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  1. #version 130
  2. #extension GL_ARB_texture_query_lod : enable
  3. #extension GL_ARB_texture_cube_map_array : enable
  4.  
  5. vec2 textureQueryLOD( sampler1D sampler, float coord);
  6. vec2 textureQueryLOD(isampler1D sampler, float coord);
  7. vec2 textureQueryLOD(usampler1D sampler, float coord);
  8.  
  9. vec2 textureQueryLOD( sampler2D sampler, vec2 coord);
  10. vec2 textureQueryLOD(isampler2D sampler, vec2 coord);
  11. vec2 textureQueryLOD(usampler2D sampler, vec2 coord);
  12.  
  13. vec2 textureQueryLOD( sampler3D sampler, vec3 coord);
  14. vec2 textureQueryLOD(isampler3D sampler, vec3 coord);
  15. vec2 textureQueryLOD(usampler3D sampler, vec3 coord);
  16.  
  17. vec2 textureQueryLOD( samplerCube sampler, vec3 coord);
  18. vec2 textureQueryLOD(isamplerCube sampler, vec3 coord);
  19. vec2 textureQueryLOD(usamplerCube sampler, vec3 coord);
  20.  
  21. vec2 textureQueryLOD( sampler1DArray sampler, float coord);
  22. vec2 textureQueryLOD(isampler1DArray sampler, float coord);
  23. vec2 textureQueryLOD(usampler1DArray sampler, float coord);
  24.  
  25. vec2 textureQueryLOD( sampler2DArray sampler, vec2 coord);
  26. vec2 textureQueryLOD(isampler2DArray sampler, vec2 coord);
  27. vec2 textureQueryLOD(usampler2DArray sampler, vec2 coord);
  28.  
  29. vec2 textureQueryLOD( samplerCubeArray sampler, vec3 coord);
  30. vec2 textureQueryLOD(isamplerCubeArray sampler, vec3 coord);
  31. vec2 textureQueryLOD(usamplerCubeArray sampler, vec3 coord);
  32.  
  33. vec2 textureQueryLOD(sampler1DShadow sampler, float coord);
  34. vec2 textureQueryLOD(sampler2DShadow sampler, vec2 coord);
  35. vec2 textureQueryLOD(samplerCubeShadow sampler, vec3 coord);
  36. vec2 textureQueryLOD(sampler1DArrayShadow sampler, float coord);
  37. vec2 textureQueryLOD(sampler2DArrayShadow sampler, vec2 coord);
  38. vec2 textureQueryLOD(samplerCubeArrayShadow sampler, vec3 coord);
  39.