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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  * Copyright 2008 VMware, Inc.  All rights reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the
  9.  * "Software"), to deal in the Software without restriction, including
  10.  * without limitation the rights to use, copy, modify, merge, publish,
  11.  * distribute, sub license, and/or sell copies of the Software, and to
  12.  * permit persons to whom the Software is furnished to do so, subject to
  13.  * the following conditions:
  14.  *
  15.  * The above copyright notice and this permission notice (including the
  16.  * next paragraph) shall be included in all copies or substantial portions
  17.  * of the Software.
  18.  *
  19.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  20.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  21.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  22.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  23.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  24.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  25.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  26.  *
  27.  **************************************************************************/
  28.  
  29. /* Author:
  30.  *    Keith Whitwell <keith@tungstengraphics.com>
  31.  */
  32.  
  33. #include "draw/draw_context.h"
  34. #include "draw/draw_vbuf.h"
  35. #include "pipe/p_defines.h"
  36. #include "util/u_math.h"
  37. #include "util/u_memory.h"
  38. #include "util/u_pstipple.h"
  39. #include "util/u_inlines.h"
  40. #include "tgsi/tgsi_exec.h"
  41. #include "vl/vl_decoder.h"
  42. #include "vl/vl_video_buffer.h"
  43. #include "sp_clear.h"
  44. #include "sp_context.h"
  45. #include "sp_flush.h"
  46. #include "sp_prim_vbuf.h"
  47. #include "sp_state.h"
  48. #include "sp_surface.h"
  49. #include "sp_tile_cache.h"
  50. #include "sp_tex_tile_cache.h"
  51. #include "sp_texture.h"
  52. #include "sp_query.h"
  53. #include "sp_screen.h"
  54. #include "sp_tex_sample.h"
  55.  
  56.  
  57. static void
  58. softpipe_destroy( struct pipe_context *pipe )
  59. {
  60.    struct softpipe_context *softpipe = softpipe_context( pipe );
  61.    uint i, sh;
  62.  
  63. #if DO_PSTIPPLE_IN_HELPER_MODULE
  64.    if (softpipe->pstipple.sampler)
  65.       pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
  66.  
  67.    pipe_resource_reference(&softpipe->pstipple.texture, NULL);
  68.    pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
  69. #endif
  70.  
  71.    if (softpipe->blitter) {
  72.       util_blitter_destroy(softpipe->blitter);
  73.    }
  74.  
  75.    if (softpipe->draw)
  76.       draw_destroy( softpipe->draw );
  77.  
  78.    if (softpipe->quad.shade)
  79.       softpipe->quad.shade->destroy( softpipe->quad.shade );
  80.  
  81.    if (softpipe->quad.depth_test)
  82.       softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
  83.  
  84.    if (softpipe->quad.blend)
  85.       softpipe->quad.blend->destroy( softpipe->quad.blend );
  86.  
  87.    if (softpipe->quad.pstipple)
  88.       softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
  89.  
  90.    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
  91.       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
  92.       pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
  93.    }
  94.  
  95.    sp_destroy_tile_cache(softpipe->zsbuf_cache);
  96.    pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
  97.  
  98.    for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
  99.       for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
  100.          sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
  101.          pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
  102.       }
  103.    }
  104.  
  105.    for (sh = 0; sh < Elements(softpipe->constants); sh++) {
  106.       for (i = 0; i < Elements(softpipe->constants[0]); i++) {
  107.          if (softpipe->constants[sh][i]) {
  108.             pipe_resource_reference(&softpipe->constants[sh][i], NULL);
  109.          }
  110.       }
  111.    }
  112.  
  113.    for (i = 0; i < softpipe->num_vertex_buffers; i++) {
  114.       pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
  115.    }
  116.  
  117.    tgsi_exec_machine_destroy(softpipe->fs_machine);
  118.  
  119.    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
  120.       FREE(softpipe->tgsi.sampler[i]);
  121.    }
  122.  
  123.    FREE( softpipe );
  124. }
  125.  
  126.  
  127. /**
  128.  * if (the texture is being used as a framebuffer surface)
  129.  *    return SP_REFERENCED_FOR_WRITE
  130.  * else if (the texture is a bound texture source)
  131.  *    return SP_REFERENCED_FOR_READ
  132.  * else
  133.  *    return SP_UNREFERENCED
  134.  */
  135. unsigned int
  136. softpipe_is_resource_referenced( struct pipe_context *pipe,
  137.                                  struct pipe_resource *texture,
  138.                                  unsigned level, int layer)
  139. {
  140.    struct softpipe_context *softpipe = softpipe_context( pipe );
  141.    unsigned i, sh;
  142.  
  143.    if (texture->target == PIPE_BUFFER)
  144.       return SP_UNREFERENCED;
  145.  
  146.    /* check if any of the bound drawing surfaces are this texture */
  147.    if (softpipe->dirty_render_cache) {
  148.       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
  149.          if (softpipe->framebuffer.cbufs[i] &&
  150.              softpipe->framebuffer.cbufs[i]->texture == texture) {
  151.             return SP_REFERENCED_FOR_WRITE;
  152.          }
  153.       }
  154.       if (softpipe->framebuffer.zsbuf &&
  155.           softpipe->framebuffer.zsbuf->texture == texture) {
  156.          return SP_REFERENCED_FOR_WRITE;
  157.       }
  158.    }
  159.    
