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  1. /**********************************************************
  2.  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. #include "svga_cmd.h"
  27.  
  28. #include "pipe/p_defines.h"
  29. #include "util/u_inlines.h"
  30. #include "pipe/p_screen.h"
  31. #include "util/u_memory.h"
  32. #include "util/u_bitmask.h"
  33. #include "util/u_upload_mgr.h"
  34.  
  35. #include "svga_context.h"
  36. #include "svga_screen.h"
  37. #include "svga_surface.h"
  38. #include "svga_resource_texture.h"
  39. #include "svga_resource_buffer.h"
  40. #include "svga_resource.h"
  41. #include "svga_winsys.h"
  42. #include "svga_swtnl.h"
  43. #include "svga_draw.h"
  44. #include "svga_debug.h"
  45. #include "svga_state.h"
  46.  
  47. DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
  48. DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
  49. DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
  50. DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
  51. DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
  52. DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
  53.  
  54. static void svga_destroy( struct pipe_context *pipe )
  55. {
  56.    struct svga_context *svga = svga_context( pipe );
  57.    unsigned shader;
  58.  
  59.    util_blitter_destroy(svga->blitter);
  60.  
  61.    svga_cleanup_framebuffer( svga );
  62.    svga_cleanup_tss_binding( svga );
  63.  
  64.    svga_hwtnl_destroy( svga->hwtnl );
  65.  
  66.    svga_cleanup_vertex_state(svga);
  67.    
  68.    svga->swc->destroy(svga->swc);
  69.    
  70.    svga_destroy_swtnl( svga );
  71.  
  72.    u_upload_destroy( svga->upload_vb );
  73.    u_upload_destroy( svga->upload_ib );
  74.  
  75.    util_bitmask_destroy( svga->vs_bm );
  76.    util_bitmask_destroy( svga->fs_bm );
  77.  
  78.    for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
  79.       pipe_resource_reference( &svga->curr.cb[shader], NULL );
  80.  
  81.    FREE( svga );
  82. }
  83.  
  84.  
  85.  
  86. struct pipe_context *svga_context_create( struct pipe_screen *screen,
  87.                                           void *priv )
  88. {
  89.    struct svga_screen *svgascreen = svga_screen(screen);
  90.    struct svga_context *svga = NULL;
  91.    enum pipe_error ret;
  92.  
  93.    svga = CALLOC_STRUCT(svga_context);
  94.    if (svga == NULL)
  95.       goto no_svga;
  96.  
  97.    svga->pipe.screen = screen;
  98.    svga->pipe.priv = priv;
  99.    svga->pipe.destroy = svga_destroy;
  100.    svga->pipe.clear = svga_clear;
  101.  
  102.    svga->swc = svgascreen->sws->context_create(svgascreen->sws);
  103.    if(!svga->swc)
  104.       goto no_swc;
  105.  
  106.    svga_init_resource_functions(svga);
  107.    svga_init_blend_functions(svga);
  108.    svga_init_blit_functions(svga);
  109.    svga_init_depth_stencil_functions(svga);
  110.    svga_init_draw_functions(svga);
  111.    svga_init_flush_functions(svga);
  112.    svga_init_misc_functions(svga);
  113.    svga_init_rasterizer_functions(svga);
  114.    svga_init_sampler_functions(svga);
  115.    svga_init_fs_functions(svga);
  116.    svga_init_vs_functions(svga);
  117.    svga_init_vertex_functions(svga);
  118.    svga_init_constbuffer_functions(svga);
  119.    svga_init_query_functions(svga);
  120.    svga_init_surface_functions(svga);
  121.  
  122.  
  123.    /* debug */
  124.    svga->debug.no_swtnl = debug_get_option_no_swtnl();
  125.    svga->debug.force_swtnl = debug_get_option_force_swtnl();
  126.    svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
  127.    svga->debug.disable_shader = debug_get_option_disable_shader();
  128.    svga->debug.no_line_width = debug_get_option_no_line_width();
  129.    svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
  130.  
  131.    svga->fs_bm = util_bitmask_create();
  132.    if (svga->fs_bm == NULL)
  133.       goto no_fs_bm;
  134.  
  135.    svga->vs_bm = util_bitmask_create();
  136.    if (svga->vs_bm == NULL)
  137.       goto no_vs_bm;
  138.  
  139.    svga->upload_ib = u_upload_create( &svga->pipe,
  140.                                       32 * 1024,
  141.                                       16,
  142.                                       PIPE_BIND_INDEX_BUFFER );
  143.    if (svga->upload_ib == NULL)
  144.       goto no_upload_ib;
  145.  
  146.    svga->upload_vb = u_upload_create( &svga->pipe,
  147.                                       128 * 1024,
  148.                                       16,
  149.                                       PIPE_BIND_VERTEX_BUFFER );
  150.    if (svga->upload_vb == NULL)
  151.       goto no_upload_vb;
  152.  
  153.    svga->hwtnl = svga_hwtnl_create( svga,
  154.                                     svga->upload_ib,
  155.                                     svga->swc );
  156.    if (svga->hwtnl == NULL)
  157.       goto no_hwtnl;
  158.  
