**
  29.  * \file link_varyings.h
  30.  *
  31.  * Linker functions related specifically to linking varyings between shader
  32.  * stages.
  33.  */
  34.  
  35.  
  36. #include "main/glheader.h"
  37.  
  38.  
  39. struct gl_shader_program;
  40. struct gl_shader;
  41. class ir_variable;
  42.  
  43.  
  44. /**
  45.  * Data structure describing a varying which is available for use in transform
  46.  * feedback.
  47.  *
  48.  * For example, if the vertex shader contains:
  49.  *
  50.  *     struct S {
  51.  *       vec4 foo;
  52.  *       float[3] bar;
  53.  *     };
  54.  *
  55.  *     varying S[2] v;
  56.  *
  57.  * Then there would be tfeedback_candidate objects corresponding to the
  58.  * following varyings:
  59.  *
  60.  *     v[0].foo
  61.  *     v[0].bar
  62.  *     v[1].foo
  63.  *     v[1].bar
  64.  */
  65. struct tfeedback_candidate
  66. {
  67.    /**
  68.     * Toplevel variable containing this varying.  In the above example, this
  69.     * would point to the declaration of the varying v.
  70.     */
  71.    ir_variable *toplevel_var;
  72.  
  73.    /**
  74.     * Type of this varying.  In the above example, this would point to the
  75.     * glsl_type for "vec4" or "float[3]".
  76.     */
  77.    const glsl_type *type;
  78.  
  79.    /**
  80.     * Offset within the toplevel variable where this varying occurs (counted
  81.     * in multiples of the size of a float).
  82.     */
  83.    unsigned offset;
  84. };
  85.  
  86.  
  87. /**
  88.  * Data structure tracking information about a transform feedback declaration
  89.  * during linking.
  90.  */
  91. class tfeedback_decl
  92. {
  93. public:
  94.    void init(struct gl_context *ctx, struct gl_shader_program *prog,
  95.              const void *mem_ctx, const char *input);
  96.    static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
  97.    bool assign_location(struct gl_context *ctx,
  98.                         struct gl_shader_program *prog);
  99.    unsigned get_num_outputs() const;
  100.    bool store(struct gl_context *ctx, struct gl_shader_program *prog,
  101.               struct gl_transform_feedback_info *info, unsigned buffer,
  102.               const unsigned max_outputs) const;
  103.    const tfeedback_candidate *find_candidate(gl_shader_program *prog,
  104.                                              hash_table *tfeedback_candidates);
  105.  
  106.    bool is_next_buffer_separator() const
  107.    {
  108.       return this->next_buffer_separator;
  109.    }
  110.  
  111.    bool is_varying() const
  112.    {
  113.       return !this->next_buffer_separator && !this->skip_components;
  114.    }
  115.  
  116.    /**
  117.     * The total number of varying components taken up by this variable.  Only
  118.     * valid if assign_location() has been called.
  119.     */
  120.    unsigned num_components() const
  121.    {
  122.       if (this->is_clip_distance_mesa)
  123.          return this->size;
  124.       else
  125.          return this->vector_elements * this->matrix_columns * this->size;
  126.    }
  127.  
  128.    unsigned get_location() const {
  129.       return this->location;
  130.    }
  131.  
  132. private:
  133.    /**
  134.     * The name that was supplied to glTransformFeedbackVaryings.  Used for
  135.     * error reporting and glGetTransformFeedbackVarying().
  136.     */
  137.    const char *orig_name;
  138.  
  139.    /**
  140.     * The name of the variable, parsed from orig_name.
  141.     */
  142.    const char *var_name;
  143.  
  144.    /**
  145.     * True if the declaration in orig_name represents an array.
  146.     */
  147.    bool is_subscripted;
  148.  
  149.    /**
  150.     * If is_subscripted is true, the subscript that was specified in orig_name.
  151.     */
  152.    unsigned array_subscript;
  153.  
  154.    /**
  155.     * True if the variable is gl_ClipDistance and the driver lowers
  156.     * gl_ClipDistance to gl_ClipDistanceMESA.
  157.     */
  158.    bool is_clip_distance_mesa;
  159.  
  160.    /**
  161.     * The vertex shader output location that the linker assigned for this
  162.     * variable.  -1 if a location hasn't been assigned yet.
  163.     */
  164.    int location;
  165.  
  166.    /**
  167.     * If non-zero, then this variable may be packed along with other variables
  168.     * into a single varying slot, so this offset should be applied when
  169.     * accessing components.  For example, an offset of 1 means that the x
  170.     * component of this variable is actually stored in component y of the
  171.     * location specified by \c location.
  172.     *
  173.     * Only valid if location != -1.
  174.     */
  175.    unsigned location_frac;
  176.  
  177.    /**
  178.     * If location != -1, the number of vector elements in this variable, or 1
  179.     * if this variable is a scalar.
  180.     */
  181.    unsigned vector_elements;
  182.  
  183.    /**
  184.     * If location != -1, the number of matrix columns in this variable, or 1
  185.     * if this variable is not a matrix.
  186.     */
  187.    unsigned matrix_columns;
  188.  
  189.    /** Type of the varying returned by glGetTransformFeedbackVarying() */
  190.    GLenum type;
  191.  
  192.    /**
  193.     * If location != -1, the size that should be returned by
  194.     * glGetTransformFeedbackVarying().
  195.     */
  196.    unsigned size;
  197.  
  198.    /**
  199.     * How many components to skip. If non-zero, this is
  200.     * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3.
  201.     */
  202.    unsigned skip_components;
  203.  
  204.    /**
  205.     * Whether this is gl_NextBuffer from ARB_transform_feedback3.
  206.     */
  207.    bool next_buffer_separator;
  208.  
  209.    /**
  210.     * If find_candidate() has been called, pointer to the tfeedback_candidate
  211.     * data structure that was found.  Otherwise NULL.
  212.     */
  213.    const tfeedback_candidate *matched_candidate;
  214. };
  215.  
  216.  
  217. bool
  218. cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
  219.                                  gl_shader *producer, gl_shader *consumer);
  220.  
  221. bool
  222. parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
  223.                       const void *mem_ctx, unsigned num_names,
  224.                       char **varying_names, tfeedback_decl *decls);
  225.  
  226. bool
  227. store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
  228.                      unsigned num_tfeedback_decls,
  229.                      tfeedback_decl *tfeedback_decls);
  230.  
  231. bool
  232. assign_varying_locations(struct gl_context *ctx,
  233.                          void *mem_ctx,
  234.                          struct gl_shader_program *prog,
  235.                          gl_shader *producer, gl_shader *consumer,
  236.                          unsigned num_tfeedback_decls,
  237.                          tfeedback_decl *tfeedback_decls);
  238.  
  239. bool
  240. check_against_varying_limit(struct gl_context *ctx,
  241.                             struct gl_shader_program *prog,
  242.                             gl_shader *consumer);
  243.  
  244. #endif /* GLSL_LINK_VARYINGS_H */
  245.