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  1. /*
  2.  * Copyright 2012 Red Hat Inc.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice shall be included in
  12.  * all copies or substantial portions of the Software.
  13.  *
  14.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  17.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  18.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  19.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20.  * OTHER DEALINGS IN THE SOFTWARE.
  21.  *
  22.  * Authors: Ben Skeggs
  23.  *
  24.  */
  25.  
  26. #include "util/u_dynarray.h"
  27. #include "tgsi/tgsi_parse.h"
  28.  
  29. #include "nouveau/nv_object.xml.h"
  30. #include "nv30-40_3d.xml.h"
  31. #include "nv30_context.h"
  32. #include "nv30_state.h"
  33.  
  34. static void
  35. nv30_vertprog_destroy(struct nv30_vertprog *vp)
  36. {
  37.    util_dynarray_fini(&vp->branch_relocs);
  38.    nouveau_heap_free(&vp->exec);
  39.    FREE(vp->insns);
  40.    vp->insns = NULL;
  41.    vp->nr_insns = 0;
  42.  
  43.    util_dynarray_fini(&vp->const_relocs);
  44.    nouveau_heap_free(&vp->data);
  45.    FREE(vp->consts);
  46.    vp->consts = NULL;
  47.    vp->nr_consts = 0;
  48.  
  49.    vp->translated = FALSE;
  50. }
  51.  
  52. void
  53. nv30_vertprog_validate(struct nv30_context *nv30)
  54. {
  55.    struct nouveau_pushbuf *push = nv30->base.pushbuf;
  56.    struct nouveau_object *eng3d = nv30->screen->eng3d;
  57.    struct nv30_vertprog *vp = nv30->vertprog.program;
  58.    struct nv30_fragprog *fp = nv30->fragprog.program;
  59.    boolean upload_code = FALSE;
  60.    boolean upload_data = FALSE;
  61.    unsigned i;
  62.  
  63.    if (nv30->dirty & NV30_NEW_FRAGPROG) {
  64.       if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
  65.          if (vp->translated)
  66.             nv30_vertprog_destroy(vp);
  67.          memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
  68.       }
  69.    }
  70.  
  71.    if (nv30->rast && nv30->rast->pipe.clip_plane_enable != vp->enabled_ucps) {
  72.       vp->enabled_ucps = nv30->rast->pipe.clip_plane_enable;
  73.       if (vp->translated)
  74.          nv30_vertprog_destroy(vp);
  75.    }
  76.  
  77.    if (!vp->translated) {
  78.       vp->translated = _nvfx_vertprog_translate(nv30, vp);
  79.       if (!vp->translated) {
  80.          nv30->draw_flags |= NV30_NEW_VERTPROG;
  81.          return;
  82.       }
  83.       nv30->dirty |= NV30_NEW_VERTPROG;
  84.    }
  85.  
  86.    if (!vp->exec) {
  87.       struct nouveau_heap *heap = nv30->screen->vp_exec_heap;
  88.       struct nv30_shader_reloc *reloc = vp->branch_relocs.data;
  89.       unsigned nr_reloc = vp->branch_relocs.size / sizeof(*reloc);
  90.       uint32_t *inst, target;
  91.  
  92.       if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
  93.          while (heap->next && heap->size < vp->nr_insns) {
  94.             struct nouveau_heap **evict = heap->next->priv;
  95.             nouveau_heap_free(evict);
  96.          }
  97.  
  98.          if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
  99.             nv30->draw_flags |= NV30_NEW_VERTPROG;
  100.             return;
  101.          }
  102.       }
  103.  
  104.       if (eng3d->oclass < NV40_3D_CLASS) {
  105.          while (nr_reloc--) {
  106.             inst     = vp->insns[reloc->location].data;
  107.             target   = vp->exec->start + reloc->target;
  108.  
  109.             inst[2] &= ~0x000007fc;
  110.             inst[2] |= target << 2;
  111.             reloc++;
  112.          }
  113.       } else {
  114.          while (nr_reloc--) {
  115.             inst     = vp->insns[reloc->location].data;
  116.             target   = vp->exec->start + reloc->target;
  117.  
  118.             inst[2] &= ~0x0000003f;
  119.             inst[2] |= target >> 3;
  120.             inst[3] &= ~0xe0000000;
  121.             inst[3] |= target << 29;
  122.             reloc++;
  123.          }
  124.       }
  125.  
  126.       upload_code = TRUE;
  127.    }
  128.  
  129.    if (vp->nr_consts && !vp->data) {
  130.       struct nouveau_heap *heap = nv30->screen->vp_data_heap;
  131.       struct nv30_shader_reloc *reloc = vp->const_relocs.data;
  132.       unsigned nr_reloc = vp->const_relocs.size / sizeof(*reloc);
  133.       uint32_t *inst, target;
  134.  