  160.    /* check if any of the tex_cache textures are this texture */
  161.    for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
  162.       for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
  163.          if (softpipe->tex_cache[sh][i] &&
  164.              softpipe->tex_cache[sh][i]->texture == texture)
  165.             return SP_REFERENCED_FOR_READ;
  166.       }
  167.    }
  168.  
  169.    return SP_UNREFERENCED;
  170. }
  171.  
  172.  
  173.  
  174.  
  175. static void
  176. softpipe_render_condition( struct pipe_context *pipe,
  177.                            struct pipe_query *query,
  178.                            boolean condition,
  179.                            uint mode )
  180. {
  181.    struct softpipe_context *softpipe = softpipe_context( pipe );
  182.  
  183.    softpipe->render_cond_query = query;
  184.    softpipe->render_cond_mode = mode;
  185.    softpipe->render_cond_cond = condition;
  186. }
  187.  
  188.  
  189.  
  190. struct pipe_context *
  191. softpipe_create_context( struct pipe_screen *screen,
  192.                          void *priv )
  193. {
  194.    struct softpipe_screen *sp_screen = softpipe_screen(screen);
  195.    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
  196.    uint i, sh;
  197.  
  198.    util_init_math();
  199.  
  200.    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
  201.       softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler();
  202.    }
  203.  
  204.    softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
  205.    softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
  206.  
  207.    softpipe->pipe.screen = screen;
  208.    softpipe->pipe.destroy = softpipe_destroy;
  209.    softpipe->pipe.priv = priv;
  210.  
  211.    /* state setters */
  212.    softpipe_init_blend_funcs(&softpipe->pipe);
  213.    softpipe_init_clip_funcs(&softpipe->pipe);
  214.    softpipe_init_query_funcs( softpipe );
  215.    softpipe_init_rasterizer_funcs(&softpipe->pipe);
  216.    softpipe_init_sampler_funcs(&softpipe->pipe);
  217.    softpipe_init_shader_funcs(&softpipe->pipe);
  218.    softpipe_init_streamout_funcs(&softpipe->pipe);
  219.    softpipe_init_texture_funcs( &softpipe->pipe );
  220.    softpipe_init_vertex_funcs(&softpipe->pipe);
  221.  
  222.    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
  223.  
  224.    softpipe->pipe.draw_vbo = softpipe_draw_vbo;
  225.  
  226.    softpipe->pipe.clear = softpipe_clear;
  227.    softpipe->pipe.flush = softpipe_flush_wrapped;
  228.  
  229.    softpipe->pipe.render_condition = softpipe_render_condition;
  230.    
  231.    softpipe->pipe.create_video_decoder = vl_create_decoder;
  232.    softpipe->pipe.create_video_buffer = vl_video_buffer_create;
  233.  
  234.    /*
  235.     * Alloc caches for accessing drawing surfaces and textures.
  236.     * Must be before quad stage setup!
  237.     */
  238.    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
  239.       softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
  240.    softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
  241.  
  242.    /* Allocate texture caches */
  243.    for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
  244.       for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
  245.          softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
  246.          if (!softpipe->tex_cache[sh][i])
  247.             goto fail;
  248.       }
  249.    }
  250.  
  251.    softpipe->fs_machine = tgsi_exec_machine_create();
  252.  
  253.    /* setup quad rendering stages */
  254.    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
  255.    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
  256.    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
  257.    softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
  258.  
  259.  
  260.    /*
  261.     * Create drawing context and plug our rendering stage into it.
  262.     */
  263.    if (sp_screen->use_llvm)
  264.       softpipe->draw = draw_create(&softpipe->pipe);
  265.    else
  266.       softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
  267.    if (!softpipe->draw)
  268.       goto fail;
  269.  
  270.    draw_texture_sampler(softpipe->draw,
  271.                         PIPE_SHADER_VERTEX,
  272.                         (struct tgsi_sampler *)
  273.                            softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
  274.  
  275.    draw_texture_sampler(softpipe->draw,
  276.                         PIPE_SHADER_GEOMETRY,
  277.                         (struct tgsi_sampler *)
  278.                            softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]);
  279.  
  280.    if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
  281.       softpipe->no_rast = TRUE;
  282.  
  283.    softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
  284.    if (!softpipe->vbuf_backend)
  285.       goto fail;
  286.  
  287.    softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
  288.    if (!softpipe->vbuf)
  289.       goto fail;
  290.  
  291.    draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
  292.    draw_set_render(softpipe->draw, softpipe->vbuf_backend);
  293.  
  294.    softpipe->blitter = util_blitter_create(&softpipe->pipe);
  295.    if (!softpipe->blitter) {
  296.       goto fail;
  297.    }
  298.  
  299.    /* must be done before installing Draw stages */
  300.    util_blitter_cache_all_shaders(softpipe->blitter);
  301.  
  302.    /* plug in AA line/point stages */
  303.    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
  304.    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
  305.  
  306.    /* Do polygon stipple w/ texture map + frag prog? */
  307. #if DO_PSTIPPLE_IN_DRAW_MODULE
  308.    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
  309. #endif
  310.  
  311.    draw_wide_point_sprites(softpipe->draw, TRUE);
  312.  
  313.    sp_init_surface_functions(softpipe);
  314.  
  315. #if DO_PSTIPPLE_IN_HELPER_MODULE
  316.    /* create the polgon stipple sampler */
  317.    softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
  318. #endif
  319.  
  320.    return &softpipe->pipe;
  321.  
  322.  fail:
  323.    softpipe_destroy(&softpipe->pipe);
  324.    return NULL;
  325. }
  326.