  159.    if (!svga_init_swtnl(svga))
  160.       goto no_swtnl;
  161.  
  162.    ret = svga_emit_initial_state( svga );
  163.    if (ret != PIPE_OK)
  164.       goto no_state;
  165.    
  166.    /* Avoid shortcircuiting state with initial value of zero.
  167.     */
  168.    memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
  169.    memset(&svga->state.hw_clear.framebuffer, 0x0,
  170.           sizeof(svga->state.hw_clear.framebuffer));
  171.  
  172.    memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
  173.    memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
  174.    svga->state.hw_draw.num_views = 0;
  175.  
  176.    svga->dirty = ~0;
  177.  
  178.    LIST_INITHEAD(&svga->dirty_buffers);
  179.  
  180.    return &svga->pipe;
  181.  
  182. no_state:
  183.    svga_destroy_swtnl(svga);
  184. no_swtnl:
  185.    svga_hwtnl_destroy( svga->hwtnl );
  186. no_hwtnl:
  187.    u_upload_destroy( svga->upload_vb );
  188. no_upload_vb:
  189.    u_upload_destroy( svga->upload_ib );
  190. no_upload_ib:
  191.    util_bitmask_destroy( svga->vs_bm );
  192. no_vs_bm:
  193.    util_bitmask_destroy( svga->fs_bm );
  194. no_fs_bm:
  195.    svga->swc->destroy(svga->swc);
  196. no_swc:
  197.    FREE(svga);
  198. no_svga:
  199.    return NULL;
  200. }
  201.  
  202.  
  203. void svga_context_flush( struct svga_context *svga,
  204.                          struct pipe_fence_handle **pfence )
  205. {
  206.    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
  207.    struct pipe_fence_handle *fence = NULL;
  208.  
  209.    svga->curr.nr_fbs = 0;
  210.  
  211.    /* Flush the upload managers to ensure recycling of upload buffers
  212.     * without throttling. This should really be conditioned on
  213.     * pipe_buffer_map_range not supporting PIPE_TRANSFER_UNSYNCHRONIZED.
  214.     */
  215.  
  216.    u_upload_flush(svga->upload_vb);
  217.    u_upload_flush(svga->upload_ib);
  218.  
  219.    /* Ensure that texture dma uploads are processed
  220.     * before submitting commands.
  221.     */
  222.    svga_context_flush_buffers(svga);
  223.  
  224.    /* Flush pending commands to hardware:
  225.     */
  226.    svga->swc->flush(svga->swc, &fence);
  227.  
  228.    svga_screen_cache_flush(svgascreen, fence);
  229.  
  230.    /* To force the re-emission of rendertargets and texture sampler bindings on
  231.     * the next command buffer.
  232.     */
  233.    svga->rebind.rendertargets = TRUE;
  234.    svga->rebind.texture_samplers = TRUE;
  235.  
  236.    if (SVGA_DEBUG & DEBUG_SYNC) {
  237.       if (fence)
  238.          svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
  239.                                           PIPE_TIMEOUT_INFINITE);
  240.    }
  241.  
  242.    if(pfence)
  243.       svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
  244.  
  245.    svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
  246. }
  247.  
  248.  
  249. void svga_hwtnl_flush_retry( struct svga_context *svga )
  250. {
  251.    enum pipe_error ret = PIPE_OK;
  252.  
  253.    ret = svga_hwtnl_flush( svga->hwtnl );
  254.    if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
  255.       svga_context_flush( svga, NULL );
  256.       ret = svga_hwtnl_flush( svga->hwtnl );
  257.    }
  258.  
  259.    assert(ret == 0);
  260. }
  261.  
  262.  
  263. /**
  264.  * Flush the primitive queue if this buffer is referred.
  265.  *
  266.  * Otherwise DMA commands on the referred buffer will be emitted too late.
  267.  */
  268. void svga_hwtnl_flush_buffer( struct svga_context *svga,
  269.                               struct pipe_resource *buffer )
  270. {
  271.    if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
  272.       svga_hwtnl_flush_retry(svga);
  273.    }
  274. }
  275.  
  276.  
  277. /* Emit all operations pending on host surfaces.
  278.  */
  279. void svga_surfaces_flush(struct svga_context *svga)
  280. {
  281.    unsigned i;
  282.  
  283.    /* Emit buffered drawing commands.
  284.     */
  285.    svga_hwtnl_flush_retry( svga );
  286.  
  287.    /* Emit back-copy from render target view to texture.
  288.     */
  289.    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
  290.       if (svga->curr.framebuffer.cbufs[i])
  291.          svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
  292.    }
  293.  
  294.    if (svga->curr.framebuffer.zsbuf)
  295.       svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
  296.  
  297. }
  298.  
  299.  
  300. struct svga_winsys_context *
  301. svga_winsys_context( struct pipe_context *pipe )
  302. {
  303.    return svga_context( pipe )->swc;
  304. }
  305.