  135.       if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
  136.          while (heap->next && heap->size < vp->nr_consts) {
  137.             struct nv30_vertprog *evp = heap->next->priv;
  138.             nouveau_heap_free(&evp->data);
  139.          }
  140.  
  141.          if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
  142.             nv30->draw_flags |= NV30_NEW_VERTPROG;
  143.             return;
  144.          }
  145.       }
  146.  
  147.       if (eng3d->oclass < NV40_3D_CLASS) {
  148.          while (nr_reloc--) {
  149.             inst     = vp->insns[reloc->location].data;
  150.             target   = vp->data->start + reloc->target;
  151.  
  152.             inst[1] &= ~0x0007fc000;
  153.             inst[1] |= (target & 0x1ff) << 14;
  154.             reloc++;
  155.          }
  156.       } else {
  157.          while (nr_reloc--) {
  158.             inst     = vp->insns[reloc->location].data;
  159.             target   = vp->data->start + reloc->target;
  160.  
  161.             inst[1] &= ~0x0001ff000;
  162.             inst[1] |= (target & 0x1ff) << 12;
  163.             reloc++;
  164.          }
  165.       }
  166.  
  167.       upload_code = TRUE;
  168.       upload_data = TRUE;
  169.    }
  170.  
  171.    if (vp->nr_consts) {
  172.       struct nv04_resource *res = nv04_resource(nv30->vertprog.constbuf);
  173.  
  174.       for (i = 0; i < vp->nr_consts; i++) {
  175.          struct nv30_vertprog_data *data = &vp->consts[i];
  176.  
  177.          if (data->index < 0) {
  178.             if (!upload_data)
  179.                continue;
  180.          } else {
  181.             float *constbuf = (float *)res->data;
  182.             if (!upload_data &&
  183.                 !memcmp(data->value, &constbuf[data->index * 4], 16))
  184.                continue;
  185.             memcpy(data->value, &constbuf[data->index * 4], 16);
  186.          }
  187.  
  188.          BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
  189.          PUSH_DATA (push, vp->data->start + i);
  190.          PUSH_DATAp(push, data->value, 4);
  191.       }
  192.    }
  193.  
  194.    if (upload_code) {
  195.       BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
  196.       PUSH_DATA (push, vp->exec->start);
  197.       for (i = 0; i < vp->nr_insns; i++) {
  198.          BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
  199.          PUSH_DATAp(push, vp->insns[i].data, 4);
  200.       }
  201.    }
  202.  
  203.    if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) {
  204.       BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
  205.       PUSH_DATA (push, vp->exec->start);
  206.       if (eng3d->oclass < NV40_3D_CLASS) {
  207.          BEGIN_NV04(push, NV30_3D(ENGINE), 1);
  208.          PUSH_DATA (push, 0x00000013); /* vp instead of ff, somehow */
  209.       } else {
  210.          BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
  211.          PUSH_DATA (push, vp->ir);
  212.          PUSH_DATA (push, vp->or | fp->vp_or);
  213.          BEGIN_NV04(push, NV30_3D(ENGINE), 1);
  214.          PUSH_DATA (push, 0x00000011);
  215.       }
  216.    }
  217. }
  218.  
  219. static void *
  220. nv30_vp_state_create(struct pipe_context *pipe,
  221.                      const struct pipe_shader_state *cso)
  222. {
  223.    struct nv30_vertprog *vp = CALLOC_STRUCT(nv30_vertprog);
  224.    if (!vp)
  225.       return NULL;
  226.  
  227.    vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
  228.    tgsi_scan_shader(vp->pipe.tokens, &vp->info);
  229.    return vp;
  230. }
  231.  
  232. static void
  233. nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso)
  234. {
  235.    struct nv30_vertprog *vp = hwcso;
  236.  
  237.    if (vp->translated)
  238.       nv30_vertprog_destroy(vp);
  239.    FREE((void *)vp->pipe.tokens);
  240.    FREE(vp);
  241. }
  242.  
  243. static void
  244. nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso)
  245. {
  246.    struct nv30_context *nv30 = nv30_context(pipe);
  247.  
  248.    nv30->vertprog.program = hwcso;
  249.    nv30->dirty |= NV30_NEW_VERTPROG;
  250. }
  251.  
  252. void
  253. nv30_vertprog_init(struct pipe_context *pipe)
  254. {
  255.    pipe->create_vs_state = nv30_vp_state_create;
  256.    pipe->bind_vs_state = nv30_vp_state_bind;
  257.    pipe->delete_vs_state = nv30_vp_state_delete;
  258. }
  259.