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  1. /*
  2.  * Copyright 2012 Red Hat Inc.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice shall be included in
  12.  * all copies or substantial portions of the Software.
  13.  *
  14.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  17.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  18.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  19.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  20.  * OTHER DEALINGS IN THE SOFTWARE.
  21.  *
  22.  * Authors: Ben Skeggs
  23.  *
  24.  */
  25.  
  26. #include "util/u_inlines.h"
  27.  
  28. #include "nouveau/nv_object.xml.h"
  29. #include "nv30-40_3d.xml.h"
  30. #include "nv30_context.h"
  31. #include "nv30_format.h"
  32.  
  33. void
  34. nv30_fragtex_validate(struct nv30_context *nv30)
  35. {
  36.    struct pipe_screen *pscreen = &nv30->screen->base.base;
  37.    struct nouveau_object *eng3d = nv30->screen->eng3d;
  38.    struct nouveau_pushbuf *push = nv30->base.pushbuf;
  39.    unsigned dirty = nv30->fragprog.dirty_samplers;
  40.  
  41.    while (dirty) {
  42.       unsigned unit = ffs(dirty) - 1;
  43.       struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
  44.       struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
  45.  
  46.       PUSH_RESET(push, BUFCTX_FRAGTEX(unit));
  47.  
  48.       if (ss && sv) {
  49.          const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format);
  50.          struct pipe_resource *pt = sv->pipe.texture;
  51.          struct nv30_miptree *mt = nv30_miptree(pt);
  52.          unsigned min_lod, max_lod;
  53.          u32 filter = sv->filt | (ss->filt & sv->filt_mask);
  54.          u32 format = sv->fmt | ss->fmt;
  55.          u32 enable = ss->en;
  56.  
  57.          /* handle base_level when not using a mip filter, min/max level
  58.           * is unfortunately ignored by the hardware otherwise
  59.           */
  60.          if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
  61.             if (sv->base_lod)
  62.                filter += 0x00020000; /* N/L -> NMN/LMN */
  63.             max_lod = sv->base_lod;
  64.             min_lod = sv->base_lod;
  65.          } else {
  66.             max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod);
  67.             min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod);
  68.          }
  69.  
  70.          if (eng3d->oclass >= NV40_3D_CLASS) {
  71.             /* this is a tad stupid of the hardware, but there's no non-rcomp
  72.              * z16/z24 texture formats to be had, we have to suffer and lose
  73.              * some precision to handle this case.
  74.              */
  75.             if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
  76.                if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16)
  77.                   format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8;
  78.                else
  79.                if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24)
  80.                   format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16;
  81.                else
  82.                   format |= fmt->nv40;
  83.             } else {
  84.                format |= fmt->nv40;
  85.             }
  86.  
  87.             enable |= (min_lod << 19) | (max_lod << 7);
  88.             enable |= NV40_3D_TEX_ENABLE_ENABLE;
  89.  
  90.             BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
  91.             PUSH_DATA (push, sv->npot_size1);
  92.          } else {
  93.             /* this is a tad stupid of the hardware, but there's no non-rcomp
  94.              * z16/z24 texture formats to be had, we have to suffer and lose
  95.              * some precision to handle this case.
  96.              */
  97.             if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
  98.                if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) {
  99.                   if (ss->pipe.normalized_coords)
  100.                      format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8;
  101.                   else
  102.                      format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT;
  103.                } else
  104.                if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) {
  105.                   if (ss->pipe.normalized_coords)
  106.                      format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16;
  107.                   else
  108.                      format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT;
  109.                } else {
  110.                   if (ss->pipe.normalized_coords)
  111.                      format |= fmt->nv30;
  112.                   else
  113.                      format |= fmt->nv30_rect;
  114.                }
  115.             } else {
  116.                if (ss->pipe.normalized_coords)
  117.                   format |= fmt->nv30;
  118.                else
  119.                   format |= fmt->nv30_rect;
  120.             }
  121.  
  122.             enable |= NV30_3D_TEX_ENABLE_ENABLE;
  123.             enable |= (min_lod << 18) | (max_lod << 6);
  124.          }
  125.  
  126.          BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
  127.          PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
  128.                           mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
  129.          PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
  130.                           mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD,
  131.                           NV30_3D_TEX_FORMAT_DMA0,
  132.                           NV30_3D_TEX_FORMAT_DMA1);
  133.          PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask));
  134.          PUSH_DATA (push, enable);
  135.          PUSH_DATA (push, sv->swz);
  136.          PUSH_DATA (push, filter);
  137.          PUSH_DATA (push, sv->npot_size0);
  138.          PUSH_DATA (push, ss->bcol);
  139.          BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
  140.          PUSH_DATA (push, nv30->config.filter);
  141.       } else {
  142.          BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
  143.          PUSH_DATA (push, 0);
  144.       }
  145.  
  146.       dirty &= ~(1 << unit);
  147.    }
  148.  
  149.    nv30->fragprog.dirty_samplers = 0;
  150. }
  151.  
  152. static void
  153. nv30_fragtex_sampler_states_bind(struct pipe_context *pipe,
  154.                                  unsigned nr, void **hwcso)
  155. {
  156.    struct nv30_context *nv30 = nv30_context(pipe);
  157.    unsigned i;
  158.  
  159.    for (i = 0; i < nr; i++) {
  160.       nv30->fragprog.samplers[i] = hwcso[i];
  161.       nv30->fragprog.dirty_samplers |= (1 << i);
  162.    }
  163.  
  164.    for (; i < nv30->fragprog.num_samplers; i++) {
  165.       nv30->fragprog.samplers[i] = NULL;
  166.       nv30->fragprog.dirty_samplers |= (1 << i);
  167.    }
  168.  
  169.    nv30->fragprog.num_samplers = nr;
  170.    nv30->dirty |= NV30_NEW_FRAGTEX;
  171. }
  172.  
  173.  
  174. static void
  175. nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
  176.                                struct pipe_sampler_view **views)
  177. {
  178.    struct nv30_context *nv30 = nv30_context(pipe);
  179.    unsigned i;
  180.  
  181.    for (i = 0; i < nr; i++) {
  182.       nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
  183.       pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]);
  184.       nv30->fragprog.dirty_samplers |= (1 << i);
  185.    }
  186.  
  187.    for (; i < nv30->fragprog.num_textures; i++) {
  188.       nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
  189.       pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL);
  190.       nv30->fragprog.dirty_samplers |= (1 << i);
  191.    }
  192.  
  193.    nv30->fragprog.num_textures = nr;
  194.    nv30->dirty |= NV30_NEW_FRAGTEX;
  195. }
  196.  
  197. void
  198. nv30_fragtex_init(struct pipe_context *pipe)
  199. {
  200.    pipe->bind_fragment_sampler_states = nv30_fragtex_sampler_states_bind;
  201.    pipe->set_fragment_sampler_views = nv30_fragtex_set_sampler_views;
  202. }
  203.