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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2010 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #ifndef RBUG_CONTEXT_H
  29. #define RBUG_CONTEXT_H
  30.  
  31. #include "pipe/p_state.h"
  32. #include "pipe/p_context.h"
  33.  
  34. #include "rbug_screen.h"
  35.  
  36.  
  37. struct rbug_context {
  38.    struct pipe_context base;  /**< base class */
  39.  
  40.    struct pipe_context *pipe;
  41.  
  42.    struct rbug_list list;
  43.  
  44.    /* call locking */
  45.    pipe_mutex call_mutex;
  46.  
  47.    /* current state */
  48.    struct {
  49.       struct rbug_shader *shader[PIPE_SHADER_TYPES];
  50.  
  51.       struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
  52.       struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
  53.       unsigned num_views[PIPE_SHADER_TYPES];
  54.  
  55.       unsigned nr_cbufs;
  56.       struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS];
  57.       struct rbug_resource *zsbuf;
  58.    } curr;
  59.  
  60.    /* draw locking */
  61.    pipe_mutex draw_mutex;
  62.    pipe_condvar draw_cond;
  63.    unsigned draw_num_rules;
  64.    int draw_blocker;
  65.    int draw_blocked;
  66.  
  67.    struct {
  68.       struct rbug_shader *shader[PIPE_SHADER_TYPES];
  69.  
  70.       struct rbug_resource *texture;
  71.       struct rbug_resource *surf;
  72.  
  73.       int blocker;
  74.    } draw_rule;
  75.  
  76.    /* list of state objects */
  77.    pipe_mutex list_mutex;
  78.    unsigned num_shaders;
  79.    struct rbug_list shaders;
  80. };
  81.  
  82. static INLINE struct rbug_context *
  83. rbug_context(struct pipe_context *pipe)
  84. {
  85.    return (struct rbug_context *)pipe;
  86. }
  87.  
  88.  
  89. /**********************************************************
  90.  * rbug_context.c
  91.  */
  92.  
  93. struct pipe_context *
  94. rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe);
  95.  
  96.  
  97. /**********************************************************
  98.  * rbug_core.c
  99.  */
  100.  
  101. void rbug_notify_draw_blocked(struct rbug_context *rb_context);
  102.  
  103.  
  104. #endif /* RBUG_CONTEXT_H */
  105.