Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | RSS feed

  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /* Author:
  29.  *    Brian Paul
  30.  *    Keith Whitwell
  31.  */
  32.  
  33.  
  34. #include "pipe/p_defines.h"
  35. #include "pipe/p_context.h"
  36. #include "util/u_prim.h"
  37.  
  38. #include "lp_context.h"
  39. #include "lp_state.h"
  40. #include "lp_query.h"
  41.  
  42. #include "draw/draw_context.h"
  43.  
  44.  
  45.  
  46. /**
  47.  * Draw vertex arrays, with optional indexing, optional instancing.
  48.  * All the other drawing functions are implemented in terms of this function.
  49.  * Basically, map the vertex buffers (and drawing surfaces), then hand off
  50.  * the drawing to the 'draw' module.
  51.  */
  52. static void
  53. llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
  54. {
  55.    struct llvmpipe_context *lp = llvmpipe_context(pipe);
  56.    struct draw_context *draw = lp->draw;
  57.    const void *mapped_indices = NULL;
  58.    unsigned i;
  59.  
  60.    if (!llvmpipe_check_render_cond(lp))
  61.       return;
  62.  
  63.    if (lp->dirty)
  64.       llvmpipe_update_derived( lp );
  65.  
  66.    /*
  67.     * Map vertex buffers
  68.     */
  69.    for (i = 0; i < lp->num_vertex_buffers; i++) {
  70.       const void *buf = lp->vertex_buffer[i].user_buffer;
  71.       size_t size = ~0;
  72.       if (!buf) {
  73.          if (!lp->vertex_buffer[i].buffer) {
  74.             continue;
  75.          }
  76.          buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer);
  77.          size = lp->vertex_buffer[i].buffer->width0;
  78.       }
  79.       draw_set_mapped_vertex_buffer(draw, i, buf, size);
  80.    }
  81.  
  82.    /* Map index buffer, if present */
  83.    if (info->indexed) {
  84.       unsigned available_space = ~0;
  85.       mapped_indices = lp->index_buffer.user_buffer;
  86.       if (!mapped_indices) {
  87.          mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer);
  88.          if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset)
  89.             available_space =
  90.                (lp->index_buffer.buffer->width0 - lp->index_buffer.offset);
  91.          else
  92.             available_space = 0;
  93.       }
  94.       draw_set_indexes(draw,
  95.                        (ubyte *) mapped_indices + lp->index_buffer.offset,
  96.                        lp->index_buffer.index_size, available_space);
  97.    }
  98.  
  99.    for (i = 0; i < lp->num_so_targets; i++) {
  100.       void *buf = 0;
  101.       if (lp->so_targets[i]) {
  102.          buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
  103.          lp->so_targets[i]->mapping = buf;
  104.       }
  105.    }
  106.    draw_set_mapped_so_targets(draw, lp->num_so_targets,
  107.                               lp->so_targets);
  108.  
  109.    llvmpipe_prepare_vertex_sampling(lp,
  110.                                     lp->num_sampler_views[PIPE_SHADER_VERTEX],
  111.                                     lp->sampler_views[PIPE_SHADER_VERTEX]);
  112.    llvmpipe_prepare_geometry_sampling(lp,
  113.                                       lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
  114.                                       lp->sampler_views[PIPE_SHADER_GEOMETRY]);
  115.    if (lp->gs && !lp->gs->shader.tokens) {
  116.       /* we have an empty geometry shader with stream output, so
  117.          attach the stream output info to the current vertex shader */
  118.       if (lp->vs) {
  119.          draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output);
  120.       }
  121.    }
  122.    draw_collect_pipeline_statistics(draw,
  123.                                     lp->active_statistics_queries > 0);
  124.  
  125.    /* draw! */
  126.    draw_vbo(draw, info);
  127.  
  128.    /*
  129.     * unmap vertex/index buffers
  130.     */
  131.    for (i = 0; i < lp->num_vertex_buffers; i++) {
  132.       draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
  133.    }
  134.    if (mapped_indices) {
  135.       draw_set_indexes(draw, NULL, 0, 0);
  136.    }
  137.    draw_set_mapped_so_targets(draw, 0, NULL);
  138.  
  139.    if (lp->gs && !lp->gs->shader.tokens) {
  140.       /* we have attached stream output to the vs for rendering,
  141.          now lets reset it */
  142.       if (lp->vs) {
  143.          draw_vs_reset_so(lp->vs->draw_data);
  144.       }
  145.    }
  146.    
  147.    llvmpipe_cleanup_vertex_sampling(lp);
  148.    llvmpipe_cleanup_geometry_sampling(lp);
  149.  
  150.    /*
  151.     * TODO: Flush only when a user vertex/index buffer is present
  152.     * (or even better, modify draw module to do this
  153.     * internally when this condition is seen?)
  154.     */
  155.    draw_flush(draw);
  156. }
  157.  
  158.  
  159. void
  160. llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe)
  161. {
  162.    llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo;
  163. }
  164.